服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
303 lines
9.8 KiB
Go
303 lines
9.8 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"context"
|
|
"fmt"
|
|
"strconv"
|
|
"strings"
|
|
"time"
|
|
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
|
|
"longheng.io/server/internal/modules/dnf/premium"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
const currentBlackDiamondNameplateStat = "black_diamond_nameplate_active"
|
|
|
|
type currentBlackDiamondSelectionResult struct {
|
|
Account dnfrepo.AccountRecord
|
|
Character dnfrepo.CharacterRecord
|
|
Found bool
|
|
Active bool
|
|
ExpiresAt time.Time
|
|
}
|
|
|
|
func (s *Service) currentBlackDiamondActive(session *gameSession) bool {
|
|
if session == nil {
|
|
return false
|
|
}
|
|
session.blackDiamondMu.RLock()
|
|
expiresAt := session.blackDiamondExpiresAt
|
|
session.blackDiamondMu.RUnlock()
|
|
return expiresAt.After(s.gameplayNow().UTC())
|
|
}
|
|
|
|
func (s *Service) setCurrentBlackDiamondExpiry(session *gameSession, expiresAt time.Time) {
|
|
if session == nil {
|
|
return
|
|
}
|
|
session.blackDiamondMu.Lock()
|
|
session.blackDiamondExpiresAt = expiresAt.UTC()
|
|
session.blackDiamondMu.Unlock()
|
|
}
|
|
|
|
func currentBlackDiamondExpiration(account dnfrepo.AccountRecord) time.Time {
|
|
expireAt := premium.BlackDiamondExpireAt(account)
|
|
if expireAt <= 0 {
|
|
return time.Time{}
|
|
}
|
|
return time.Unix(expireAt, 0).UTC()
|
|
}
|
|
|
|
// activateBlackDiamondForCharacter is the single durable entitlement owner
|
|
// shared by the payment portal and the loopback GM API. The account metadata
|
|
// and the selected character's fatigue projection commit in one repository
|
|
// transaction, which also keeps the SQLite single-connection backend free of
|
|
// transaction-external reads.
|
|
func (s *Service) activateBlackDiamondForCharacter(
|
|
ctx context.Context,
|
|
accountID string,
|
|
characterID string,
|
|
duration time.Duration,
|
|
) (currentBlackDiamondSelectionResult, error) {
|
|
var result currentBlackDiamondSelectionResult
|
|
accountID = strings.TrimSpace(accountID)
|
|
characterID = strings.TrimSpace(characterID)
|
|
if s == nil || accountID == "" || characterID == "" || duration <= 0 {
|
|
return result, fmt.Errorf("Black Diamond activation request is invalid")
|
|
}
|
|
repositories, ok := s.repositoryGroup()
|
|
if !ok || repositories.RentalAssets == nil {
|
|
return result, fmt.Errorf("Black Diamond repositories are unavailable")
|
|
}
|
|
now := s.gameplayNow().UTC()
|
|
err := repositories.RentalAssets.WithinRentalAssets(
|
|
ctx,
|
|
accountID,
|
|
characterID,
|
|
func(accounts dnfrepo.AccountRepository, characters dnfrepo.CharacterRepository, _ dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
|
|
account, found, err := accounts.Load(ctx, accountID)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if !found {
|
|
return fmt.Errorf("Black Diamond account was not found")
|
|
}
|
|
character, found, err := characters.Load(ctx, characterID)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if !found || strings.TrimSpace(character.AccountID) != accountID {
|
|
return fmt.Errorf("Black Diamond character was not found")
|
|
}
|
|
account = dnfrepo.CloneAccount(account)
|
|
character = dnfrepo.CloneCharacter(character)
|
|
premium.Upsert(&account, premium.TypeBlackDiamondEntitlement, int64(duration/time.Second), 1, now)
|
|
if character.Stats == nil {
|
|
character.Stats = make(map[string]int64, 4)
|
|
}
|
|
desired := dnffatigue.DesiredBlackDiamondLimit(character.Stats["fatigue_limit"], true)
|
|
remaining, limit, _ := dnffatigue.ReconcileLimit(
|
|
character.Stats["fatigue"],
|
|
character.Stats["fatigue_limit"],
|
|
desired,
|
|
)
|
|
character.Stats["fatigue"], character.Stats["fatigue_limit"] = remaining, limit
|
|
account.UpdatedAt, character.UpdatedAt = now, now
|
|
if err := accounts.Save(ctx, account); err != nil {
|
|
return err
|
|
}
|
|
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
|
|
return err
|
|
}
|
|
result = currentBlackDiamondSelectionResult{
|
|
Account: account, Character: character, Found: true, Active: true,
|
|
ExpiresAt: currentBlackDiamondExpiration(account),
|
|
}
|
|
return nil
|
|
},
|
|
)
|
|
if err != nil {
|
|
return currentBlackDiamondSelectionResult{}, err
|
|
}
|
|
return result, nil
|
|
}
|
|
|
|
// reconcileCurrentBlackDiamondSelection is the account/character transaction
|
|
// that closes the membership lifecycle before the select ACK is built. It
|
|
// reads only entitlement 1000 and preserves consumed fatigue while moving only
|
|
// the native 156/188 limits.
