Files
90CNServer/server/internal/modules/dnf/expertjob/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

188 lines
5.4 KiB
Go

package expertjob
import (
"context"
"errors"
"fmt"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("expert job owner is unavailable")
ErrCharacterRequired = errors.New("expert job character is required")
ErrCharacterNotFound = errors.New("expert job character is not found")
ErrAccountMismatch = errors.New("expert job character account mismatch")
ErrInventoryNotFound = errors.New("expert job inventory is not found")
ErrProjectorRequired = errors.New("expert job projector is required")
)
type Assets struct {
Character *dnfrepo.CharacterRecord
AccountInventory *dnfrepo.AccountInventoryRecord
Inventory *dnfrepo.InventoryRecord
Quest *dnfrepo.QuestRecord
}
type Changes struct {
Character bool
AccountInventory bool
Inventory bool
Quest bool
}
type Command struct {
AccountID string
CharacterID string
UpdatedAt time.Time
IncludeQuest bool
Project func(*Assets) (Changes, error)
}
type Owner struct {
settlements dnfrepo.CharacterSettlementUnitOfWork
}
func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
if repositories.CharacterSettlement == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{settlements: repositories.CharacterSettlement}, nil
}
func (o *Owner) Compound(ctx context.Context, command Command) error {
return o.mutate(ctx, "compound", command)
}
func (o *Owner) Extract(ctx context.Context, command Command) error {
return o.mutate(ctx, "extract", command)
}
func (o *Owner) LearnRecipe(ctx context.Context, command Command) error {
return o.mutate(ctx, "learn-recipe", command)
}
func (o *Owner) Machine(ctx context.Context, command Command) error {
return o.mutate(ctx, "machine", command)
}
func (o *Owner) GiveUp(ctx context.Context, command Command) error {
command.IncludeQuest = true
return o.mutate(ctx, "give-up", command)
}
func (o *Owner) mutate(ctx context.Context, operation string, command Command) error {
if o == nil || o.settlements == nil {
return ErrOwnerUnavailable
}
accountID := strings.TrimSpace(command.AccountID)
characterID := strings.TrimSpace(command.CharacterID)
if characterID == "" {
return ErrCharacterRequired
}
if command.Project == nil {
return ErrProjectorRequired
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
now := command.UpdatedAt.UTC()
if now.IsZero() {
now = time.Now().UTC()
}
return o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
if tx.Character == nil || tx.Inventory == nil || tx.AccountInventory == nil || (command.IncludeQuest && tx.Quest == nil) {
return ErrOwnerUnavailable
}
character, found, err := tx.Character.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return fmt.Errorf("%w: character=%s operation=%s", ErrCharacterNotFound, characterID, operation)
}
if accountID == "" {
accountID = strings.TrimSpace(character.AccountID)
}
if strings.TrimSpace(character.AccountID) != accountID {
return fmt.Errorf("%w: account=%s character=%s operation=%s", ErrAccountMismatch, accountID, characterID, operation)
}
inventory, found, err := tx.Inventory.Load(ctx, characterID)
if err != nil {
return err
}
if !found || strings.TrimSpace(inventory.CharacterID) != characterID || inventory.Slots == nil {
return fmt.Errorf("%w: character=%s operation=%s", ErrInventoryNotFound, characterID, operation)
}
accountInventory, _, err := tx.AccountInventory.Load(ctx, accountID)
if err != nil {
return err
}
character = dnfrepo.CloneCharacter(character)
inventory = dnfrepo.CloneInventory(inventory)
accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
accountInventory.AccountID = accountID
if accountInventory.Slots == nil {
accountInventory.Slots = make(map[string]dnfrepo.ItemStack)
}
var quest *dnfrepo.QuestRecord
if command.IncludeQuest {
record, _, loadErr := tx.Quest.Load(ctx, characterID)
if loadErr != nil {
return loadErr
}
record = dnfrepo.CloneQuest(record)
record.CharacterID = characterID
if record.States == nil {
record.States = make(map[int64]dnfrepo.QuestState)
}
if record.Progress == nil {
record.Progress = make(map[int64]dnfrepo.QuestState)
}
quest = &record
}
changes, err := command.Project(&Assets{
Character: &character,
AccountInventory: &accountInventory,
Inventory: &inventory,
Quest: quest,
})
if err != nil {
return err
}
if changes.Character {
character.UpdatedAt = now
if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats); err != nil {
return err
}
}
if changes.Inventory {
inventory.UpdatedAt = now
if err := dnfrepo.SaveInventoryFields(ctx, tx.Inventory, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
}
if changes.AccountInventory {
accountInventory.UpdatedAt = now
if err := tx.AccountInventory.Save(ctx, accountInventory); err != nil {
return err
}
}
if changes.Quest {
if quest == nil {
return ErrProjectorRequired
}
quest.UpdatedAt = now
if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, *quest, dnfrepo.QuestFieldStates, dnfrepo.QuestFieldProgress); err != nil {
return err
}
}
return nil
})
}