服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
258 lines
7.0 KiB
Go
258 lines
7.0 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfepicwish "longheng.io/server/internal/modules/dnf/epicwish"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const currentEpicWishSnapshotWireOpcode uint16 = 1288
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var (
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errCurrentEpicWishRequestInvalid = errors.New("dnf epic wish request is invalid")
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errCurrentEpicWishUnavailable = errors.New("dnf epic wish state is unavailable")
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)
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func decodeCurrentEpicWishUpdate(body []byte) ([]uint32, error) {
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if len(body) == 0 {
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return nil, fmt.Errorf("%w: body is empty", errCurrentEpicWishRequestInvalid)
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}
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count := int(body[0])
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if count > dnfepicwish.MaximumItems || len(body) != 1+count*4 {
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return nil, fmt.Errorf(
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"%w: count=%d body_len=%d",
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errCurrentEpicWishRequestInvalid,
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count,
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len(body),
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)
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}
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items := make([]uint32, count)
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seen := make(map[uint32]struct{}, count)
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for index := range items {
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items[index] = binary.LittleEndian.Uint32(body[1+index*4:])
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if items[index] == 0 {
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continue
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}
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if _, duplicate := seen[items[index]]; duplicate {
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return nil, fmt.Errorf(
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"%w: duplicate item=%d",
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errCurrentEpicWishRequestInvalid,
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items[index],
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)
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}
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seen[items[index]] = struct{}{}
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}
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return items, nil
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}
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func buildCurrentEpicWishSnapshotBody(items []uint32) ([]byte, error) {
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if len(items) > dnfepicwish.MaximumItems {
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return nil, fmt.Errorf(
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"%w: count=%d",
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errCurrentEpicWishRequestInvalid,
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len(items),
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)
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}
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body := make([]byte, 1+len(items)*4)
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body[0] = byte(len(items))
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for index, itemID := range items {
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binary.LittleEndian.PutUint32(body[1+index*4:], itemID)
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}
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return body, nil
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}
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func (s *Service) validateCurrentEpicWishItems(items []uint32) error {
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return fmt.Errorf("%w: load item catalog: %v", errCurrentEpicWishUnavailable, err)
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}
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for _, itemID := range items {
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if itemID == 0 {
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continue
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}
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definition, resolveErr := catalog.ResolveItem(itemID)
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if resolveErr != nil || definition.Kind != dungeonDropItemEquipment || definition.Rarity != 4 {
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return fmt.Errorf(
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"%w: item=%d is not PVF epic equipment: %v",
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errCurrentEpicWishRequestInvalid,
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itemID,
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resolveErr,
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)
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}
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}
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return nil
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}
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// currentEpicWishItemsForCharacter revalidates durable IDs against the active
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// PVF before they can be projected or influence a reward. A removed or
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// downgraded item keeps its client slot as zero; a malformed persisted list or
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// an unavailable catalog fails closed to an empty preference list.
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func (s *Service) currentEpicWishItemsForCharacter(character dnfrepo.CharacterRecord) ([]uint32, error) {
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items, err := dnfepicwish.ItemsFromCharacter(character)
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if err != nil {
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return nil, err
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}
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if len(items) == 0 {
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return nil, nil
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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items = append([]uint32(nil), items...)
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for index, itemID := range items {
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if itemID == 0 {
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continue
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}
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definition, resolveErr := catalog.ResolveItem(itemID)
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if resolveErr != nil || definition.Kind != dungeonDropItemEquipment || definition.Rarity != 4 {
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items[index] = 0
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}
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}
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return items, nil
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}
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func (s *Service) sendCurrentEpicWishSnapshot(
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session *gameSession,
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characterID string,
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items []uint32,
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source string,
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) error {
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body, err := buildCurrentEpicWishSnapshotBody(items)
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if err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(
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session,
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currentEpicWishSnapshotWireOpcode,
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body,
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0,
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); err != nil {
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return err
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}
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s.logGameEvent(session, "game-epic-wish-snapshot-sent",
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"source", source,
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"character_id", characterID,
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"item_count", len(items),
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"wire_opcode", currentEpicWishSnapshotWireOpcode,
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"classification", 0)
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return nil
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}
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func (s *Service) sendCurrentDungeonEpicWishSnapshot(
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session *gameSession,
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runtime *runtimeDungeonState,
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source string,
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) error {
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if runtime == nil || !currentDungeonTimeRiftRuntime(runtime) {
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return nil
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}
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items, err := s.currentEpicWishItemsForCharacter(runtime.Character)
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if err != nil {
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// The op29 scene is already committed to the socket at this boundary.
