服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
166 lines
6.1 KiB
Go
166 lines
6.1 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"os"
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"strconv"
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"testing"
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"time"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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func buildPVPResultQuestCatalog(t *testing.T) *dnfquest.Catalog {
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t.Helper()
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source := questListTestSource{
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dnfquest.DefaultList: "6688 `pvp/daily_pvp_02.qst`\n6689 `pvp/daily_pvp_03.qst`\n",
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"n_quest/pvp/daily_pvp_02.qst": "[type] `[pvp quest]`\n[sub type] 1\n[int data] 3 0\n[/int data]\n",
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"n_quest/pvp/daily_pvp_03.qst": "[type] `[pvp quest]`\n[sub type] 1\n[int data] 5 0\n[/int data]\n",
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}
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index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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func TestRealScriptPVFPVPWinQuestCounts(t *testing.T) {
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path := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if path == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify PVP win quest definitions")
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: path})
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if err != nil {
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t.Fatal(err)
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}
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source := questListTestSource{dnfquest.DefaultList: "6688 `pvp/daily_pvp_02.qst`\n6689 `pvp/daily_pvp_03.qst`\n"}
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for _, path := range []string{"n_quest/pvp/daily_pvp_02.qst", "n_quest/pvp/daily_pvp_03.qst"} {
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source[path], err = archive.ReadText(path)
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if err != nil {
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t.Fatal(err)
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}
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}
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index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
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if err != nil {
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t.Fatal(err)
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}
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catalog, err := dnfquest.Load(context.Background(), index)
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if err != nil {
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t.Fatal(err)
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}
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for id, count := range map[int64]uint32{6688: 3, 6689: 5} {
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plan, err := catalog.PlanAccept(dnfquest.CharacterEligibility{Level: 90, Job: 0, GrowType: 1}, dnfrepo.QuestRecord{}, id)
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if err != nil || plan.InitTrigger != count {
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t.Fatalf("runtime PVF quest=%d trigger=%d want=%d err=%v", id, plan.InitTrigger, count, err)
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}
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}
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}
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func TestPVPQuestSettlementModesAndRetry(t *testing.T) {
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for _, mode := range []string{"matching", "manual", "practice", "street", "team", "draw", "retry", "write_retry"} {
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t.Run(mode, func(t *testing.T) {
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s := pvpRoomTestService(t)
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s.questCatalog = buildPVPResultQuestCatalog(t)
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queue := newFakeCurrentDungeonDeathTimerQueue()
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s.gameplayTimers = queue
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repos, _ := s.repositoryGroup()
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room := ¤tPVPRoom{id: 1, channelID: 501, battleMode: 2, matchingToken: 1, started: true,
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match: ¤tPVPMatch{winner: 0xff, startedAt: s.gameplayNow()}, seatState: [8]byte{1, 2, 3}}
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s.pvpRooms = map[uint16]*currentPVPRoom{1: room}
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for seat := 0; seat < 3; seat++ {
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id := 29 + seat
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player := &gameSession{conn: &bufferConn{}, accountID: "pvp-" + strconv.Itoa(id),
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selectedCharacterID: uint16(id), channel: s.catalog.Channels()[1], pvpRoom: room}
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player.channel.Type = 8
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room.members[seat] = ¤tPVPMember{session: player, characterID: uint16(id)}
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if err := repos.Quest.Save(context.Background(), dnfrepo.QuestRecord{CharacterID: strconv.Itoa(id),
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States: map[int64]dnfrepo.QuestState{6688: {Status: "active", ProgressValue: 3}}}); err != nil {
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t.Fatal(err)
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}
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}
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winner := byte(0)
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switch mode {
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case "manual":
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room.matchingToken = 0
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case "practice":
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room.members[0].session.channel.Type = 13
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case "street":
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room.members[0].session.assault = ¤tAssault{}
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case "team":
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room.seatState[2] = 1
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case "draw":
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winner = 0xff
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case "retry":
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s.questCatalog = nil
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s.questCatalogLoadErr = errors.New("injected unavailable PVF")
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case "write_retry":
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room.members[0].session.conn = &runtimeRaidPhaseTestConn{remainingFailures: 1, writeErr: errors.New("injected packet failure")}
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}
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if err := s.sendCurrentPVPResultLocked(room, room.members[0].session, winner); err != nil {
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t.Fatal(err)
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}
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if mode == "retry" || mode == "write_retry" {
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if room.match.resultSent || !room.match.settlementPending || queue.scheduleCount != 1 {
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t.Fatal("failed settlement marked result sent or lost retry")
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}
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s.questCatalog = buildPVPResultQuestCatalog(t)
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s.questCatalogLoadErr = nil
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queue.tasks[0].callback(time.Now())
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}
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if !room.match.resultSent {
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t.Fatal("result did not publish")
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}
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if err := s.sendCurrentPVPResultLocked(room, room.members[0].session, winner); err != nil {
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t.Fatal(err)
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}
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for seat, member := range room.members[:3] {
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quest, _, err := repos.Quest.Load(context.Background(), strconv.Itoa(int(member.characterID)))
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want := int64(3)
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if seat == 0 && (mode == "matching" || mode == "retry" || mode == "write_retry") {
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want = 2
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}
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if err != nil || quest.States[6688].ProgressValue != want || len(quest.States) != 1 {
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t.Fatalf("seat=%d quest=%+v err=%v", seat, quest, err)
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}
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character, _, err := repos.Character.Load(context.Background(), strconv.Itoa(int(member.characterID)))
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certification := int64(0)
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if seat < 2 && (mode == "matching" || mode == "retry" || mode == "write_retry" || mode == "draw") {
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certification = 1
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}
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if err != nil || character.Stats["pvp_certification_count"] != certification {
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t.Fatalf("mode=%s seat=%d certification=%d want=%d err=%v", mode, seat, character.Stats["pvp_certification_count"], certification, err)
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}
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var wire []byte
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switch conn := member.session.conn.(type) {
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case *bufferConn:
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wire = conn.write.Bytes()
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case *runtimeRaidPhaseTestConn:
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wire = conn.write.Bytes()
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}
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results, snapshots := 0, 0
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for len(wire) > 0 {
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packet, rest := splitCurrentGameServerUpperPacketAuto(t, wire)
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wire = rest
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if packet.Header.MsgID == 47 {
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results++
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}
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if packet.Header.MsgID == 574 {
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snapshots++
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}
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}
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if results != 1 || (want == 2 && snapshots != 1) || (want == 3 && snapshots != 0) {
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t.Fatalf("seat=%d results=%d snapshots=%d", seat, results, snapshots)
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}
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}
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})
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}
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}
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