服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
295 lines
12 KiB
Go
295 lines
12 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strings"
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"time"
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"unicode"
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"golang.org/x/text/encoding/simplifiedchinese"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentRepresentAccountNameStateMsgID = uint16(0x055B) // Verified 2026-07-19 role-select chain: registered accounts render with this state id.
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currentCmdUpdateRepresentAccountName = uint16(dnfenum.CmdPacketUpdateRepresentAccountName)
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currentCmdRepresentNameDuplicateCheck = uint16(dnfenum.CmdPacketRepresentAccountNameDuplicateCheck)
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currentCmdChangeRepresentAccountName = uint16(dnfenum.CmdPacketChangeRepresentAccountName)
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currentRepresentAccountNameMaxBytes = 16
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representAccountNameRetryCode = byte(3)
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representAccountNameDuplicateCode = byte(20)
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representAccountNameInvalidCode = byte(159)
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adventureGroupCreatedDateMetadataKey = "adventure_group_created_date"
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adventureGroupCreatedDateLayout = "2006-01-02"
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)
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func (s *Service) sendRepresentAccountNameState(session *gameSession, name string, forceRegister bool, source string) error {
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encoded, err := encodeRepresentAccountName(name)
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if err != nil {
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return fmt.Errorf("encode represent account name state: %w", err)
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}
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var writer packetWriter
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writer.writeRawDstr(encoded)
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if forceRegister {
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writer.writeByte(1)
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} else {
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writer.writeByte(0)
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}
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s.logGameEvent(session, "game-represent-account-name-state-send",
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"msg_id", currentRepresentAccountNameStateMsgID,
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"classification", 0,
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"source", source,
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"registered", len(encoded) != 0 && !forceRegister,
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"name_byte_len", len(encoded))
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return s.sendGameUpperRawClass(session, currentRepresentAccountNameStateMsgID, writer.bytes(), 0)
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}
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// sendRepresentAccountNameRegistrationAfterScene emits the existing current
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// registration state at most once per game session, and only after the town
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// scene tail has been completely initialized. GET_USERINFO must not open this
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// modal over the role selector. A durable registered name suppresses the state
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// on later logins.
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func (s *Service) sendRepresentAccountNameRegistrationAfterScene(session *gameSession, source string) error {
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if session == nil || session.representAccountNameRegistrationSent {
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return nil
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}
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repositories, available := s.repositoryGroup()
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if !available || repositories.Account == nil {
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s.logGameEvent(session, "game-represent-account-name-scene-registration-skipped",
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"source", source,
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"reason", "account_repository_unavailable")
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return nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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account, found, err := repositories.Account.Load(ctx, strings.TrimSpace(s.accountIDForSession(session)))
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if err != nil {
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s.logGameEvent(session, "game-represent-account-name-scene-registration-skipped",
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"source", source,
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"account_id", s.accountIDForSession(session),
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"error", err,
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"reason", "account_load_failed")
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return nil
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}
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if found && strings.TrimSpace(account.RepresentAccountName) != "" {
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session.representAccountNameRegistrationSent = true
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s.logGameEvent(session, "game-represent-account-name-scene-registration-skipped",
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"source", source,
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"account_id", s.accountIDForSession(session),
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"reason", "durably_registered")
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return nil
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}
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// Preserve the pre-existing current state body exactly; only its lifecycle
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// position changes. It is not a request ACK and has no added fields.
