服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
203 lines
7.6 KiB
Go
203 lines
7.6 KiB
Go
package dnfbridge
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import (
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"bytes"
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"fmt"
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"strconv"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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func TestPVPModeSwitchSynchronizesWholeRoom(t *testing.T) {
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for _, route := range []string{"legacy", "upper"} {
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t.Run(route, func(t *testing.T) {
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s := pvpChannelInfoTestService(t)
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 29, channel: s.catalog.Channels()[1]}
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seedPVPRoomTestSession(s, owner)
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room := owner.pvpRoom
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players := []*gameSession{owner}
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for seat := 1; seat < 4; seat++ {
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peer := &gameSession{conn: &bufferConn{}, selectedCharacterID: uint16(29 + seat), channel: owner.channel, pvpRoom: room}
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room.members[seat] = ¤tPVPMember{session: peer, characterID: peer.selectedCharacterID}
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s.pvpSubscribers[peer] = room.channelID
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players = append(players, peer)
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}
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lobby := &gameSession{conn: &bufferConn{}, channel: owner.channel}
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s.pvpSubscribers[lobby] = room.channelID
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room.seatState = [8]byte{1, 2, 1, 3}
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dispatch := func(mode byte) {
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t.Helper()
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var err error
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if route == "legacy" {
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err = s.handleGameCommand(owner, 1, uint16(dnfenum.CmdPacketSetPVPTeamMode), []byte{mode})
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} else {
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wire, e := dnfproto.BuildChannelPacket(uint16(dnfenum.CmdPacketSetPVPTeamMode), []byte{mode}, 0, 1)
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if e != nil {
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t.Fatal(e)
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}
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err = s.handleGameUpper(owner, wire)
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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// Return from personal to teams, relay, total match and back. The
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// native room's team predicate reads seats, not just battleMode.
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for _, step := range []struct {
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mode byte
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states [4]byte
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}{
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{1, [4]byte{0, 0, 0, 4}},
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{2, [4]byte{1, 2, 1, 3}},
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{3, [4]byte{1, 2, 1, 3}},
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{8, [4]byte{1, 2, 1, 3}},
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{1, [4]byte{0, 0, 0, 4}},
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} {
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room.ready[1], room.ready[2] = 1, 1
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dispatch(step.mode)
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if room.battleMode != step.mode || room.ready != [8]byte{} {
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t.Fatalf("mode=%d ready=%v after request %d", room.battleMode, room.ready, step.mode)
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}
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want := []byte{1, 0, step.mode, 4}
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for seat, state := range step.states {
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if room.seatState[seat] != state {
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t.Fatalf("mode %d seat %d=%d want %d", step.mode, seat, room.seatState[seat], state)
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}
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want = append(want, byte(seat), state, byte(29+seat), 0)
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}
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for _, target := range append(append([]*gameSession(nil), players...), lobby) {
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conn := target.conn.(*bufferConn)
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, conn.write.Bytes())
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if packet.Header.MsgID != 43 || packet.Header.Classification != 0 || !bytes.Equal(packet.Body, want) {
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t.Fatalf("mode %d did not publish full roster: %+v %x want %x", step.mode, packet.Header, packet.Body, want)
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}
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if target != lobby {
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for _, seat := range []byte{1, 2} {
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packet, rest = splitCurrentGameServerUpperPacketAuto(t, rest)
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if packet.Header.MsgID != 44 || !bytes.Equal(packet.Body, []byte{seat, 0}) {
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t.Fatalf("ready reset=%+v %x", packet.Header, packet.Body)
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}
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}
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}
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if len(rest) != 0 {
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t.Fatalf("unexpected mode tail %x", rest)
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}
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conn.write.Reset()
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}
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}
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// Repeating a selection must not cancel another player's new ready.
