服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
358 lines
12 KiB
Go
358 lines
12 KiB
Go
package progression
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const characterExperienceStatKey = "exp"
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var (
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ErrCommitPlanInvalid = errors.New("dnf progression commit plan is invalid")
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ErrCommitOwnershipMismatch = errors.New("dnf progression commit ownership mismatch")
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ErrCommitStateMissing = errors.New("dnf progression commit state is missing")
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ErrCommitStateInvalid = errors.New("dnf progression persisted state is invalid")
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ErrCommitVersionPrecondition = errors.New("dnf progression commit version precondition failed")
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)
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// CommitState is the complete optimistic version used by one progression
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// commit. Expected is compared before any write; Next is the caller-computed
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// state to persist. The repository layer does not calculate EXP, levels, SP,
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// or TP.
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type CommitState struct {
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Level int
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Experience uint32
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SkillPoints dnfrepo.SkillPointState
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}
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// CommitPlan binds a caller-computed Expected -> Next transition to one
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// account-owned character. Expected is the version precondition; it avoids a
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// lost update without coupling progression to unrelated character fields.
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type CommitPlan struct {
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CharacterID string
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AccountID string
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Expected CommitState
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Next CommitState
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// Allows a saturated same-level legacy overflow to converge back to the
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// current PVF max-level entry threshold. Ordinary EXP regressions remain
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// invalid.
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AllowExperienceCapNormalization bool
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// ExpectedCharacterStats protects state that shares the character stats
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// record with EXP but has its own domain progression, such as HonorExpert.
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ExpectedCharacterStats map[string]int64
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NextCharacterStats map[string]int64
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}
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// CommitPlanFromExperienceSkillPoints maps the existing pure planner result
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// into the atomic repository plan without recalculating any rule.
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func CommitPlanFromExperienceSkillPoints(
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characterID string,
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accountID string,
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planned ExperienceSkillPointPlan,
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) CommitPlan {
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return CommitPlan{
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CharacterID: characterID,
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AccountID: accountID,
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Expected: CommitState{
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Level: planned.Experience.PreviousLevel,
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Experience: planned.Experience.PreviousExperience,
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SkillPoints: planned.SkillPoints.Previous,
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},
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Next: CommitState{
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Level: planned.Experience.NewLevel,
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Experience: planned.Experience.NewExperience,
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SkillPoints: planned.SkillPoints.New,
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},
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AllowExperienceCapNormalization: planned.Experience.Saturated &&
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planned.Experience.NewLevel == planned.Experience.PreviousLevel &&
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planned.Experience.NewExperience < planned.Experience.PreviousExperience,
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}
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}
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// CommitResult reports the exact state observed in the transaction. A retry
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// that observes Next is successful and Idempotent without issuing a write. If
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// a later progression state is present, the Expected precondition fails.
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type CommitResult struct {
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Previous CommitState
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Current CommitState
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Applied bool
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Idempotent bool
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}
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// Commit 在角色-技能事务里应用一个 CommitPlan(规则见 ApplyCommitPlan)。
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func Commit(
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ctx context.Context,
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uow dnfrepo.CharacterProgressionUnitOfWork,
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plan CommitPlan,
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) (CommitResult, error) {
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plan.CharacterID = strings.TrimSpace(plan.CharacterID)
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plan.AccountID = strings.TrimSpace(plan.AccountID)
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if uow == nil {
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return CommitResult{}, dnfrepo.ErrCharacterProgressionTransactionUnavailable
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}
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// 调用方的计划与上下文必须在**开事务之前**判定:无效计划不得打开事务。
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// 这条契约由 atomic_commit_test.go 钉着;ApplyCommitPlan 内部会再校验一次。
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if err := validateCommitPlan(plan); err != nil {
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return CommitResult{}, err
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return CommitResult{}, err
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}
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var result CommitResult
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err := uow.WithinCharacterProgression(
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ctx,
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plan.CharacterID,
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func(characters dnfrepo.CharacterRepository, skills dnfrepo.SkillRepository) error {
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applied, applyErr := ApplyCommitPlan(ctx, characters, skills, plan)
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result = applied
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return applyErr
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},
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)
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if err != nil {
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return CommitResult{}, err
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}
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return result, nil
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}
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// ApplyCommitPlan 在**调用方已经打开的事务**里应用同一个 CommitPlan:前置校验
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// (expected → next)、幂等判定与字段写入全部照旧,只是不再由本函数自己开
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// 角色-技能事务。
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//
