服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
135 lines
4.6 KiB
Go
135 lines
4.6 KiB
Go
package main
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import (
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"fmt"
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"sort"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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"longheng.io/server/internal/modules/dnf/worldmap"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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// objProfile 是一个被动对象定义文件(.obj)的行为画像。
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type objProfile struct {
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ID int64 `json:"id"`
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Ref string `json:"ref"`
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Found bool `json:"found"`
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Sections []string `json:"sections,omitempty"`
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PassiveType string `json:"passive_type,omitempty"`
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PassiveSubType string `json:"passive_sub_type,omitempty"`
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DestroyConditions []string `json:"destroy_conditions,omitempty"`
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ActRefs []string `json:"act_refs,omitempty"`
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BehaviorClass string `json:"behavior_class"`
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}
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// 呈现性 section(不构成行为语义)
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var presentationSections = map[string]bool{
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"layer": true, "name": true, "width": true, "floating height": true,
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"basic motion": true, "etc motion": true, "int data": true, "string data": true,
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"layer level": true, "sound category": true, "create sound": true,
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"destroy particle": true, "add particles": true, "particle": true, "file": true,
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"ani path": true, "ani title": true, "screenshot data": true, "movie unit": true,
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"play bgm": true, "face image": true, "draw name": true, "speech": true, "talk": true,
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"talk group data": true, "moving particle": true, "add object effect": true,
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"transparent on meet player": true, "absolute zpos": true, "init rotation": true,
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"sync animation rotation": true, "diff rotation": true, "max rotation": true,
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"isometric cell map info": true, "blocking area": true, "motion type": true,
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"add tail image": true, "draw tail": true, "draw tail use": true,
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"tail bottom up layer": true, "tail rotate": true, "tail type": true,
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"basic animation": true, "notice": true, "category": true, "type": true,
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}
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// buildObjProfiles 为给定对象集合读取 .obj 定义并归类行为:
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//
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// scripted_action 含 [basic action]/[etc action](行为脚本在 .act 内)
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// declared_behavior 无动作脚本但有行为字段(type/sub type/destroy condition/hp/team/attack info/trap 等)
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// presentation_only 仅呈现性 section(如电梯三件套)
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// missing lst 有条目但归档内无文件
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func buildObjProfiles(archive *platformpvf.Archive, objRefs map[int64]string, ids map[int64]bool) map[int64]*objProfile {
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profiles := map[int64]*objProfile{}
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for id := range ids {
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ref, ok := objRefs[id]
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if !ok {
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profiles[id] = &objProfile{ID: id, BehaviorClass: "not_in_lst"}
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continue
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}
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profile := &objProfile{ID: id, Ref: ref}
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profiles[id] = profile
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text, found := readObjText(archive, ref)
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if !found {
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profile.BehaviorClass = "missing"
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continue
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}
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profile.Found = true
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doc, err := worldmap.ParseDocument(ref, text)
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if err != nil {
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profile.BehaviorClass = "parse_error"
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continue
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}
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seen := map[string]bool{}
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hasAction := false
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hasBehavior := false
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for _, section := range doc.Sections {
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name := strings.ToLower(strings.TrimSpace(section.Name))
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if name == "" || strings.HasPrefix(name, "/") || seen[name] {
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continue
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}
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seen[name] = true
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profile.Sections = append(profile.Sections, name)
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switch name {
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case "basic action", "etc action", "last action":
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hasAction = true
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if name == "basic action" {
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profile.ActRefs = append(profile.ActRefs, sectionTexts(doc, section)...)
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}
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case "passive object type":
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hasBehavior = true
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profile.PassiveType = strings.Join(sectionTexts(doc, section), " ")
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case "passive object sub type":
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hasBehavior = true
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profile.PassiveSubType = strings.Join(sectionTexts(doc, section), " ")
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case "object destroy condition":
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hasBehavior = true
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profile.DestroyConditions = sectionTexts(doc, section)
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default:
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if !presentationSections[name] {
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hasBehavior = true
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}
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}
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}
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sort.Strings(profile.Sections)
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switch {
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case hasAction:
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profile.BehaviorClass = "scripted_action"
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case hasBehavior:
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profile.BehaviorClass = "declared_behavior"
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default:
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profile.BehaviorClass = "presentation_only"
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}
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}
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return profiles
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}
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func sectionTexts(doc *dnfpvf.Document, section dnfpvf.Section) []string {
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if section.Start < 0 || section.End > len(doc.Tokens) || section.Start > section.End {
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return nil
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}
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var out []string
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for _, token := range doc.Tokens[section.Start:section.End] {
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switch token.Kind {
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case dnfpvf.TokenString, dnfpvf.TokenIdent:
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value := token.Value
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if value == "" {
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value = token.Raw
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}
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if value != "" {
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out = append(out, value)
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}
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case dnfpvf.TokenInt:
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out = append(out, fmt.Sprintf("%d", token.Int))
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}
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}
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return out
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}
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