服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
package dnfbridge
|
|
|
|
import "longheng.io/server/internal/modules/dnf/dnfenum"
|
|
|
|
func collectboxGameplayModule() gameplayModuleDefinition {
|
|
opcodes := []uint16{
|
|
uint16(dnfenum.CmdPacketSelectCollectbox),
|
|
uint16(dnfenum.CmdPacketAddCollectboxItem),
|
|
uint16(dnfenum.CmdPacketRemoveCollectboxItem),
|
|
uint16(dnfenum.CmdPacketExtendCollectboxExpiryDate),
|
|
}
|
|
legacy := make(map[uint16]gameplayHandler, len(opcodes))
|
|
upper := make(map[uint16]gameplayHandler, len(opcodes))
|
|
for _, opcode := range opcodes {
|
|
opcode := opcode
|
|
legacy[opcode] = collectboxGameplayHandler
|
|
upper[opcode] = defaultClassGameplayHandler(
|
|
"game-collectbox-command-class-blocked",
|
|
"current_exe_collectbox_command_class_mismatch",
|
|
func(service *Service, session *gameSession, body []byte) error {
|
|
return collectboxGameplayHandler(service, session, gameplayRequest{Opcode: opcode, Body: body})
|
|
},
|
|
)
|
|
}
|
|
return gameplayModuleDefinition{
|
|
Name: "collectbox",
|
|
LegacyHandlers: legacy,
|
|
UpperHandlers: upper,
|
|
}
|
|
}
|
|
|
|
func collectboxGameplayHandler(
|
|
service *Service,
|
|
session *gameSession,
|
|
request gameplayRequest,
|
|
) error {
|
|
return service.handleCollectboxCommand(session, request)
|
|
}
|