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// 需要把「角色经验」和「账号级冒险团状态(骁勇结晶 / 成长胶囊槽 / 荣誉经验)」
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// 放进同一个提交的调用方用它 —— 例如怪物击杀经验:同一笔经验同时喂熟练等级和
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// 结晶,拆成两次写就会出现"经验涨了、结晶没涨"的静默状态。
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func ApplyCommitPlan(
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ctx context.Context,
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characters dnfrepo.CharacterRepository,
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skills dnfrepo.SkillRepository,
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plan CommitPlan,
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) (CommitResult, error) {
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plan.CharacterID = strings.TrimSpace(plan.CharacterID)
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plan.AccountID = strings.TrimSpace(plan.AccountID)
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if characters == nil || skills == nil {
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return CommitResult{}, dnfrepo.ErrCharacterProgressionTransactionUnavailable
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}
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if err := validateCommitPlan(plan); err != nil {
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return CommitResult{}, err
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return CommitResult{}, err
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}
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character, characterExists, err := characters.Load(ctx, plan.CharacterID)
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if err != nil {
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return CommitResult{}, err
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}
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if !characterExists {
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return CommitResult{}, fmt.Errorf("%w: character=%s", ErrCommitStateMissing, plan.CharacterID)
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}
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if strings.TrimSpace(character.CharacterID) != plan.CharacterID || strings.TrimSpace(character.AccountID) != plan.AccountID {
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return CommitResult{}, fmt.Errorf(
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"%w: character=%s expected_account=%s actual_character=%s actual_account=%s",
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ErrCommitOwnershipMismatch,
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plan.CharacterID,
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plan.AccountID,
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character.CharacterID,
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character.AccountID,
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)
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}
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skill, skillExists, err := skills.Load(ctx, plan.CharacterID)
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if err != nil {
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return CommitResult{}, err
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}
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if !skillExists {
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return CommitResult{}, fmt.Errorf("%w: character=%s", ErrCommitStateMissing, plan.CharacterID)
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}
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if strings.TrimSpace(skill.CharacterID) != plan.CharacterID {
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return CommitResult{}, fmt.Errorf(
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"%w: character=%s skill_character=%s",
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ErrCommitOwnershipMismatch,
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plan.CharacterID,
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skill.CharacterID,
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)
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}
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current, err := persistedCommitState(character, skill)
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if err != nil {
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return CommitResult{}, err
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}
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result := CommitResult{Previous: current, Current: current}
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if commitStatesEqual(current, plan.Next) && characterStatsMatch(character.Stats, plan.NextCharacterStats) {
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result.Idempotent = true
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return result, nil
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}
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if commitStatesEqual(current, plan.Next) && !commitStatesEqual(current, plan.Expected) {
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return CommitResult{}, fmt.Errorf(
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"%w: character=%s progression reached next state without matching protected stats",
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ErrCommitStateInvalid,
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plan.CharacterID,
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)
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}
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if !commitStatesEqual(current, plan.Expected) {
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return CommitResult{}, fmt.Errorf(
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"%w: character=%s expected=%+v actual=%+v next=%+v",
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ErrCommitVersionPrecondition,
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plan.CharacterID,
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plan.Expected,
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current,
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plan.Next,
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)
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}
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if !characterStatsMatch(character.Stats, plan.ExpectedCharacterStats) {
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return CommitResult{}, fmt.Errorf(
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"%w: character=%s expected character stats do not match",
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ErrCommitVersionPrecondition,
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plan.CharacterID,
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)
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}
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character.Level = plan.Next.Level
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character.Stats[characterExperienceStatKey] = int64(plan.Next.Experience)
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for key, value := range plan.NextCharacterStats {
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character.Stats[key] = value
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}
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skill.Points = plan.Next.SkillPoints
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if err := dnfrepo.SaveCharacterFields(
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ctx,
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characters,
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character,
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dnfrepo.CharacterFieldBase,
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dnfrepo.CharacterFieldStats,
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); err != nil {
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return CommitResult{}, err
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}
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if err := dnfrepo.SaveSkillFields(ctx, skills, skill, dnfrepo.SkillFieldPoints); err != nil {
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return CommitResult{}, err
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}
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result.Current = plan.Next
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result.Applied = true
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return result, nil
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}
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func validateCommitPlan(plan CommitPlan) error {
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if plan.CharacterID == "" || plan.AccountID == "" {
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return fmt.Errorf("%w: character/account ownership is required", ErrCommitPlanInvalid)
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}
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if err := validateCommitState(plan.Expected); err != nil {
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return fmt.Errorf("%w: expected: %v", ErrCommitPlanInvalid, err)
