服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
220 lines
5.5 KiB
Go
220 lines
5.5 KiB
Go
package guild
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import (
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"fmt"
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"math"
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"time"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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type GuardianGrowth struct {
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Experience map[byte]GuardianCost
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Skills map[byte]GuardianCost
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SkillLimits map[uint32][5]byte
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}
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func readWarDocument(source dnfpvf.Source, name string) (*dnfpvf.Document, error) {
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if source == nil {
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return nil, ErrRepositoryUnavailable
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}
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text, err := source.ReadText(name)
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if err != nil {
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return nil, err
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}
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return dnfpvf.Parse(name, text)
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}
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func warUnsigned(tokens []dnfpvf.Token) ([]uint32, error) {
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out := make([]uint32, len(tokens))
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for i, token := range tokens {
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if token.Kind != dnfpvf.TokenInt || token.Int < 0 || token.Int > math.MaxInt32 {
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return nil, ErrInvalidContent
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}
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out[i] = uint32(token.Int)
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}
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return out, nil
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}
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func warCostTriples(doc *dnfpvf.Document, section string) (map[byte]GuardianCost, error) {
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tokens, _ := doc.Section(section)
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values, err := warUnsigned(tokens)
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if err != nil || len(values) == 0 || len(values)%3 != 0 || len(values)/3 >= 50 {
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return nil, ErrInvalidContent
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}
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out := make(map[byte]GuardianCost)
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for i := 0; i < len(values); i += 3 {
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if values[i] != uint32(i/3+1) {
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return nil, ErrInvalidContent
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}
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out[byte(values[i])] = GuardianCost{values[i+1], values[i+2]}
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}
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return out, nil
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}
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func LoadGuardianGrowth(source dnfpvf.Source) (GuardianGrowth, error) {
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var out GuardianGrowth
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doc, err := readWarDocument(source, "etc/agitwar.etc")
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if err != nil {
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return out, err
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}
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out.Experience, err = warCostTriples(doc, "guardian exp")
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if err != nil {
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return out, err
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}
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out.Skills, err = warCostTriples(doc, "guardian skill")
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if err != nil {
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return out, err
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}
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// D01005..D01094 indexes the cost map by the current skill level.
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// Its native map insertion at level 0 creates the free initial unlock.
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out.Skills[0] = GuardianCost{}
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out.SkillLimits = make(map[uint32][5]byte)
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var id uint32
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inList := false
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for _, sec := range doc.Sections {
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tokens := doc.Tokens[sec.Start:sec.End]
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switch sec.Name {
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case "guardian list":
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inList = true
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case "/guardian list":
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inList = false
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case "guardian":
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if inList {
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v, e := warUnsigned(tokens)
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if e != nil || len(v) != 1 || v[0] == 0 {
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return out, ErrInvalidContent
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}
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id = v[0]
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}
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case "/guardian":
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id = 0
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default:
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if !inList || id == 0 {
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continue
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}
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for i := 0; i < 5; i++ {
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if sec.Name != fmt.Sprintf("skill_%d", i+1) {
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continue
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}
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if len(tokens) < 3 {
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return out, ErrInvalidContent
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}
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v, e := warUnsigned(tokens[:3])
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if e != nil || v[2] == 0 || v[2] > uint32(len(out.Skills)) {
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return out, ErrInvalidContent
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}
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limits := out.SkillLimits[id]
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if limits[i] != 0 {
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return out, ErrInvalidContent
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}
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limits[i] = byte(v[2])
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out.SkillLimits[id] = limits
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}
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}
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}
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if len(out.SkillLimits) == 0 {
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return out, ErrInvalidContent
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}
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for _, limits := range out.SkillLimits {
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for _, v := range limits {
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if v == 0 {
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return out, ErrInvalidContent
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}
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}
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}
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for level := byte(2); int(level) <= len(out.Experience); level++ {
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prev, next := out.Experience[level-1], out.Experience[level]
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if next.AP < prev.AP || next.GP < prev.GP {
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return out, ErrInvalidContent
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}
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}
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return out, nil
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}
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func (r *Registry) warManager(characterID string) (*Guild, error) {
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g, m, found := r.GuildForCharacter(characterID)
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if !found {
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return nil, ErrNotMember
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}
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// Native guardian controls check guild permission index 16 (26A3BE0).
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if g.Permissions(m.Grade)&(1<<16) == 0 {
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return nil, ErrPermissionDenied
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}
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return g, nil
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}
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func (r *Registry) GrowGuardian(characterID string, action byte, id, before, amount uint32, catalog GuardianGrowth, now time.Time) error {
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g, err := r.warManager(characterID)
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if err != nil {
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return err
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}
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limits, valid := catalog.SkillLimits[id]
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if !valid || action > 6 || amount == 0 {
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return ErrInvalidContent
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}
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var guardian *Guardian
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for i := range g.Guardians {
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if g.Guardians[i].ID == id {
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guardian = &g.Guardians[i]
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break
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}
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}
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if guardian == nil || guardian.Level == 0 || int(guardian.Level) > len(catalog.Experience)+1 {
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return ErrInvalidContent
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}
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if action >= 2 {
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i := int(action - 2)
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if i >= int((guardian.Level-1)/10+1) || amount != before+1 || amount > uint32(limits[i]) {
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return ErrInvalidContent
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}
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if uint32(guardian.Skills[i]) == amount {
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return nil
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}
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cost, ok := catalog.Skills[byte(before)]
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if before > math.MaxUint8 || !ok || uint32(guardian.Skills[i]) != before {
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return ErrInvalidContent
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}
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if g.GuardianAP < cost.AP || g.GuardianGP < cost.GP {
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return ErrInsufficientGuardian
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}
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g.GuardianAP -= cost.AP
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g.GuardianGP -= cost.GP
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guardian.Skills[i] = byte(amount)
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} else {
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exp, balance := &guardian.APExp, &g.GuardianAP
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if action == 1 {
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exp, balance = &guardian.GPExp, &g.GuardianGP
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}
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if uint64(before)+uint64(amount) > math.MaxInt32 {
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return ErrInvalidContent
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}
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if *exp == before+amount {
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return nil
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}
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need, ok := catalog.Experience[guardian.Level]
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if !ok || before != *exp {
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return ErrInvalidContent
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}
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limit := need.AP
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if action == 1 {
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limit = need.GP
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}
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if before+amount > limit {
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return ErrInvalidContent
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}
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if *balance < amount {
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return ErrInsufficientGuardian
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}
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*balance -= amount
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*exp += amount
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// The native progress bars display absolute AP/GP experience against
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// the current level's PVF thresholds; retain it across level changes.
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if guardian.APExp >= need.AP && guardian.GPExp >= need.GP {
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guardian.Level++
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}
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}
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g.UpdatedAt = now
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return nil
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}
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