Files
90CNServer/server/internal/services/dnfbridge/amplify_item_pvf.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

334 lines
12 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"math"
"strings"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const currentAmplifyItemPVFPath = "etc/amplifyitem.etc"
type currentAmplifyMaterialOption struct {
Option byte
Count int64
}
type currentAmplifyItemConfig struct {
EquipLevelConst int64
OptionMapping map[string]byte
OptionBaseValue map[byte]float64
RarityWeight map[int64]float64
Purify map[int64]int64
Clear map[int64]int64
Invest map[int64]currentAmplifyMaterialOption
Reinvest map[int64]currentAmplifyMaterialOption
PureGold map[int64]currentAmplifyMaterialOption
}
func (s *Service) alignedAmplifyItemResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.AmplifyItemResolver, error) {
if opcode != dnfenum.CmdPacketPurifyItem && opcode != dnfenum.CmdPacketInvestItemAmplifyOption {
return nil, nil
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return nil, err
}
if catalog == nil {
return nil, errDungeonDropSourceRequired
}
s.initialEquipmentMu.Lock()
source, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return nil, err
}
config, err := currentAmplifyItemConfigFromSource(source)
if err != nil {
return nil, err
}
return func(materialItemID int64, targetItemID int64) (alignedcmd.AmplifyItemResolution, error) {
return resolveCurrentAmplifyItemMetadata(catalog, source, config, materialItemID, targetItemID)
}, nil
}
func currentAmplifyItemConfigFromSource(source dnfpvf.Source) (*currentAmplifyItemConfig, error) {
if source == nil {
return nil, dnfpvf.ErrSourceRequired
}
text, err := source.ReadText(currentAmplifyItemPVFPath)
if err != nil {
return nil, fmt.Errorf("read %s: %w", currentAmplifyItemPVFPath, err)
}
document, err := dnfpvf.Parse(currentAmplifyItemPVFPath, text)
if err != nil {
return nil, fmt.Errorf("parse %s: %w", currentAmplifyItemPVFPath, err)
}
config, err := parseCurrentAmplifyItemConfig(document)
if err != nil {
return nil, fmt.Errorf("parse %s config: %w", currentAmplifyItemPVFPath, err)
}
return config, nil
}
func parseCurrentAmplifyItemConfig(document *dnfpvf.Document) (*currentAmplifyItemConfig, error) {
if document == nil {
return nil, fmt.Errorf("document required")
}
config := &currentAmplifyItemConfig{
OptionMapping: make(map[string]byte),
OptionBaseValue: make(map[byte]float64),
RarityWeight: make(map[int64]float64),
Purify: make(map[int64]int64),
Clear: make(map[int64]int64),
Invest: make(map[int64]currentAmplifyMaterialOption),
Reinvest: make(map[int64]currentAmplifyMaterialOption),
PureGold: make(map[int64]currentAmplifyMaterialOption),
}
for _, section := range document.Sections {
if sectionKey648(section.Name) != "option mapping table" {
continue
}
tokens := currentAmplifySectionValues(document, section)
for index := 0; index+1 < len(tokens); index += 2 {
value, ok := tokens[index+1].integer()
if !ok || value < 0 || value > 5 {
continue
}
config.OptionMapping[normalizeAmplifyOptionName(tokens[index].text)] = byte(value)
}
}
for _, section := range document.Sections {
tokens := currentAmplifySectionValues(document, section)
switch sectionKey648(section.Name) {
case "option data":
for index := 0; index+2 < len(tokens); index += 3 {
option := config.OptionMapping[normalizeAmplifyOptionName(tokens[index].text)]
base, ok := tokens[index+2].number()
if option >= 1 && option <= 4 && ok && base > 0 {
config.OptionBaseValue[option] = base
}
}
case "rarity weight":
for index := 0; index+1 < len(tokens); index += 2 {
weight, ok := tokens[index+1].number()
rarity, known := currentAmplifyRarityIndex(tokens[index].text)
if known && ok && weight > 0 {
config.RarityWeight[rarity] = weight
}
}
case "equip level const":
if len(tokens) > 0 {
if value, ok := tokens[0].integer(); ok && value > 0 {
config.EquipLevelConst = value
}
}
case "purify material":
