服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
85 lines
2.7 KiB
Go
85 lines
2.7 KiB
Go
package dnfbridge
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import (
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (s *Service) repositoryGroup() (dnfrepo.Group, bool) {
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if s == nil || s.repositoryProvider == nil {
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return dnfrepo.Group{}, false
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}
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return s.repositoryProvider()
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}
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// identityRequired reports whether this server refuses to fall back to the
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// instance account. Both the ticket gate and an enforced launcher identity mean
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// the same thing here: an unbound request is unauthenticated traffic and must
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// never inherit the operator's identity.
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func (s *Service) identityRequired() bool {
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if s == nil {
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return false
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}
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return s.options.launcherAuthEnabled || s.launcherIdentity.enforcing()
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}
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// accountID returns the instance-level account. With launcher auth or an
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// enforced launcher identity there is no instance default account: a request
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// that reaches this point is unauthenticated external traffic and must never
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// fall back to the local dnf:1 / DNFBRIDGE_ACCOUNT_ID identity (that would
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// silently merge public players into the operator account).
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func (s *Service) accountID() string {
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if s.identityRequired() {
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return ""
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}
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if s != nil {
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if value := strings.TrimSpace(s.options.accountID); value != "" {
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return value
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}
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prefix := strings.TrimSpace(s.options.accountPrefix)
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if prefix == "" {
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prefix = defaultAccountPrefix
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}
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return prefix + "1"
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}
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return defaultAccountPrefix + "1"
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}
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func (s *Service) accountIDForSession(sessions ...*gameSession) string {
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if len(sessions) > 0 && sessions[0] != nil {
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if value := strings.TrimSpace(sessions[0].accountID); value != "" {
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return value
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}
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if value, found := s.registeredClientAccount(sessions[0].clientPID); found {
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return value
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}
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if s.identityRequired() {
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// Identity is required yet this session carries no launcher-bound
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// account. Reject the connection outright instead of leaking it
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// into the instance fallback; gameplay handlers that reach this
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// point are invoked with a session whose connection is closed.
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session := sessions[0]
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s.logPacketEvent("game-launcher-auth-rejected",
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"conn_id", session.connID,
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"remote", session.conn.RemoteAddr().String(),
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"local", session.conn.LocalAddr().String(),
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"channel_id", session.channel.ID,
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"channel_type", session.channel.Type,
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"game_port", session.channel.Port,
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"reason", "account-fallback-under-launcher-auth")
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s.logWarn("dnfbridge rejected account fallback under launcher auth",
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"conn_id", session.connID,
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"remote", session.conn.RemoteAddr().String(),
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"account_id", session.accountID)
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_ = session.conn.Close()
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return ""
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}
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}
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if s.identityRequired() {
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s.logWarn("dnfbridge account fallback rejected under launcher auth (no session)")
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return ""
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}
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return s.accountID()
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}
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