服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
188 lines
5.1 KiB
Go
188 lines
5.1 KiB
Go
package ani
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"strings"
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"testing"
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"pvfine/internal/preview"
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)
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func binaryFixture() []byte {
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var b bytes.Buffer
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put := func(v any) {
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if err := binary.Write(&b, binary.LittleEndian, v); err != nil {
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panic(err)
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}
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}
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put(uint16(2))
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put(uint16(1))
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image := "Monster/test.img"
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put(int32(len(image)))
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b.WriteString(image)
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put(uint16(5))
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put(uint16(0))
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put(byte(1))
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put(uint16(1))
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put(byte(1))
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put(uint16(3))
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put(uint16(2))
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put(uint16(28))
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put(uint16(8))
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put(uint16(18))
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put(byte(1))
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put(int32(30))
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put(int32(100))
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b.Write([]byte{1, 2, 3, 255})
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put(uint16(2))
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put(uint16(2)) // two collision boxes
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for _, id := range []uint16{14, 15} {
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put(id)
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for _, n := range []int32{-1, -2, -3, 4, 5, 6} {
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put(n)
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}
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}
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put(int16(0))
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put(uint16(8))
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put(int32(-12))
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put(int32(34))
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put(uint16(19))
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put(uint16(0))
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put(byte(0))
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put(uint16(1))
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put(byte(0))
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put(uint16(3))
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put(uint16(1))
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put(uint16(7))
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put(float32(1.5))
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put(float32(0.75))
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put(uint16(8))
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put(float32(-12.5))
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put(uint16(9))
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b.Write([]byte{255, 128, 64, 32})
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put(uint16(10))
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put(byte(1))
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put(uint16(11))
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put(uint16(5))
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b.Write([]byte{7, 8, 9})
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put(uint16(11))
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put(uint16(6))
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put(int16(-10))
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put(int16(20))
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put(uint16(12))
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put(int32(80))
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put(uint16(13))
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put(uint16(1))
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put(uint16(16))
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put(int32(9))
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b.WriteString("test`wave")
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put(uint16(17))
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put(uint16(23))
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put(int32(123))
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put(uint16(24))
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put(uint16(3))
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put(uint16(25))
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put(uint16(26))
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put(int32(4))
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put(uint16(27))
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for _, n := range []int16{-1, -2, 10, 20} {
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put(n)
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}
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put(uint16(13))
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put(uint16(99)) // unknown enum values still have a known width
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put(uint16(0))
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put(int16(-1))
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put(int32(0))
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put(int32(0))
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put(uint16(1))
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put(uint16(12))
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put(int32(40))
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return b.Bytes()
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}
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func TestDecodeBinaryAllFields(t *testing.T) {
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input := binaryFixture()
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before := bytes.Clone(input)
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text, err := DecodeBinary(input)
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if err != nil {
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t.Fatal(err)
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}
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for _, fragment := range []string{
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"[FRAME MAX]\n\t2", "[IMAGE]\n\t`Monster/test.img`\t8", "[IMAGE POS]\n\t-12\t34",
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"[IMAGE RATE]\n\t1.5\t0.75", "[IMAGE ROTATE]\n\t-12.5", "[RGBA]\n\t255\t128\t64\t32",
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"[SPECTRUM TERM]\n\t30", "[SPECTRUM COLOR]\n\t1\t2\t3\t255", "[SPECTRUM EFFECT]\n\t`LINEARDODGE`",
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"[GRAPHIC EFFECT]\n\t`MONOCHROME`\n\t7\t8\t9", "[GRAPHIC EFFECT]\n\t`SPACEDISTORT`\n\t-10\t20",
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"[DAMAGE TYPE]\n\t`SUPERARMOR`", "[DAMAGE TYPE]\n\t`99`", "[PLAY SOUND]\n\t`test``wave`",
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"[FLIP TYPE]\n\t`ALL`", "[LOOP START]\n", "[LOOP END]\n\t4", "[CLIP]\n\t-1\t-2\t10\t20",
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"[DAMAGE BOX]\n\t-1\t-2\t-3\t4\t5\t6", "[ATTACK BOX]\n\t-1\t-2\t-3\t4\t5\t6",
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"[FRAME001]\n[IMAGE]\n\t``\t0", "[DELAY]\n\t40", "[PRELOAD]\n\t1", "[SET FLAG]\n\t123",
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} {
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unindent := func(s string) string {
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lines := strings.Split(s, "\n")
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for i := range lines {
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lines[i] = strings.TrimLeft(lines[i], "\t")
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}
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return strings.Join(lines, "\n")
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}
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if !strings.Contains(unindent(text), unindent(fragment)) {
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t.Fatalf("missing decoded field %q", fragment)
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}
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}
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if !bytes.Equal(input, before) {
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t.Fatal("decoder changed input")
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}
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doc := preview.ParseANI(text)
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if !doc.Valid || !doc.Loop || !doc.Shadow || len(doc.Frames) != 2 || doc.Frames[0].Delay != 80 || len(doc.Frames[0].Layers) != 1 || doc.Frames[0].Layers[0].X != -12 || len(doc.Frames[1].Layers) != 1 || doc.Frames[1].Layers[0].Path != "" {
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t.Fatalf("preview mismatch: %+v", doc)
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}
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}
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func TestDecodeBinaryRejectsInvalidData(t *testing.T) {
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original := binaryFixture()
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for n := 0; n < len(original); n++ {
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if _, err := DecodeBinary(original[:n]); !errors.Is(err, ErrBinary) {
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t.Fatalf("truncated length %d: %v", n, err)
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}
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}
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for _, input := range [][]byte{
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{1, 0, 0, 0, 1, 0, 99, 0}, // unknown global
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{1, 0, 1, 0, 255, 255, 255, 255}, // negative path length
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{1, 0, 255, 255, 0, 0}, // path count out of bounds
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{255, 255, 0, 0, 0, 0}, // frame count out of bounds
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append(bytes.Clone(original), 0, 0, 0, 0), // unexplained tail
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append(bytes.Clone(original), 1),
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} {
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if _, err := DecodeBinary(input); !errors.Is(err, ErrBinary) {
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t.Fatal("invalid data accepted", err)
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}
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}
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for n := 0; n <= 3; n++ {
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if _, err := DecodeBinary(append(bytes.Clone(original), make([]byte, n)...)); err != nil {
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t.Fatal("alignment padding rejected", err)
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}
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}
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}
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func TestDecodeBinaryBadFrameFields(t *testing.T) {
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// One empty-image frame; exercise the variable-length sections separately.
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prefix := []byte{1, 0, 0, 0, 0, 0}
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for _, frame := range [][]byte{
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // missing image path
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{1, 0, 99, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // unknown collision field
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{0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 99, 0}, // unknown frame field
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} {
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if _, err := DecodeBinary(append(bytes.Clone(prefix), frame...)); !errors.Is(err, ErrBinary) {
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t.Fatal("bad frame accepted", err)
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}
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}
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}
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func FuzzDecodeBinary(f *testing.F) {
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f.Add(binaryFixture())
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f.Add([]byte{0, 0, 0, 0, 0, 0})
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f.Add([]byte{255, 255, 255, 255})
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f.Fuzz(func(t *testing.T, data []byte) { _, _ = DecodeBinary(data) })
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}
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