Files
90CNServer/pvf/services/rendering_service.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

80 lines
2.3 KiB
Go

package services
import (
"pvfine/internal/buildmode"
renderingrules "pvfine/internal/rendering"
)
// RenderingReloadResult describes the renderer that was activated.
type RenderingReloadResult struct {
RuleCount int `json:"ruleCount"`
}
// RenderingService manages the user-facing script rendering configuration.
type RenderingService struct {
c *core
path string
initErr error
layered bool
}
// NewRenderingService creates the Wails-facing rendering configuration
// service. Applications use the shared layered rule store; isolated consumers
// may reload a standalone configuration file.
func NewRenderingService(c *core) *RenderingService {
if c.ruleStore != nil {
return &RenderingService{c: c, layered: true}
}
if path, ok := renderingrules.FindSourcePath(); buildmode.Development && ok {
return &RenderingService{c: c, path: path}
}
path, err := renderingrules.RuntimePath()
if err != nil {
return &RenderingService{c: c, initErr: err}
}
return &RenderingService{c: c, path: path}
}
func newRenderingService(c *core, path string) *RenderingService {
return &RenderingService{c: c, path: path}
}
// ReloadRules validates the on-disk rendering rules before replacing the
// active renderer. Invalid files leave the current renderer untouched.
func (s *RenderingService) ReloadRules() (RenderingReloadResult, error) {
if s.layered {
if err := NewRuleService(s.c).reload("rendering"); err != nil {
return RenderingReloadResult{}, err
}
s.c.mu.RLock()
defer s.c.mu.RUnlock()
return RenderingReloadResult{RuleCount: len(s.c.renderingEngine.Document().Rules)}, nil
}
if s.initErr != nil {
return RenderingReloadResult{}, s.initErr
}
engine, err := renderingrules.LoadFile(s.path)
if err != nil {
return RenderingReloadResult{}, err
}
s.c.mu.Lock()
s.c.renderingEngine = engine
s.c.renderingErr = nil
if s.c.archive != nil {
s.c.bindRenderingEngineLocked(s.c.archive)
}
if s.c.versionBaseArchive != nil {
s.c.versionBaseArchive.SetScriptRenderer(engine)
}
s.c.editorAnnotation = editorAnnotationCache{}
s.c.batchRevision++
s.c.batchPlan = nil
s.c.invalidateScriptLocked()
s.c.mu.Unlock()
result := RenderingReloadResult{RuleCount: len(engine.Document().Rules)}
emitEvent("rendering:reloaded", result)
return result, nil
}