Files
90CNServer/server/internal/services/dnfbridge/dungeon_fatigue_runtime_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

198 lines
8.4 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestFatigueBatteryRoomConsumptionAndMonsterExperience(t *testing.T) {
for _, test := range []struct {
name string
battery int64
exempt bool
wantBattery, wantEXP int64
wantCounter uint16
}{
{"charged", 2, false, 1, 260, 2},
{"last paid room", 1, false, 0, 260, 1},
{"empty", 0, false, 0, 200, 0},
{"exempt", 1, true, 1, 200, 0},
} {
t.Run(test.name, func(t *testing.T) {
service, runtime, repositories := prepareCurrentDungeonMonsterExperienceTest(t)
runtime.Character.Stats["fatigue_battery"] = test.battery
runtime.Dungeon.Metadata.NoFatigue = test.exempt
ctx := context.Background()
if err := repositories.Character.Save(ctx, runtime.Character); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_battery"); err != nil {
t.Fatal(err)
}
if !test.exempt {
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if packet.Header.MsgID != currentFatigueMsgID || len(rest) != 0 || binary.LittleEndian.Uint16(packet.Body[6:8]) != test.wantCounter {
t.Fatalf("fatigue packet=%+v body=%x rest=%x", packet.Header, packet.Body, rest)
}
}
connection.write.Reset()
if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil || connection.write.Len() != 0 {
t.Fatalf("replayed consumption err=%v bytes=%x", err, connection.write.Bytes())
}
monster := runtime.Room.Snapshot().Monsters[0]
request := make([]byte, dungeoncmd.DieMonsterRequestSize)
binary.LittleEndian.PutUint32(request[0:4], monster.ObjectKey)
binary.LittleEndian.PutUint16(request[4:6], currentSceneActorObjectKey(99))
if err := service.handleDungeonMonsterDeath(session, request); err != nil {
t.Fatal(err)
}
_, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
state, _ := splitGameServerUpperPacket(t, rest)
wantBonus := uint32(test.wantEXP - 200)
if state.Header.MsgID != currentDungeonCharacterStateMsgID || len(state.Body) != currentFinishLoadingCharacterStateBodySize ||
binary.LittleEndian.Uint32(state.Body[21:25]) != wantBonus || binary.LittleEndian.Uint32(state.Body[1:5]) != uint32(test.wantEXP) {
t.Fatalf("kill experience packet=%+v body=%x want bonus=%d total=%d", state.Header, state.Body, wantBonus, test.wantEXP)
}
if runtime.settlementMonsterFatigueBatteryBonus != wantBonus {
t.Fatalf("settlement battery accumulator=%d want=%d", runtime.settlementMonsterFatigueBatteryBonus, wantBonus)
}
connection.write.Reset()
if err := service.handleDungeonMonsterDeath(session, request); err != nil || connection.write.Len() != 0 || runtime.settlementMonsterFatigueBatteryBonus != wantBonus {
t.Fatalf("duplicate kill changed presentation/bonus: err=%v bytes=%x bonus=%d", err, connection.write.Bytes(), runtime.settlementMonsterFatigueBatteryBonus)
}
stored, found, err := repositories.Character.Load(ctx, "99")
if err != nil || !found || stored.Stats["fatigue_battery"] != test.wantBattery || stored.Stats["exp"] != test.wantEXP {
t.Fatalf("stored=%+v found=%t err=%v", stored, found, err)
}
// Reselecting after the last paid room must clear the native counter.