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room.ready[1] = 1
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dispatch(1)
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if room.ready[1] != 1 || owner.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("duplicate selection reset ready state")
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}
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})
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}
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}
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func TestPVPModeSwitchRestrictions(t *testing.T) {
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for _, name := range []string{"non-owner", "started", "matching", "practice", "dojo", "invalid-mode", "trailing-body"} {
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t.Run(name, func(t *testing.T) {
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s := pvpChannelInfoTestService(t)
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 29, channel: s.catalog.Channels()[1]}
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seedPVPRoomTestSession(s, owner)
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room := owner.pvpRoom
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caller, body := owner, []byte{8}
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switch name {
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case "non-owner":
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caller = &gameSession{conn: &bufferConn{}, channel: owner.channel, pvpRoom: room}
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case "started":
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room.started = true
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case "matching":
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room.matchingToken = 1
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case "practice":
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room.battleMode = 6
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case "dojo":
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room.battleMode = 10
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case "invalid-mode":
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body = []byte{7}
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case "trailing-body":
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body = []byte{8, 0}
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}
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before := room.battleMode
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if err := s.handleSetPVPTeamMode(caller, body, "test"); err != nil {
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t.Fatal(err)
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}
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if room.battleMode != before || owner.conn.(*bufferConn).write.Len() != 0 {
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t.Fatal("restricted switch changed room")
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}
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})
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}
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if normalizeCurrentPVPBattleMode(8) != 8 {
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t.Fatal("native total-match mode fell back to teams")
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}
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}
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func TestPVPModeJoinAndSeatChanges(t *testing.T) {
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for _, mode := range []byte{1, 2, 3, 4, 5, 8} {
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t.Run(fmt.Sprint(mode), func(t *testing.T) {
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s := pvpRoomTestService(t)
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newSession := func(id uint16) *gameSession {
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peer := &gameSession{conn: &bufferConn{}, selectedCharacterID: id, accountID: "pvp-" + strconv.Itoa(int(id)), channel: s.catalog.Channels()[1], sceneBootstrapTailSent: true}
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peer.townPositionSnapshot = currentTownPositionSnapshot{CharacterID: id, TownID: 10, PositionX: 474, PositionY: 234, MovementCode: 5, PositionValid: true}
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peer.partyPeer = currentPartyPeerEndpointRegistration{InnerIPv4: [4]byte{127, 0, 0, 1}, OuterIPv4: [4]byte{127, 0, 0, 1}, Port: 12000 + id, MTU: 512}
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return peer
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}
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owner, peer := newSession(29), newSession(30)
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if err := s.handleMakePVPRoom(owner, []byte{5, 0, 0, 0, 0, 0}, "test"); err != nil {
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t.Fatal(err)
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}
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if err := s.handleSetPVPTeamMode(owner, []byte{mode}, "test"); err != nil {
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t.Fatal(err)
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}
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room := owner.pvpRoom
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if err := s.handleEnterPVPRoom(peer, []byte{byte(room.id), byte(room.id >> 8), 0}); err != nil {
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t.Fatal(err)
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}
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personal := mode == 1 || mode == 4
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if peer.pvpRoom != room || (personal && room.seatState[1] != 0) || (!personal && room.seatState[1] != 2) {
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t.Fatalf("join mode %d seats=%v", mode, room.seatState)
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}
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for _, requested := range []byte{3, 4, 1, 2, 0} {
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owner.conn.(*bufferConn).write.Reset()
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peer.conn.(*bufferConn).write.Reset()
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room.ready[1] = 1
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if err := s.handleSetPVPSeatState(peer, []byte{1, requested}, "test"); err != nil {
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t.Fatal(err)
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}
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state := room.seatState[1]
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if personal && ((requested >= 3 && state != 4) || (requested < 3 && state != 0)) {
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t.Fatalf("personal seat request %d became %d", requested, state)
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}
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if !personal && ((requested >= 3 && state != 3) || (requested < 3 && state != 1 && state != 2)) {
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t.Fatalf("team seat request %d became %d", requested, state)
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}
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if room.ready[1] != 0 {
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t.Fatal("seat change retained ready state")
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}
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}
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})
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}
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}
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func TestPVPTotalMatchDoesNotStartWithoutNativeRoster(t *testing.T) {
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s := pvpChannelInfoTestService(t)
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owner := &gameSession{conn: &bufferConn{}, selectedCharacterID: 29, channel: s.catalog.Channels()[1]}
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seedPVPRoomTestSession(s, owner)
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room := owner.pvpRoom
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room.battleMode = 8
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peer := &gameSession{conn: &bufferConn{}, channel: owner.channel, pvpRoom: room}
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room.members[1] = ¤tPVPMember{session: peer, characterID: 30}
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room.seatState[1], room.ready[1] = 2, 1
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s.pvpMapOrder = []int64{50000, 50042}
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if err := s.handleSetPVPReadyState(owner, []byte{1}); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, owner.conn.(*bufferConn).write.Bytes())
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if room.started || room.match != nil || len(rest) != 0 || packet.Header.Classification != 1 || packet.Header.MsgID != 53 || !bytes.Equal(packet.Body, []byte{0, 19}) {
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t.Fatalf("total match used ordinary match start: %+v %x", packet.Header, packet.Body)
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}
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}
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