Files
90CNServer/server/internal/services/dnfbridge/dungeon_entry_packets.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

203 lines
8.8 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
"longheng.io/server/internal/modules/dnf/worldmap"
)
var (
errDungeonEntryModeUnsupported = errors.New("dnf dungeon entry mode is not supported by the current packet owner")
errDungeonBossCoordinateRequired = errors.New("dnf dungeon boss coordinate is required")
errDungeonBossCoordinateRange = errors.New("dnf dungeon boss coordinate exceeds current EXE range")
errDungeonMazeIndexRange = errors.New("dnf dungeon maze index exceeds current EXE range")
errDungeonRandomizedObjectOwner = errors.New("dnf dungeon randomized object owner is required")
)
const (
currentDungeonInfoNotification uint16 = 28
currentDungeonStartNotification uint16 = 29
)
type currentDungeonEntryPackets struct {
DungeonInfo []byte
RandomizedCreatureQueue []byte
RandomizedCreatureCount int
StartMap []byte
}
func buildCurrentDungeonEntryPackets(
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
) (currentDungeonEntryPackets, error) {
return buildCurrentDungeonEntryPacketsWithPassiveDrops(runtime, scene, nil)
}
func buildCurrentDungeonEntryPacketsWithPassiveDrops(
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
extraEntries []currentDungeonStartMapExtraEntry,
) (currentDungeonEntryPackets, error) {
if runtime == nil || runtime.Room == nil || runtime.Session == nil {
return currentDungeonEntryPackets{}, errDungeonWorldMapUnavailable
}
if err := validateCurrentDungeonEntryRequest(runtime.Request); err != nil {
return currentDungeonEntryPackets{}, err
}
if runtime.Dungeon.ID <= 0 || runtime.Dungeon.ID > int64(^uint32(0)) {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: dungeon=%d", errDungeonStartMapMapIDRange, runtime.Dungeon.ID)
}
if runtime.MazeIndex < 0 || runtime.MazeIndex > int(^uint8(0)) {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: maze=%d", errDungeonMazeIndexRange, runtime.MazeIndex)
}
if !runtime.BossSet {
return currentDungeonEntryPackets{}, errDungeonBossCoordinateRequired
}
if runtime.BossCoordinate.X < 0 || runtime.BossCoordinate.X > 0xff || runtime.BossCoordinate.Y < 0 || runtime.BossCoordinate.Y > 0xff {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: boss=%s", errDungeonBossCoordinateRange, runtime.BossCoordinate)
}
if runtime.MazeIndex >= len(runtime.Dungeon.Mazes) {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: maze=%d count=%d", worldmap.ErrMazeNotFound, runtime.MazeIndex, len(runtime.Dungeon.Mazes))
}
if currentDungeonExplicitHellPartyRequest(runtime.Request, runtime.Dungeon, runtime.MazeIndex) && runtime.HellParty == nil {
return currentDungeonEntryPackets{}, errDungeonEntryModeUnsupported
}
if count := len(runtime.Dungeon.Mazes[runtime.MazeIndex].RandomizedObjects); count != 0 && !runtime.RandomizedObjectsPlanned {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: count=%d", errDungeonRandomizedObjectOwner, count)
}
if runtime.HellParty != nil {
if runtime.HellParty.Room.Coordinate.X < 0 || runtime.HellParty.Room.Coordinate.X > 0xff || runtime.HellParty.Room.Coordinate.Y < 0 || runtime.HellParty.Room.Coordinate.Y > 0xff {
return currentDungeonEntryPackets{}, fmt.Errorf("%w: hell_room=%s", errDungeonBossCoordinateRange, runtime.HellParty.Room.Coordinate)
}
}
// Map [special passive object] child rows such as [item], [trap], [quest],
// and [hellparty] are script metadata owned by the type-9 passive object.
// The current op29 reader has no actor row for those child kinds: only the
// passive object itself and [monster] children belong to Actors. ExtraEntries
// are a different table of materialized item drops and must not be invented
// from these metadata rows. Keep the retained rows in the room runtime for
// their later feature owners, but do not block the typed op28/op29 entry.
// These values are protocol sentinels, not map fallbacks. The current EXE
// branches on packetSeed == UINT32_MAX to skip the absent hell-party state.