if test.battery == 1 && !test.exempt && binary.LittleEndian.Uint16(buildCurrentFatigueBody(stored, true)[6:8]) != 0 {
t.Fatal("exhausted blessing survived character reload")
}
})
}
}
func consumeOptionalCurrentDungeonFatigueRefreshForTest(t *testing.T, body []byte) []byte {
t.Helper()
if len(body) == 0 {
return body
}
packet, trailing := splitGameServerUpperPacket(t, body)
if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID {
return body
}
if len(packet.Body) != 10 {
t.Fatalf("fatigue refresh body=%x", packet.Body)
}
return trailing
}
func assertCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) []byte {
t.Helper()
packet, rest := splitGameServerUpperPacket(t, stream)
if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID ||
!bytes.Equal(packet.Body, buildCurrentFatigueBody(runtime.Character, true)) {
t.Fatalf("fatigue packet header=%+v body=%x want=%x rest=%x", packet.Header, packet.Body, buildCurrentFatigueBody(runtime.Character, true), rest)
}
return rest
}
func assertOptionalCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) {
t.Helper()
if len(stream) == 0 {
return
}
if rest := assertCurrentDungeonFatiguePacket(t, runtime, stream); len(rest) != 0 {
t.Fatalf("fatigue packet trailing bytes=%x", rest)
}
}
func TestConsumeCurrentDungeonRoomFatiguePersistsAndSendsOnce(t *testing.T) {
service, runtime := prepareSyntheticMoveRuntime(t, false)
service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain
repositories, _ := service.repositoryGroup()
character, found, err := repositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character found=%t err=%v", found, err)
}
character = dnfrepo.CloneCharacter(character)
character.Stats["fatigue_limit"] = 156
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
runtime.Character = dnfrepo.CloneCharacter(character)
// 推荐副本判据读进图等级快照,测试直接替换 runtime.Character 时必须同步刷新。
runtime.entryCharacterLevel = character.Level
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_initial_room"); err != nil {
t.Fatal(err)
}
if rest := assertCurrentDungeonFatiguePacket(t, runtime, connection.write.Bytes()); len(rest) != 0 {
t.Fatalf("unexpected trailing bytes=%x", rest)
}
stored, _, err := repositories.Character.Load(context.Background(), "99")
if err != nil {
t.Fatal(err)
}
if stored.Stats["fatigue"] != 99 || stored.Stats["fatigue_display_update"] != 57 ||
runtime.Character.Stats["fatigue"] != 99 {
t.Fatalf("stored=%+v runtime=%+v", stored.Stats, runtime.Character.Stats)
}
visit, err := runtime.currentDungeonRoomVisit(runtime.Session.Snapshot().Scene)
if err != nil || !visit.FatigueConsumed || visit.FatigueConsumedAmount != 1 {
t.Fatalf("visit=%+v err=%v", visit, err)
}
beforeBytes := connection.write.Len()
if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil {
t.Fatal(err)
}
if connection.write.Len() != beforeBytes {
t.Fatalf("replay emitted another fatigue packet: before=%d after=%d", beforeBytes, connection.write.Len())
}
}
func TestConsumeCurrentDungeonRoomFatigueHonorsExemptions(t *testing.T) {
tests := []struct {
name string
mutate func(*runtimeDungeonState)
}{
{name: "practice", mutate: func(runtime *runtimeDungeonState) { runtime.ProtocolMode = currentDungeonProtocolModePractice }},
{name: "no fatigue", mutate: func(runtime *runtimeDungeonState) { runtime.Dungeon.Metadata.NoFatigue = true }},
{name: "enter without fatigue", mutate: func(runtime *runtimeDungeonState) {
if runtime.Dungeon.Metadata.Flags == nil {
runtime.Dungeon.Metadata.Flags = make(map[string]bool)
}
runtime.Dungeon.Metadata.Flags["enter without fatigue"] = true
}},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
service, runtime := prepareSyntheticMoveRuntime(t, false)
service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain
test.mutate(runtime)
connection := &bufferConn{}
session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_exempt"); err != nil {
t.Fatal(err)
}
if connection.write.Len() != 0 {
t.Fatalf("exempt room emitted bytes=%x", connection.write.Bytes())
}
repositories, _ := service.repositoryGroup()
stored, _, err := repositories.Character.Load(context.Background(), "99")
if err != nil || stored.Stats["fatigue"] != 100 {
t.Fatalf("stored=%+v err=%v", stored.Stats, err)
}
})
}
}