parseCurrentAmplifyItemCounts(tokens, config.Purify)
case "purify only material", "purify only cera material":
parseCurrentAmplifyItemCounts(tokens, config.Clear)
case "invest option":
parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.Invest)
case "reinvest option":
parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.Reinvest)
case "random invest upgrade option":
parseCurrentAmplifyMaterialOptions(tokens, config.OptionMapping, config.PureGold)
}
}
if config.EquipLevelConst <= 0 {
return nil, fmt.Errorf("missing positive [equip level const]")
}
for option := byte(1); option <= 4; option++ {
if config.OptionBaseValue[option] <= 0 {
return nil, fmt.Errorf("missing positive [option data] base for option %d", option)
}
}
for rarity := int64(0); rarity <= 6; rarity++ {
if config.RarityWeight[rarity] <= 0 {
return nil, fmt.Errorf("missing positive [rarity weight] for rarity %d", rarity)
}
}
if len(config.Purify)+len(config.Clear)+len(config.Invest)+len(config.Reinvest)+len(config.PureGold) == 0 {
return nil, fmt.Errorf("no amplification materials")
}
return config, nil
}
func resolveCurrentAmplifyItemMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, config *currentAmplifyItemConfig, materialItemID int64, targetItemID int64) (alignedcmd.AmplifyItemResolution, error) {
if catalog == nil || source == nil || config == nil {
return alignedcmd.AmplifyItemResolution{}, errDungeonDropSourceRequired
}
resolution := alignedcmd.AmplifyItemResolution{EquipLevelConst: config.EquipLevelConst}
if materialItemID <= 0 || materialItemID > math.MaxUint32 || targetItemID <= 0 || targetItemID > math.MaxUint32 {
return resolution, nil
}
targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("resolve amplification target item=%d: %w", targetItemID, err)
}
resolution.TargetKind = string(targetDefinition.Kind)
resolution.TargetPVFPath = targetDefinition.PVFPath
if targetDefinition.Kind == dungeonDropItemEquipment {
targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
if err != nil {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("parse amplification target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
}
minimumLevel, minimumFound := targetDocument.Int("minimum level")
rarity, rarityFound := targetDocument.Int("rarity")
if !minimumFound || !rarityFound {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("amplification target item=%d path=%s missing minimum level or rarity", targetItemID, targetDefinition.PVFPath)
}
resolution.TargetMinimumLevel = minimumLevel
resolution.TargetRarity = rarity
initialValues, err := currentAmplifyInitialValues(config, rarity)
if err != nil {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("amplification target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
}
resolution.InitialValues = initialValues
}
materialDefinition, err := catalog.ResolveItem(uint32(materialItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("resolve amplification material item=%d: %w", materialItemID, err)
}
if materialDefinition.Kind != dungeonDropItemStackable {
return resolution, nil
}
resolution.MaterialPVFPath = materialDefinition.PVFPath
resolution.PurifyMaterialCount = config.Purify[materialItemID]
resolution.ClearMaterialCount = config.Clear[materialItemID]
if option, ok := config.Invest[materialItemID]; ok {
resolution.InvestOption = option.Option
resolution.InvestMaterialCount = option.Count
}
if option, ok := config.Reinvest[materialItemID]; ok {
resolution.ReinvestOption = option.Option
resolution.ReinvestMaterialCount = option.Count
}
if option, ok := config.PureGold[materialItemID]; ok {
resolution.PureGoldOption = option.Option
resolution.PureGoldMaterialCount = option.Count
materialDocument, err := parseDungeonCardPVFDocument(source, materialDefinition.PVFPath)
if err != nil {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("parse Pure Gold material item=%d path=%s: %w", materialItemID, materialDefinition.PVFPath, err)
}