// Single Anton's 210-224 selector IDs belong only to the raid directory and
// resource projection. Once the client enters a dungeon, op28 must carry the
// dedicated 5314-5322 PVF identity. The EXE selects its room topology from
// this field; projecting 5322 back to ordinary Anton 218 makes it request the
// normal raid's 1:1 room even though the single-player maze continues 1:0 ->
// 0:0.
infoPacket := currentDungeonInfo{
DungeonID: uint32(runtime.Dungeon.ID),
Difficulty: runtime.Request.Difficulty,
EntryOption: runtime.Request.EntryOption,
MazeIndex: byte(runtime.MazeIndex),
BossX: byte(runtime.BossCoordinate.X),
BossY: byte(runtime.BossCoordinate.Y),
HellPartyRoomX: 0xff,
HellPartyRoomY: 0xff,
DungeonMode: byte(runtime.ProtocolMode),
PairGroups: currentDungeonRandomizedObjectInfoGroups(runtime.RandomizedObjectSelections),
DungeonValue: 12,
PacketSeed: ^uint32(0),
}
if runtime.HellParty != nil {
infoPacket.HellPartyRoomX = byte(runtime.HellParty.Room.Coordinate.X)
infoPacket.HellPartyRoomY = byte(runtime.HellParty.Room.Coordinate.Y)
infoPacket.HellPartyValue = 1
infoPacket.Value2 = 0x0b
}
dungeonInfoBody, err := infoPacket.Build()
if err != nil {
return currentDungeonEntryPackets{}, fmt.Errorf("build current dungeon-info body: %w", err)
}
partyMemberIndex := byte(0xff)
// The same-version party START_MAP reader treats 0xff as the all-member
// binding branch. A concrete slot is mutually exclusive and leaves every
// other stable actor outside the room on that receiving connection.
if runtime.partyDungeonOwner == nil && runtime.partyMemberIndexed {
partyMemberIndex = runtime.partyMemberIndex
}
startState := currentDungeonStartMapState{
Seed: runtime.Seed,
RoomStateValue: 1,
RoomStateFlag: currentDungeonStartMapPayloadBuild,
ExtraEntries: extraEntries,
RidableGroups: currentDungeonRidableGroupsForRoom(runtime.RandomizedObjectGroups, scene.Coordinate),
PartyMemberIndex: partyMemberIndex,
}
if runtime.HellParty != nil {
startState.HellPartyMode = runtime.HellParty.Mode
startState.HellPartyFogFlag = 1
}
var startMapBody []byte
if runtime.altar != nil {
startMapBody, err = buildCurrentDungeonAltarStartMapBody(scene, runtime.Seed, false)
if err != nil {
return currentDungeonEntryPackets{}, fmt.Errorf("build current altar start-map body: %w", err)
}
} else {
startPacket, planErr := currentDungeonStartMapFromRuntime(runtime, scene, startState)
if planErr != nil {
return currentDungeonEntryPackets{}, fmt.Errorf("plan current start-map body: %w", planErr)
}
startMapBody, err = startPacket.Build()
if err != nil {
return currentDungeonEntryPackets{}, fmt.Errorf("build current start-map body: %w", err)
}
}
randomizedCreatureQueue, randomizedCreatureCount, err := buildCurrentDungeonRandomizedCreatureQueue(
scene.Coordinate,
runtime.RandomizedObjectSelections,
)
if err != nil {
return currentDungeonEntryPackets{}, fmt.Errorf("build current randomized creature queue: %w", err)
}
return currentDungeonEntryPackets{
DungeonInfo: dungeonInfoBody,
RandomizedCreatureQueue: randomizedCreatureQueue,
RandomizedCreatureCount: randomizedCreatureCount,
StartMap: startMapBody,
}, nil
}
func currentDungeonClientID(runtime *runtimeDungeonState) int64 {
if runtime == nil {
return 0
}
if runtime.clientDungeonID > 0 {
return runtime.clientDungeonID
}
return runtime.Dungeon.ID
}
func validateCurrentDungeonEntryRequest(request dungeoncmd.SelectDungeonRequest) error {
// The current fixed 21-byte writer has now been observed sending a nonzero
// u32 at offset 16 in an otherwise ordinary solo request. That value is not
// consumed by either typed op28 or op29 builder, and its current semantics
// are not proved. Preserve it in the runtime request, but do not reject the
// normal entry mode or infer leader/quest authority from it.
if currentDungeonHellPartyRequest(request) {
return nil
}
_, runtimeStateSupported := currentDungeonProtocolModeForWire(request.RuntimeState, request.RuntimeToken)
if request.EntryOption != 0 || request.SelectionMode != 0 || !runtimeStateSupported ||
(request.RuntimeToken != 0 && request.RuntimeToken != 0xffff) || request.Reserved != 0 || request.PartyState != 0 ||
request.SpecialMode != 0 || len(request.OpaqueTail) != 0 {
return fmt.Errorf("%w: entry_option=%d selection_mode=%d runtime_state=%d runtime_token=%d reserved=%d party_state=%d offset16_unproven=%d special_mode=%d opaque_tail=%d",
errDungeonEntryModeUnsupported,
request.EntryOption,
request.SelectionMode,
request.RuntimeState,
request.RuntimeToken,
request.Reserved,
request.PartyState,
request.LeaderObjectKey,
request.SpecialMode,
len(request.OpaqueTail),
)
}
return nil
}