服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
23 lines
1.0 KiB
Go
23 lines
1.0 KiB
Go
package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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// growupChangeGameplayModule 注册转职体验(RE_GROWUP_CHANGE / REQUEST_ITEM_GROWTYPE_EXPERIENCE)
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// 请求处理。当前 90CN 客户端以 legacy 帧发送(cmd=1 type=785 转职、type=678 体验),
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// 走 selective DPROTO legacy 路由;响应复用 upper 明文 ACK(sendGameUpperSuccess)。
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func growupChangeGameplayModule() gameplayModuleDefinition {
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changeOpcode := uint16(dnfenum.CmdPacketReGrowupChange)
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experienceOpcode := uint16(dnfenum.CmdPacketRequestItemGrowtypeExperience)
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return gameplayModuleDefinition{
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Name: "growup-change",
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LegacyHandlers: map[uint16]gameplayHandler{
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changeOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentGrowupChange(session, request.Body)
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},
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experienceOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentGrowtypeExperience(session, request.Body)
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},
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},
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}
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}
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