服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
74 lines
2.2 KiB
Go
74 lines
2.2 KiB
Go
package dnfbridge
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import (
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"context"
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"fmt"
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dnfprofession "longheng.io/server/internal/modules/dnf/profession"
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dnfskill "longheng.io/server/internal/modules/dnf/skill"
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)
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func (s *Service) preloadProfessionProfiles(ctx context.Context) error {
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profiles, catalog, err := s.currentProfessionResources(ctx)
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if err != nil {
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return fmt.Errorf("preload profession profiles: %w", err)
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}
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snapshot := profiles.Snapshot()
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s.logPacketEvent("dnf-profession-profiles-loaded",
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"jobs", snapshot.Jobs,
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"initial_grants", snapshot.InitialGrants,
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"class_grants", snapshot.ClassGrants,
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"awakening_grants", snapshot.AwakeningGrants,
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"missing_skill_grants", snapshot.MissingSkills,
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"skill_catalog_jobs", catalog.Snapshot().Jobs,
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"source", "runtime_pvf_character_chr")
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return nil
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}
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func (s *Service) currentProfessionResources(ctx context.Context) (*dnfprofession.Profiles, *dnfskill.Table, error) {
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if s == nil {
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return nil, nil, dnfprofession.ErrSourceRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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// Profession profiles and the skill catalog are immutable after loading.
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// Use the paired cache before reopening the runtime PVF; this also keeps
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// repeated old-character baseline repairs on the scene path read-only.
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s.professionMu.Lock()
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cachedProfiles, cachedProfilesErr := s.professionProfiles, s.professionProfilesErr
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s.professionMu.Unlock()
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s.initialSkillsMu.Lock()
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cachedCatalog := s.skillCatalog
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s.initialSkillsMu.Unlock()
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if cachedProfilesErr != nil {
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return nil, cachedCatalog, cachedProfilesErr
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}
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if cachedProfiles != nil && cachedCatalog != nil {
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return cachedProfiles, cachedCatalog, nil
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return nil, nil, err
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}
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catalog, err := s.loadSkillCatalog(ctx, archive)
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if err != nil {
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return nil, nil, err
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}
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s.professionMu.Lock()
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defer s.professionMu.Unlock()
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if s.professionProfiles != nil || s.professionProfilesErr != nil {
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return s.professionProfiles, catalog, s.professionProfilesErr
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}
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profiles, err := dnfprofession.LoadProfiles(ctx, archive, catalog)
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if err != nil {
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s.professionProfilesErr = err
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return nil, nil, err
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}
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s.professionProfiles = profiles
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return profiles, catalog, nil
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}
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