Files
90CNServer/server/internal/modules/dnf/quest/image_communication.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

71 lines
2.1 KiB
Go

package quest
import (
"strings"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// ImageCommunicationTarget identifies the remote NPC object that the current
// client must materialize after the player uses Mia Richter's communication
// equipment. The NPC ID comes from the active PVF meet-NPC quest's [int data].
type ImageCommunicationTarget struct {
QuestID int64
NPCID uint32
}
// ActiveImageCommunicationTarget resolves one unambiguous active remote-call
// quest. Canonical States override legacy Progress rows, matching the other
// quest projections; an ambiguous record fails closed instead of showing the
// wrong remote NPC.
func (c *Catalog) ActiveImageCommunicationTarget(record dnfrepo.QuestRecord) (ImageCommunicationTarget, bool) {
if c == nil {
return ImageCommunicationTarget{}, false
}
target := ImageCommunicationTarget{}
foundTarget := false
consider := func(questID int64, state dnfrepo.QuestState) bool {
if !isActiveQuestStatus(state.Status) {
return true
}
definition, found := c.Find(questID)
if !found || !isImageCommunicationDefinition(definition) {
return true
}
npcID := definition.IntData[0]
if npcID <= 0 || npcID > int64(^uint32(0)) {
return true
}
candidate := ImageCommunicationTarget{QuestID: questID, NPCID: uint32(npcID)}
if foundTarget && candidate != target {
return false
}
target = candidate
foundTarget = true
return true
}
for questID, state := range record.States {
if !consider(questID, state) {
return ImageCommunicationTarget{}, false
}
}
for questID, state := range record.Progress {
if _, canonical := record.States[questID]; canonical {
continue
}
if !consider(questID, state) {
return ImageCommunicationTarget{}, false
}
}
return target, foundTarget
}
func isImageCommunicationDefinition(definition Definition) bool {
if normalizeQuestTag(definition.Type) != "meet npc" || len(definition.IntData) == 0 {
return false
}
message := definition.DependMessage + "\n" + definition.ConditionMessage + "\n" + definition.SolveMessage
return strings.Contains(message, "远程通话装置") || strings.Contains(message, "视频通信装置")
}