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if err := s.sendRepresentAccountNameState(session, "", false, source); err != nil {
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return err
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}
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session.representAccountNameRegistrationSent = true
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s.logGameEvent(session, "game-represent-account-name-scene-registration-send",
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"source", source,
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"account_id", s.accountIDForSession(session),
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"account_found", found,
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"reason", "first_unregistered_scene_ready")
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return nil
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}
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func (s *Service) handleRepresentAccountNameDuplicateCheck(session *gameSession, body []byte) error {
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name, encoded, code, ok := parseRepresentAccountName(body)
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if !ok {
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s.logGameEvent(session, "game-represent-account-name-duplicate-check-rejected",
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"body_len", len(body),
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"code", code,
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"reason", "invalid_name_dstr")
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return s.sendGameUpperFailure(session, currentCmdRepresentNameDuplicateCheck, code)
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}
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repositories, available := s.repositoryGroup()
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if !available || repositories.Account == nil {
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return s.sendGameUpperFailure(session, currentCmdRepresentNameDuplicateCheck, representAccountNameRetryCode)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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existingAccountID, found, err := findRepresentAccountName(ctx, repositories.Account, name)
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if err != nil {
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s.logGameEvent(session, "game-represent-account-name-duplicate-check-failed",
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"name_byte_len", len(encoded),
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"error", err)
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return s.sendGameUpperFailure(session, currentCmdRepresentNameDuplicateCheck, representAccountNameRetryCode)
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}
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if found && strings.TrimSpace(existingAccountID) != strings.TrimSpace(s.accountIDForSession(session)) {
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s.logGameEvent(session, "game-represent-account-name-duplicate-check-result",
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"name_byte_len", len(encoded),
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"available", false)
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return s.sendGameUpperFailure(session, currentCmdRepresentNameDuplicateCheck, representAccountNameDuplicateCode)
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}
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var writer packetWriter
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writer.writeRawDstr(encoded)
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s.logGameEvent(session, "game-represent-account-name-duplicate-check-result",
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"name_byte_len", len(encoded),
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"available", true)
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return s.sendGameUpperSuccess(session, currentCmdRepresentNameDuplicateCheck, writer.bytes())
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}
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func (s *Service) handleUpdateRepresentAccountName(session *gameSession, body []byte, responseMsgID uint16) error {
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name, encoded, code, ok := parseRepresentAccountName(body)
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if !ok {
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s.logGameEvent(session, "game-represent-account-name-update-rejected",
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"body_len", len(body),
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"response_msg_id", responseMsgID,
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"code", code,
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"reason", "invalid_name_dstr")
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return s.sendGameUpperFailure(session, responseMsgID, code)
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}
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repositories, available := s.repositoryGroup()
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if !available || repositories.Account == nil {
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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accountID := strings.TrimSpace(s.accountIDForSession(session))
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account, found, err := repositories.Account.Load(ctx, accountID)
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if err != nil {
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s.logGameEvent(session, "game-represent-account-name-update-load-failed", "account_id", accountID, "error", err)
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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if found && strings.TrimSpace(account.RepresentAccountName) != "" {
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if strings.EqualFold(strings.TrimSpace(account.RepresentAccountName), name) {
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if ensureAdventureGroupCreatedDate(&account, time.Now().UTC()) {
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if err := repositories.Account.Save(ctx, account); err != nil {
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s.logGameEvent(session, "game-represent-account-name-date-save-failed", "account_id", accountID, "error", err)
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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}
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return s.sendRepresentAccountNameUpdateSuccess(session, responseMsgID, encoded)
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}
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s.logGameEvent(session, "game-represent-account-name-update-rejected",
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"account_id", accountID,
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"reason", "name_already_registered")
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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existingAccountID, duplicate, err := findRepresentAccountName(ctx, repositories.Account, name)
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if err != nil {
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s.logGameEvent(session, "game-represent-account-name-update-lookup-failed", "account_id", accountID, "error", err)
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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if duplicate && strings.TrimSpace(existingAccountID) != accountID {
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameDuplicateCode)
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}
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if !found {
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account = dnfrepo.AccountRecord{AccountID: accountID, State: "active"}
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}
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account.RepresentAccountName = name
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ensureAdventureGroupCreatedDate(&account, time.Now().UTC())
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if err := repositories.Account.Save(ctx, account); err != nil {
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if errors.Is(err, dnfrepo.ErrRepresentAccountNameExists) {
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameDuplicateCode)
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}
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s.logGameEvent(session, "game-represent-account-name-update-save-failed", "account_id", accountID, "error", err)
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return s.sendGameUpperFailure(session, responseMsgID, representAccountNameRetryCode)
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}
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if err := s.sendRepresentAccountNameUpdateSuccess(session, responseMsgID, encoded); err != nil {
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return err
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}
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s.logGameEvent(session, "game-represent-account-name-update-saved",
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"account_id", accountID,
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"name_byte_len", len(encoded),
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"response_msg_id", responseMsgID,
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"resume_roster", session.representAccountNamePending)
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if !session.representAccountNamePending {
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return nil
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}
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session.representAccountNamePending = false
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return s.sendUpperGetUserInfoRosterBootstrap(session)
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}
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// ensureAdventureGroupCreatedDate persists the calendar day on which the
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// account-wide nickname is first registered. This is a separate owner from
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// AccountRecord.CreatedAt: accounts can exist before the registration modal is
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// completed. The current EXE displays only YYYY.M.D, so a date-only value is
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// both sufficient and avoids inventing a time-of-day that the client never
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// reads.
