服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
67 lines
1.9 KiB
Go
67 lines
1.9 KiB
Go
package dnfbridge
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func resetRuntimeRaidSessionProjection(session *gameSession) {
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if session == nil {
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return
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}
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session.raidProjectionMu.Lock()
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session.raidRejoinProjectionSent = false
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session.raidRejoinProjectionRaidKey = 0
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session.raidRejoinProjectionRevision = 0
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session.raidEndedProjectionRaidKey = 0
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session.raidProjectionMu.Unlock()
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}
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func clearRuntimeRaidRejoinProjection(session *gameSession) {
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if session == nil {
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return
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}
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session.raidProjectionMu.Lock()
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session.raidRejoinProjectionSent = false
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session.raidRejoinProjectionRaidKey = 0
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session.raidRejoinProjectionRevision = 0
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session.raidProjectionMu.Unlock()
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}
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func runtimeRaidRejoinProjectionMatches(session *gameSession, raidKey uint32, revision uint64) bool {
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if session == nil {
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return false
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}
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session.raidProjectionMu.Lock()
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defer session.raidProjectionMu.Unlock()
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return session.raidRejoinProjectionSent &&
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session.raidRejoinProjectionRaidKey == raidKey &&
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session.raidRejoinProjectionRevision == revision
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}
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func storeRuntimeRaidRejoinProjection(session *gameSession, raidKey uint32, revision uint64) {
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if session == nil {
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return
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}
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session.raidProjectionMu.Lock()
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session.raidRejoinProjectionSent = true
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session.raidRejoinProjectionRaidKey = raidKey
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session.raidRejoinProjectionRevision = revision
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session.raidEndedProjectionRaidKey = 0
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session.raidProjectionMu.Unlock()
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}
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func storeRuntimeRaidEndedProjection(session *gameSession, raidKey uint32) {
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if session == nil {
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return
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}
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session.raidProjectionMu.Lock()
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session.raidEndedProjectionRaidKey = raidKey
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session.raidProjectionMu.Unlock()
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}
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func runtimeRaidEndedProjectionMatches(session *gameSession, requestKey uint16) bool {
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if session == nil || requestKey == 0 {
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return false
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}
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session.raidProjectionMu.Lock()
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defer session.raidProjectionMu.Unlock()
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return session.raidEndedProjectionRaidKey != 0 &&
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uint16(session.raidEndedProjectionRaidKey) == requestKey
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}
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