服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
50 lines
1.2 KiB
Go
50 lines
1.2 KiB
Go
// 本文件验证 Go 侧职业映射和 C# QuestData/PVF 证据一致。
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package jobmap
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import "testing"
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func TestQuestTagsMatchPVF2315(t *testing.T) {
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want := map[int]string{
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0: "[swordman]",
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1: "[fighter]",
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2: "[gunner]",
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3: "[mage]",
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4: "[priest]",
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5: "[at gunner]",
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6: "[thief]",
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7: "[at fighter]",
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8: "[at mage]",
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9: "[demonic swordman]",
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10: "[creator mage]",
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11: "[at swordman]",
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12: "[knight]",
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13: "[demonic lancer]",
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14: "[at priest]",
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15: "[gun blader]",
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}
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if MaxID != 15 {
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t.Fatalf("MaxID = %d, want 15", MaxID)
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}
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for job := 0; job <= MaxID; job++ {
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tags := QuestTags(job)
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if len(tags) != 1 || tags[0] != want[job] {
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t.Fatalf("job %d tags = %#v, want %q", job, tags, want[job])
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}
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if !Valid(job) {
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t.Fatalf("job %d should be valid", job)
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}
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if !MatchesQuestTag("prefix "+want[job]+" suffix", job) {
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t.Fatalf("job %d should match %q", job, want[job])
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}
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}
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if Valid(MaxID + 1) {
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t.Fatalf("job %d should be invalid", MaxID+1)
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}
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if MatchesQuestTag("[at swordman]", 9) {
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t.Fatal("job 9 must not use the stale [at swordman] mapping")
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}
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if MatchesQuestTag("[at mage]", 10) {
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t.Fatal("job 10 must not use the stale [at mage] mapping")
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}
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}
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