服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
125 lines
4.1 KiB
Go
125 lines
4.1 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"strconv"
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dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const currentLegacyLevelEventID uint16 = 116
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const currentLegacyLevelReserveID uint16 = 567
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const currentLegacyLevelClaimID uint16 = 1122
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func (s *Service) currentLegacyLevelCatalog(ctx context.Context) (*dnfonlineevent.LegacyLevelCatalog, error) {
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s.legacyLevelMu.Lock()
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defer s.legacyLevelMu.Unlock()
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if s.legacyLevelCatalog != nil {
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return s.legacyLevelCatalog, nil
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}
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s.initialEquipmentMu.Lock()
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archive := s.initialEquipmentArchive
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s.initialEquipmentMu.Unlock()
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if archive == nil {
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return nil, nil
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}
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catalog, err := dnfonlineevent.LoadLegacyLevelCatalog(ctx, archive)
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if err != nil {
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return nil, err
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}
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s.legacyLevelCatalog = catalog
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return catalog, nil
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}
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func (s *Service) sendCurrentLegacyLevel(session *gameSession, target uint32, claim bool) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout)
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defer cancel()
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catalog, err := s.currentLegacyLevelCatalog(ctx)
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if err != nil || catalog == nil {
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if err == nil && (target != 0 || claim) {
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return dnfonlineevent.ErrOwnerUnavailable
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}
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return err
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}
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repos, ok := s.repositoryGroup()
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if !ok {
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return dnfonlineevent.ErrOwnerUnavailable
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}
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items, err := s.currentPVFItemCatalog()
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if err != nil {
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return err
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}
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now := s.gameplayNow()
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characterID := strconv.Itoa(int(session.selectedCharacterID))
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result, err := dnfonlineevent.SettleLegacyLevel(ctx, repos, catalog, dnfonlineevent.LegacyLevelCommand{
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AccountID: s.accountIDForSession(session), CharacterID: characterID, Target: target, Claim: claim, Now: now,
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Deliver: func(mailboxes dnfrepo.MailboxRepository, reward dnfonlineevent.AttendancePVFItemReward, key string) (string, error) {
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definition, err := items.ResolveItem(uint32(reward.ItemID))
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if err != nil {
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return "", err
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}
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if definition.Kind != dungeonDropItemStackable || (!definition.ExpirationDate.IsZero() && !definition.ExpirationDate.After(now)) {
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return "", fmt.Errorf("legacy level reward item=%d is expired or unsupported", reward.ItemID)
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}
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return dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
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RecipientCharacterID: characterID, Title: "全职Lv预约奖励", Body: "预约升级奖励已发放,请查收附件。",
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Source: "legacy_levelup_116", CompletionKey: key, CreatedAt: now,
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Attachments: []dnfrepo.MailAttachment{{ItemID: reward.ItemID, Count: reward.Count, ExpireAt: definition.ExpirationDate}},
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})
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},
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})
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if err != nil {
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return err
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}
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if target != 0 {
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var writer packetWriter
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writer.writeByte(1)
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writer.writeUint32(result.Target)
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if err := s.sendGameUpperRawClass(session, currentLegacyLevelReserveID, writer.bytes(), 1); err != nil {
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return err
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}
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}
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var writer packetWriter
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writer.writeUint32(result.Target)
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if result.Claimed {
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writer.writeByte(1)
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} else {
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writer.writeByte(0)
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}
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if err := s.sendGameUpperRawClass(session, 496, writer.bytes(), 0); err != nil {
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return err
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}
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if claim && result.Claimed {
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if err := s.sendGameUpperRawClass(session, 497, nil, 0); err != nil {
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return err
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}
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}
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if len(result.MailIDs) != 0 {
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return s.sendMailboxAlarmForSession(session, session.selectedCharacterID, "legacy_levelup")
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}
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return nil
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}
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func (s *Service) handleCurrentLegacyLevel(session *gameSession, opcode uint16, body []byte) error {
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valid := session != nil && session.selectedCharacterID != 0 && ((opcode == currentLegacyLevelReserveID && len(body) == 4) || (opcode == currentLegacyLevelClaimID && len(body) == 0))
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var target uint32
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if valid && opcode == currentLegacyLevelReserveID {
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target = binary.LittleEndian.Uint32(body)
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valid = target != 0
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}
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if valid {
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if err := s.sendCurrentLegacyLevel(session, target, opcode == currentLegacyLevelClaimID); err == nil {
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return nil
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} else {
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s.logGameEvent(session, "game-legacy-level-rejected", "opcode", opcode, "error", err)
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}
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}
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return s.sendGameUpperRawClass(session, opcode, []byte{0, 1}, 1)
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}
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