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}
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if err := validateCommitState(plan.Next); err != nil {
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return fmt.Errorf("%w: next: %v", ErrCommitPlanInvalid, err)
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}
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if plan.Next.Level < plan.Expected.Level {
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return fmt.Errorf("%w: level regressed %d -> %d", ErrCommitPlanInvalid, plan.Expected.Level, plan.Next.Level)
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}
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if plan.Next.Experience < plan.Expected.Experience &&
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(!plan.AllowExperienceCapNormalization || plan.Next.Level != plan.Expected.Level) {
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return fmt.Errorf("%w: cumulative experience regressed %d -> %d", ErrCommitPlanInvalid, plan.Expected.Experience, plan.Next.Experience)
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}
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if plan.Next.SkillPoints.TotalSP < plan.Expected.SkillPoints.TotalSP ||
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plan.Next.SkillPoints.TotalTP < plan.Expected.SkillPoints.TotalTP {
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return fmt.Errorf("%w: total SP/TP regressed expected=%+v next=%+v", ErrCommitPlanInvalid, plan.Expected.SkillPoints, plan.Next.SkillPoints)
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}
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if err := validateCharacterStatMap(plan.ExpectedCharacterStats); err != nil {
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return err
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}
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if err := validateCharacterStatMap(plan.NextCharacterStats); err != nil {
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return err
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}
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for key := range plan.ExpectedCharacterStats {
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if _, found := plan.NextCharacterStats[key]; !found {
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return fmt.Errorf("%w: expected character stat %q has no next value", ErrCommitPlanInvalid, key)
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}
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}
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expectedSpentSP := plan.Expected.SkillPoints.TotalSP - plan.Expected.SkillPoints.RemainingSP
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nextSpentSP := plan.Next.SkillPoints.TotalSP - plan.Next.SkillPoints.RemainingSP
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expectedSpentTP := plan.Expected.SkillPoints.TotalTP - plan.Expected.SkillPoints.RemainingTP
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nextSpentTP := plan.Next.SkillPoints.TotalTP - plan.Next.SkillPoints.RemainingTP
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if expectedSpentSP != nextSpentSP || expectedSpentTP != nextSpentTP {
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return fmt.Errorf(
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"%w: progression changed spent points SP=%d->%d TP=%d->%d",
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ErrCommitPlanInvalid,
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expectedSpentSP,
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nextSpentSP,
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expectedSpentTP,
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nextSpentTP,
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)
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}
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return nil
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}
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func validateCharacterStatMap(values map[string]int64) error {
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for key := range values {
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if strings.TrimSpace(key) == "" || key == characterExperienceStatKey {
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return fmt.Errorf("%w: invalid character stat key %q", ErrCommitPlanInvalid, key)
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}
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}
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return nil
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}
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func characterStatsMatch(current map[string]int64, expected map[string]int64) bool {
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for key, value := range expected {
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if current[key] != value {
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return false
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}
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}
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return true
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}
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func validateCommitState(state CommitState) error {
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if state.Level <= 0 || state.Level > MaximumCharacterLevel {
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return fmt.Errorf("level=%d outside current DNF90 range 1..%d", state.Level, MaximumCharacterLevel)
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}
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points := state.SkillPoints
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if points.SyncedLevel != state.Level {
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return fmt.Errorf("level=%d synced_level=%d", state.Level, points.SyncedLevel)
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}
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if points.TotalSP < 0 || points.TotalSP > math.MaxUint16 ||
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points.RemainingSP < 0 || points.RemainingSP > points.TotalSP ||
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points.TotalTP < 0 || points.TotalTP > math.MaxUint16 ||
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points.RemainingTP < 0 || points.RemainingTP > points.TotalTP {
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return fmt.Errorf("SP/TP ledger outside current EXE u16 range: %+v", points)
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}
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return nil
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}
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func persistedCommitState(character dnfrepo.CharacterRecord, skill dnfrepo.SkillRecord) (CommitState, error) {
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experience, ok := character.Stats[characterExperienceStatKey]
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if !ok {
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return CommitState{}, fmt.Errorf("%w: character=%s stat=%s", ErrCommitStateMissing, character.CharacterID, characterExperienceStatKey)
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}
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if experience < 0 || uint64(experience) > math.MaxUint32 {
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return CommitState{}, fmt.Errorf(
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"%w: character=%s experience=%d outside current EXE u32 range",
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ErrCommitStateInvalid,
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character.CharacterID,
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experience,
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)
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}
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state := CommitState{
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Level: character.Level,
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Experience: uint32(experience),
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SkillPoints: skill.Points,
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}
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if err := validateCommitState(state); err != nil {
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return CommitState{}, fmt.Errorf("%w: character=%s: %v", ErrCommitStateInvalid, character.CharacterID, err)
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}
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return state, nil
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}
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func commitStatesEqual(left, right CommitState) bool {
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return left.Level == right.Level &&
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left.Experience == right.Experience &&
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left.SkillPoints == right.SkillPoints
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}
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