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// Publish an empty authoritative vector instead of tearing down a valid
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// dungeon session because an old Stats row or its PVF item disappeared.
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s.logGameEvent(session, "game-epic-wish-snapshot-sanitized",
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"source", source,
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"character_id", runtime.Character.CharacterID,
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"reason", err)
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items = nil
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}
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return s.sendCurrentEpicWishSnapshot(
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session,
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runtime.Character.CharacterID,
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items,
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source,
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)
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}
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func (s *Service) sendCurrentEpicWishUpdateFailure(session *gameSession, reason error) error {
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if session == nil {
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if reason != nil {
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return reason
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}
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return errCurrentEpicWishUnavailable
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}
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s.logGameEvent(session, "game-epic-wish-update-blocked",
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"character_id", session.selectedCharacterID,
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"reason", reason)
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return s.sendGameUpperRawClass(
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session,
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uint16(dnfenum.CmdPacketUpdateWishItem),
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[]byte{0},
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dnfproto.DefaultChannelClassification,
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)
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}
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func (s *Service) handleCurrentEpicWishUpdate(session *gameSession, body []byte) error {
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if session == nil || session.selectedCharacterID == 0 {
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return s.sendCurrentEpicWishUpdateFailure(session, errCurrentEpicWishUnavailable)
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}
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items, err := decodeCurrentEpicWishUpdate(body)
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if err != nil {
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return s.sendCurrentEpicWishUpdateFailure(session, err)
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}
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if err := s.validateCurrentEpicWishItems(items); err != nil {
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return s.sendCurrentEpicWishUpdateFailure(session, err)
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}
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repositories, ok := s.repositoryGroup()
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if !ok {
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return s.sendCurrentEpicWishUpdateFailure(session, errCurrentEpicWishUnavailable)
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}
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owner, err := dnfepicwish.NewOwner(repositories)
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if err != nil {
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return s.sendCurrentEpicWishUpdateFailure(session, err)
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}
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baseContext := context.Background()
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if session.ctx != nil {
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baseContext = session.ctx
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}
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ctx, cancel := context.WithTimeout(baseContext, createWriteTimeout)
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defer cancel()
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characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
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result, err := owner.Apply(ctx, dnfepicwish.Command{
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CharacterID: characterID,
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AccountID: strings.TrimSpace(s.accountIDForSession(session)),
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Items: items,
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})
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if err != nil {
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return s.sendCurrentEpicWishUpdateFailure(session, err)
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}
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session.dungeon.mu.Lock()
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if runtime := session.dungeon.runtime; dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
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runtime.Character = dnfrepo.CloneCharacter(result.Character)
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}
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session.dungeon.mu.Unlock()
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if err := s.sendGameUpperRawClass(
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session,
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uint16(dnfenum.CmdPacketUpdateWishItem),
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[]byte{1},
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dnfproto.DefaultChannelClassification,
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); err != nil {
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return err
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}
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if err := s.sendCurrentEpicWishSnapshot(
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session,
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result.Character.CharacterID,
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result.Items,
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"op1352_commit",
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); err != nil {
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return err
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}
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s.logGameEvent(session, "game-epic-wish-update-applied",
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"character_id", characterID,
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"item_count", len(result.Items),
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"changed", result.Changed)
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return nil
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}
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