服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
202 lines
6.1 KiB
Go
202 lines
6.1 KiB
Go
package services
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import (
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"fmt"
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"math"
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"path"
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"strconv"
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"strings"
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"unicode/utf16"
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"pvfine/internal/pvf"
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)
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const vendingMachineListPath = "etc/vendingmachine.lst"
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type VendingReward struct {
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Fields []SkillNumber `json:"fields"`
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Name string `json:"name"`
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}
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type VendingGroup struct {
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Start int `json:"start"`
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End int `json:"end"`
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Number SkillNumber `json:"number"`
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Material []SkillNumber `json:"material"`
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MaterialName string `json:"materialName"`
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Rewards []VendingReward `json:"rewards"`
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OutputClose int `json:"outputClose"`
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}
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type VendingDocument struct {
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Groups []VendingGroup `json:"groups"`
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}
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// ListVendingMachines uses the registered LST, including relative and archive-root paths.
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func (s *FileGUIService) ListVendingMachines() ([]SearchHit, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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index, ok := a.Find(vendingMachineListPath)
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if !ok {
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return nil, fmt.Errorf("找不到 %s", vendingMachineListPath)
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}
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pairs, err := a.ListPairs(index)
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if err != nil {
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return nil, err
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}
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result := []SearchHit{}
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for _, pair := range pairs {
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p, i, found := findListTargetInArchive(a, vendingMachineListPath, pair.Path)
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if !found || !strings.EqualFold(path.Ext(p), ".vm") {
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continue
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}
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name := path.Base(p)
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if meta, err := a.ScriptMetadata(i); err == nil && meta.HasName {
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name = resolvePreviewText(a, meta.Name)
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}
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result = append(result, SearchHit{FileIndex: i, Path: p, ID: pair.ID, Name: name, Category: "抽奖机", Rarity: pvf.RarityUnknown})
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}
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return result, nil
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}
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func (s *FileGUIService) ReadVendingMachine(fileIndex int32, text string) (*VendingDocument, error) {
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s.c.mu.Lock()
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defer s.c.mu.Unlock()
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a := s.c.archive
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if a == nil {
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return nil, ErrNoArchive
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}
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if err := validateAnnotationIndex(a, fileIndex); err != nil {
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return nil, err
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}
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if !strings.EqualFold(path.Ext(a.Path(fileIndex)), ".vm") {
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return nil, fmt.Errorf("抽奖机 GUI 仅支持 .vm 文件")
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}
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if len(text) > int(s.c.editableByteLimit()) {
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return nil, fmt.Errorf("抽奖机文本过大")
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}
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doc, err := parseVendingMachine(text)
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if err != nil {
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return nil, err
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}
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names := map[int]string{}
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nameOf := func(value float64) string {
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id := int(value)
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if name, ok := names[id]; ok {
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return name
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}
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name := ""
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if s.c.annotationEngine != nil {
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if ref, ok := s.c.resolveAnnotationReferenceLocked("物品", strconv.Itoa(id)); ok {
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name = resolvePreviewText(a, ref.Name)
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}
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}
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names[id] = name
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return name
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}
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for i := range doc.Groups {
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g := &doc.Groups[i]
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g.MaterialName = nameOf(g.Material[0].Value)
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for j := range g.Rewards {
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g.Rewards[j].Name = nameOf(g.Rewards[j].Fields[0].Value)
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}
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}
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return doc, nil
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}
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// Source spans follow ParseScriptView's normalized UTF-16 offsets. Unknown sections
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// remain in the draft; only explicitly selected spans are edited by the GUI.
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func parseVendingMachine(text string) (*VendingDocument, error) {
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view := pvf.ParseScriptView(text)
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groupCloses := pvf.ScriptSectionClosingOffsets(text, "item group")
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outputCloses := pvf.ScriptSectionClosingOffsets(text, "output")
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units := utf16.Encode([]rune(strings.NewReplacer("\r\n", "\n", "\r", "\n").Replace(text)))
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endTag := func(start int) int {
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for i := start; i < len(units); i++ {
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if units[i] == ']' {
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return i + 1
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}
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}
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return len(units)
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}
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doc := &VendingDocument{Groups: []VendingGroup{}}
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var group *VendingGroup
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var fields map[string][]SkillNumber
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seenIDs := map[int]bool{}
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finish := func() error {
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if group == nil {
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return nil
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}
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if len(fields["group num"]) != 1 || len(fields["material"]) != 2 || len(fields["output"])%4 != 0 || group.OutputClose < 0 {
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return fmt.Errorf("每个 [item group] 需要一个组编号、两个材料字段和已闭合的 [output](每条 4 个整数)")
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}
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group.Number = fields["group num"][0]
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id := int(group.Number.Value)
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if seenIDs[id] {
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return fmt.Errorf("组编号 %d 重复", id)
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}
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seenIDs[id] = true
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group.Material = fields["material"]
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for i := 0; i < len(fields["output"]); i += 4 {
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row := fields["output"][i : i+4]
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if row[3].Value != 0 && row[3].Value != 1 {
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return fmt.Errorf("是否公告必须为 0 或 1")
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}
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group.Rewards = append(group.Rewards, VendingReward{Fields: row})
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}
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return nil
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}
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for _, e := range view.Elements {
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if e.Kind == pvf.ScriptElementSection && e.Section == "item group" {
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if len(e.SectionPath) != 1 {
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return nil, fmt.Errorf("[item group] 不能嵌套")
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}
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if err := finish(); err != nil {
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return nil, err
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}
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close, ok := groupCloses[e.Start]
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if !ok {
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return nil, fmt.Errorf("缺少 [/item group],请先在文本模式修复")
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}
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doc.Groups = append(doc.Groups, VendingGroup{Start: e.Start, End: endTag(close), Rewards: []VendingReward{}, OutputClose: -1})
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group = &doc.Groups[len(doc.Groups)-1]
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fields = map[string][]SkillNumber{}
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continue
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}
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if e.Section != "group num" && e.Section != "material" && e.Section != "output" {
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continue
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}
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if group == nil || len(e.SectionPath) != 2 || e.SectionPath[0] != "item group" || e.Start >= group.End {
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return nil, fmt.Errorf("[%s] 必须直接位于 [item group] 内", e.Section)
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}
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if e.Kind == pvf.ScriptElementSection {
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if _, ok := fields[e.Section]; ok {
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return nil, fmt.Errorf("同一组内 [%s] 重复", e.Section)
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}
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fields[e.Section] = []SkillNumber{}
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if e.Section == "output" {
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close, ok := outputCloses[e.Start]
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if !ok || close >= group.End {
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return nil, fmt.Errorf("缺少 [/output]")
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}
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group.OutputClose = close
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}
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continue
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}
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if e.TokenType != 0 {
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return nil, fmt.Errorf("[%s] 必须使用非负整数", e.Section)
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}
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n, err := strconv.ParseInt(e.Value, 10, 32)
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if err != nil || n < 0 || n > math.MaxInt32 {
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return nil, fmt.Errorf("[%s] 包含无效整数", e.Section)
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}
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fields[e.Section] = append(fields[e.Section], SkillNumber{Value: float64(n), Start: e.Start, End: e.End, TokenType: 0})
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}
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if err := finish(); err != nil {
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return nil, err
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}
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return doc, nil
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}
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