values := materialDocument.Ints("amplification random value")
for index := 0; index+1 < len(values); index += 2 {
level, weight := values[index], values[index+1]
if level < 0 || level > 31 || weight <= 0 {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("Pure Gold material item=%d path=%s invalid random pair level=%d weight=%d", materialItemID, materialDefinition.PVFPath, level, weight)
}
resolution.PureGoldLevels = append(resolution.PureGoldLevels, alignedcmd.AmplifyWeightedLevel{Level: byte(level), Weight: weight})
}
if len(values)%2 != 0 || len(resolution.PureGoldLevels) == 0 {
return alignedcmd.AmplifyItemResolution{}, fmt.Errorf("Pure Gold material item=%d path=%s missing complete [amplification random value] pairs", materialItemID, materialDefinition.PVFPath)
}
}
return resolution, nil
}
func currentAmplifyInitialValues(config *currentAmplifyItemConfig, rarity int64) (map[byte]uint16, error) {
weight := config.RarityWeight[rarity]
if weight <= 0 {
return nil, fmt.Errorf("rarity %d has no positive weight", rarity)
}
values := make(map[byte]uint16, 4)
for option := byte(1); option <= 4; option++ {
value := int64(weight * config.OptionBaseValue[option])
if value <= 0 || value > math.MaxUint16 {
return nil, fmt.Errorf("option %d initial value %d invalid", option, value)
}
values[option] = uint16(value)
}
return values, nil
}
type currentAmplifyValue struct {
text string
numeric float64
isNumeric bool
isInteger bool
integerVal int64
}
func (v currentAmplifyValue) number() (float64, bool) { return v.numeric, v.isNumeric }
func (v currentAmplifyValue) integer() (int64, bool) { return v.integerVal, v.isInteger }
func currentAmplifySectionValues(document *dnfpvf.Document, section dnfpvf.Section) []currentAmplifyValue {
if section.Start < 0 || section.End > len(document.Tokens) || section.Start > section.End {
return nil
}
values := make([]currentAmplifyValue, 0, section.End-section.Start)
for _, token := range document.Tokens[section.Start:section.End] {
switch token.Kind {
case dnfpvf.TokenString, dnfpvf.TokenIdent:
values = append(values, currentAmplifyValue{text: token.Value})
case dnfpvf.TokenInt:
values = append(values, currentAmplifyValue{text: token.Value, numeric: float64(token.Int), isNumeric: true, isInteger: true, integerVal: token.Int})
case dnfpvf.TokenFloat:
values = append(values, currentAmplifyValue{text: token.Value, numeric: token.Float, isNumeric: true})
}
}
return values
}
func parseCurrentAmplifyItemCounts(tokens []currentAmplifyValue, target map[int64]int64) {
for index := 0; index+1 < len(tokens); index += 2 {
itemID, itemOK := tokens[index].integer()
count, countOK := tokens[index+1].integer()
if itemOK && countOK && itemID > 0 && itemID <= math.MaxUint32 && count > 0 {
target[itemID] = count
}
}
}
func parseCurrentAmplifyMaterialOptions(tokens []currentAmplifyValue, mapping map[string]byte, target map[int64]currentAmplifyMaterialOption) {
for index := 0; index+2 < len(tokens); index += 3 {
option := mapping[normalizeAmplifyOptionName(tokens[index].text)]
itemID, itemOK := tokens[index+1].integer()
count, countOK := tokens[index+2].integer()
if option >= 1 && option <= 5 && itemOK && countOK && itemID > 0 && itemID <= math.MaxUint32 && count > 0 {
target[itemID] = currentAmplifyMaterialOption{Option: option, Count: count}
}
}
}
func normalizeAmplifyOptionName(value string) string {
return strings.ToLower(strings.TrimSpace(strings.Trim(value, "`")))
}
func sectionKey648(value string) string {
return strings.ToLower(strings.TrimSpace(strings.TrimPrefix(value, "/")))
}
func currentAmplifyRarityIndex(value string) (int64, bool) {
switch strings.ToLower(strings.TrimSpace(strings.Trim(value, "`"))) {
case "common":
return 0, true
case "uncommon":
return 1, true
case "rare":
return 2, true
case "unique":
return 3, true
case "epic":
return 4, true
case "chronicle":
return 5, true
case "legendary":
return 6, true
default:
return 0, false
}
}