|
|
func (s *Service) reconcileCurrentBlackDiamondSelection(
|
|
ctx context.Context,
|
|
session *gameSession,
|
|
selected dnfrepo.CharacterRecord,
|
|
) (currentBlackDiamondSelectionResult, error) {
|
|
result := currentBlackDiamondSelectionResult{Character: selected}
|
|
if s == nil || session == nil || session.selectedCharacterID == 0 {
|
|
return result, nil
|
|
}
|
|
repositories, ok := s.repositoryGroup()
|
|
if !ok || repositories.RentalAssets == nil {
|
|
return result, nil
|
|
}
|
|
accountID := strings.TrimSpace(s.accountIDForSession(session))
|
|
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
|
|
if accountID == "" {
|
|
return result, nil
|
|
}
|
|
now := s.gameplayNow().UTC()
|
|
err := repositories.RentalAssets.WithinRentalAssets(
|
|
ctx,
|
|
accountID,
|
|
characterID,
|
|
func(accounts dnfrepo.AccountRepository, characters dnfrepo.CharacterRepository, _ dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
|
|
account, found, err := accounts.Load(ctx, accountID)
|
|
if err != nil || !found {
|
|
return err
|
|
}
|
|
character, found, err := characters.Load(ctx, characterID)
|
|
if err != nil || !found {
|
|
return err
|
|
}
|
|
account = dnfrepo.CloneAccount(account)
|
|
character = dnfrepo.CloneCharacter(character)
|
|
expiresAt := currentBlackDiamondExpiration(account)
|
|
active := expiresAt.After(now)
|
|
if character.Stats == nil {
|
|
character.Stats = make(map[string]int64, 4)
|
|
}
|
|
currentLimit := character.Stats["fatigue_limit"]
|
|
desiredLimit := dnffatigue.DesiredBlackDiamondLimit(currentLimit, active)
|
|
remaining, limit, fatigueChanged := dnffatigue.ReconcileLimit(
|
|
character.Stats["fatigue"],
|
|
currentLimit,
|
|
desiredLimit,
|
|
)
|
|
if fatigueChanged {
|
|
character.Stats["fatigue"] = remaining
|
|
character.Stats["fatigue_limit"] = limit
|
|
character.UpdatedAt = now
|
|
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
result = currentBlackDiamondSelectionResult{
|
|
Account: account, Character: character, Found: true,
|
|
Active: active, ExpiresAt: expiresAt,
|
|
}
|
|
return nil
|
|
},
|
|
)
|
|
if err != nil {
|
|
return currentBlackDiamondSelectionResult{Character: selected}, fmt.Errorf("reconcile black diamond selection: %w", err)
|
|
}
|
|
if result.Found {
|
|
s.setCurrentBlackDiamondExpiry(session, result.ExpiresAt)
|
|
}
|
|
return result, nil
|
|
}
|
|
|
|
// refreshCurrentBlackDiamondAfterActivation publishes only live state that
|
|
// the current town scene can safely consume. Dungeon sessions keep the durable
|
|
// entitlement and receive the complete projection on their normal town return.
