Files
90CNServer/server/internal/services/dnfbridge/pvp_total_team.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

181 lines
6.4 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"fmt"
"strconv"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func parsePVPTotalTeamName(body []byte, tail int) (string, []byte, error) {
if len(body) < 4 {
return "", nil, fmt.Errorf("missing team name")
}
n := uint64(binary.LittleEndian.Uint32(body))
if n == 0 || n > 31 || n+4+uint64(tail) != uint64(len(body)) {
return "", nil, fmt.Errorf("invalid team name size")
}
raw := body[4 : 4+int(n)]
name, err := decodeCharacterName(raw)
if err != nil || bytes.IndexByte(raw, 0) >= 0 || !bytes.Equal(rosterNameBytes(name), raw) {
return "", nil, fmt.Errorf("invalid team name encoding")
}
if err := dnfpvp.ValidateTotalTeamName(name); err != nil {
return "", nil, err
}
return name, body[4+int(n):], nil
}
func (s *Service) checkPVPTotalTeamName(ctx context.Context, repos dnfrepo.Group, accountID, name string) error {
finder, ok := repos.Account.(dnfrepo.PVPTotalTeamNameFinder)
if !ok {
return fmt.Errorf("team name index unavailable")
}
owner, found, err := finder.FindAccountIDByPVPTotalTeamName(ctx, name)
if err != nil {
return err
}
if found && owner != accountID {
return fmt.Errorf("team name already registered")
}
return nil
}
func (s *Service) handlePVPTotalTeam(session *gameSession, opcode uint16, body []byte) error {
if session == nil || session.accountID == "" {
return nil
}
tail := 0
if opcode == 871 {
tail = 3
}
if opcode == 873 {
tail = 2
}
name, extra, err := parsePVPTotalTeamName(body, tail)
if err != nil {
return s.sendGameUpperFailure(session, opcode, 1)
}
s.pvpMu.Lock()
defer s.pvpMu.Unlock()
if session.pvpRoom != nil {
return s.sendGameUpperFailure(session, opcode, 1)
}
for _, queued := range s.pvpMatching {
if queued.member.session == session {
return s.sendGameUpperFailure(session, opcode, 1)
}
}
repos, ok := s.repositoryGroup()
if !ok {
return s.sendGameUpperFailure(session, opcode, 159)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
if err := s.checkPVPTotalTeamName(ctx, repos, session.accountID, name); err != nil {
return s.sendGameUpperFailure(session, opcode, 3)
}
if opcode == 872 {
return s.sendGameUpperSuccess(session, opcode, nil)
}
if opcode == 873 {
if session.selectedCharacterID == 0 {
return s.sendGameUpperFailure(session, opcode, 1)
}
slot := binary.LittleEndian.Uint16(extra)
if err := dnfpvp.RenameTotalTeam(ctx, repos, session.accountID, strconv.Itoa(int(session.selectedCharacterID)), name, slot, s.gameplayNow()); err != nil {
s.logGameEvent(session, "game-pvp-total-rename-rejected", "error", err)
return s.sendGameUpperFailure(session, opcode, 1)
}
var w packetWriter
w.writeRawDstr(rosterNameBytes(name))
if err := s.sendGameUpperSuccess(session, opcode, w.bytes()); err != nil {
return err
}
return s.sendSelectedIncrementalItemSlotRefreshes(session, "pvp_total_rename", []alignedcmd.ItemSlotRefresh{{ListType: 0, SlotIndex: int16(slot)}})
}
if opcode != 871 {
return s.sendGameUpperFailure(session, opcode, 1)
}
if session.selectedCharacterID == 0 {
return s.sendGameUpperFailure(session, opcode, 1)
}
prior, err := dnfpvp.ReadTotalTeam(ctx, repos, session.accountID)
if err != nil {
return s.sendGameUpperFailure(session, opcode, 159)
}
// Changing the roster never bypasses the separate native rename-card path.
if prior.Team.Name != "" && prior.Team.Name != name {
return s.sendGameUpperFailure(session, opcode, 4)
}
rows, err := repos.Character.ListByAccount(ctx, session.accountID, dnfrepo.MaxCharacterSlotLimit)
if err != nil {
return s.sendGameUpperFailure(session, opcode, 159)
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return s.sendGameUpperFailure(session, opcode, 159)
}
team, err := dnfpvp.ResolveTotalTeam(session.accountID, name, [3]byte(extra), rows, archive)
if err != nil {
s.logGameEvent(session, "game-pvp-total-team-rejected", "error", err)
return s.sendGameUpperFailure(session, opcode, 7)
}
if err := dnfpvp.SaveTotalTeam(ctx, repos.Account, session.accountID, team.Team, s.gameplayNow()); err != nil {
return err
}
s.logGameEvent(session, "game-pvp-total-team-saved", "characters", team.Team.Characters, "slots", team.Slots)
// Native op871 (1CFD700) only closes the editor and requests op7 when
// switching representatives. It never stores the saved team. Publish op801
// while the current scene actor still exists, before that ACK can leave it.
if err := s.sendGameUpperRawClass(session, 801, buildPVPTotalTeamSelection(team), 0); err != nil {
return err
}
s.logGameEvent(session, "game-pvp-total-team-state-sent", "source", "save_before_ack", "char_id", session.selectedCharacterID, "slots", team.Slots)
return s.sendGameUpperSuccess(session, opcode, team.Slots[:])
}
func buildPVPTotalTeamSelection(team dnfpvp.TotalTeamSnapshot) []byte {
var w packetWriter
w.writeRawDstr(rosterNameBytes(team.Team.Name))
w.writeBytes(team.Slots[:])
return w.bytes()
}
func (s *Service) sendCurrentPVPTotalTeamSelection(session *gameSession) error {
// Native op801 (1D589B0) dereferences the scene actor's +4CC state before
// reading its body. Selector roster objects do not supply that actor.
if session == nil || session.selectedCharacterID == 0 || !isCurrentPVPTotalChannel(session.channel) {
return nil
}
repos, ok := s.repositoryGroup()
if !ok {
return fmt.Errorf("total-match repository unavailable")
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
team, err := dnfpvp.ReadTotalTeam(ctx, repos, session.accountID)
if err != nil {
return err
}
if team.Team.Name == "" || team.Slots[0] == 255 || team.Slots[1] == 255 || team.Slots[2] == 255 {
return nil
}
if err := s.sendGameUpperRawClass(session, 801, buildPVPTotalTeamSelection(team), 0); err != nil {
return err
}
s.logGameEvent(session, "game-pvp-total-team-state-sent", "source", "scene_actor_ready", "char_id", session.selectedCharacterID, "slots", team.Slots)
loaded, err := s.loadCurrentPVPTotalTeam(ctx, session)
if err != nil {
return err
}
return s.sendCurrentPVPTotalActors(session, []*currentPVPMember{{session: session, characterID: session.selectedCharacterID, total: loaded}})
}