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func ensureAdventureGroupCreatedDate(account *dnfrepo.AccountRecord, now time.Time) bool {
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if account == nil {
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return false
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}
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if account.Metadata == nil {
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account.Metadata = make(map[string]string)
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}
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if strings.TrimSpace(account.Metadata[adventureGroupCreatedDateMetadataKey]) != "" {
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return false
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}
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account.Metadata[adventureGroupCreatedDateMetadataKey] = now.UTC().Format(adventureGroupCreatedDateLayout)
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account.UpdatedAt = now.UTC()
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return true
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}
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func (s *Service) sendRepresentAccountNameUpdateSuccess(session *gameSession, responseMsgID uint16, encoded []byte) error {
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var writer packetWriter
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writer.writeRawDstr(encoded)
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return s.sendGameUpperSuccess(session, responseMsgID, writer.bytes())
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}
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func findRepresentAccountName(ctx context.Context, repository dnfrepo.AccountRepository, name string) (string, bool, error) {
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finder, ok := repository.(dnfrepo.RepresentAccountNameFinder)
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if !ok {
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return "", false, errors.New("represent account name finder is unavailable")
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}
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return finder.FindAccountIDByRepresentName(ctx, name)
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}
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func parseRepresentAccountName(body []byte) (string, []byte, byte, bool) {
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if len(body) < 5 {
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return "", nil, representAccountNameInvalidCode, false
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}
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length := int(binary.LittleEndian.Uint32(body[:4]))
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// The current op1443 duplicate-check and op1437/op1444 registration
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// writers emit exactly one DSTR, and every reply handler consumes exactly
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// that value. Do not silently accept a second field or protected-transport
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// residue as part of the same request.
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if length <= 0 || length > currentRepresentAccountNameMaxBytes || 4+length != len(body) {
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return "", nil, representAccountNameInvalidCode, false
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}
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raw := append([]byte(nil), body[4:4+length]...)
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if bytes.IndexByte(raw, 0) >= 0 {
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return "", nil, representAccountNameInvalidCode, false
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}
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name, err := decodeCharacterName(raw)
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if err != nil || strings.TrimSpace(name) != name || name == "" {
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return "", nil, representAccountNameInvalidCode, false
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}
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for _, value := range name {
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if unicode.IsControl(value) || unicode.IsSpace(value) {
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return "", nil, representAccountNameInvalidCode, false
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}
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}
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encoded, err := encodeRepresentAccountName(name)
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if err != nil {
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return "", nil, representAccountNameInvalidCode, false
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}
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return name, encoded, 0, true
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}
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func encodeRepresentAccountName(name string) ([]byte, error) {
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name = strings.TrimSpace(name)
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if name == "" {
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return nil, nil
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}
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encoded, err := simplifiedchinese.GB18030.NewEncoder().Bytes([]byte(name))
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if err != nil {
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return nil, err
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}
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if len(encoded) == 0 || len(encoded) > currentRepresentAccountNameMaxBytes {
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return nil, fmt.Errorf("encoded represent account name length %d is outside 1..%d", len(encoded), currentRepresentAccountNameMaxBytes)
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}
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return encoded, nil
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}
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