|
|
func (s *Service) refreshCurrentBlackDiamondAfterActivation(
|
|
ctx context.Context,
|
|
session *gameSession,
|
|
source string,
|
|
) error {
|
|
if s == nil || session == nil || session.selectedCharacterID == 0 {
|
|
return nil
|
|
}
|
|
_, _, selected, found := s.selectedCharacterForEnter(ctx, session)
|
|
if !found {
|
|
return nil
|
|
}
|
|
result, err := s.reconcileCurrentBlackDiamondSelection(ctx, session, selected)
|
|
if err != nil || !result.Found {
|
|
return err
|
|
}
|
|
session.dungeon.mu.Lock()
|
|
inDungeon := session.dungeon.runtime != nil
|
|
session.dungeon.mu.Unlock()
|
|
if inDungeon || session.townSceneReadyCharacterID != session.selectedCharacterID {
|
|
s.logGameEvent(session, "game-black-diamond-live-refresh-deferred",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"in_dungeon", inDungeon,
|
|
"town_ready", session.townSceneReadyCharacterID == session.selectedCharacterID)
|
|
return nil
|
|
}
|
|
if err := s.sendGameUpperRawClass(
|
|
session,
|
|
currentFatigueMsgID,
|
|
buildCurrentFatigueBody(result.Character, true),
|
|
0,
|
|
); err != nil {
|
|
return err
|
|
}
|
|
body, err := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
|
|
ctx,
|
|
session,
|
|
session.selectedCharacterID,
|
|
result.Character.Name,
|
|
result.Character,
|
|
true,
|
|
currentTownActorOwnerContext(session),
|
|
)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
|
|
return err
|
|
}
|
|
s.logGameEvent(session, "game-black-diamond-live-refresh-sent",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"fatigue", result.Character.Stats["fatigue"],
|
|
"fatigue_limit", result.Character.Stats["fatigue_limit"],
|
|
"expires_at", result.ExpiresAt)
|
|
return nil
|
|
}
|
|
|
|
// sendCurrentBlackDiamondActivationState publishes the proved current-client
|
|
// activation route only when the selected actor is town-ready. Dungeon and
|
|
// scene-transition sessions retain the durable entitlement and intentionally
|
|
// defer presentation packets until the ordinary town reconstruction.
|
|
func (s *Service) sendCurrentBlackDiamondActivationState(
|
|
ctx context.Context,
|
|
session *gameSession,
|
|
expiresAt time.Time,
|
|
source string,
|
|
) (bool, error) {
|
|
if s == nil || session == nil || session.selectedCharacterID == 0 {
|
|
return false, nil
|
|
}
|
|
s.setCurrentBlackDiamondExpiry(session, expiresAt)
|
|
session.dungeon.mu.Lock()
|
|
inDungeon := session.dungeon.runtime != nil
|
|
session.dungeon.mu.Unlock()
|
|
townReady := session.townSceneReadyCharacterID == session.selectedCharacterID
|
|
if inDungeon || !townReady {
|
|
s.logGameEvent(session, "game-black-diamond-activation-deferred",
|
|
"char_id", session.selectedCharacterID,
|
|
"source", source,
|
|
"in_dungeon", inDungeon,
|
|
"town_ready", townReady)
|
|
return true, nil
|
|
}
|
|
remaining := expiresAt.Unix() - s.gameplayNow().UTC().Unix()
|
|
if remaining < 0 {
|
|
remaining = 0
|
|
}
|
|
if err := s.sendGameUpperRawClass(
|
|
session,
|
|
currentPremiumActivatedMsgID,
|
|
buildCurrentPremiumActivatedBody(premium.TypeBlackDiamondWire, remaining),
|
|
0,
|
|
); err != nil {
|
|
return false, err
|
|
}
|
|
return false, s.refreshCurrentBlackDiamondAfterActivation(ctx, session, source)
|
|
}
|