服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
139 lines
5.0 KiB
Go
139 lines
5.0 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"fmt"
|
|
"sort"
|
|
"time"
|
|
|
|
"longheng.io/server/internal/modules/dnf/alignedcmd"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
const (
|
|
currentRewardSlotHighlightDelay = 50 * time.Millisecond
|
|
// Current DNF90CN accepts a single changed row reliably. Publishing a
|
|
// mixed gift package as one large op14 per inventory list can crash the
|
|
// client while it is still creating the package rewards. Keep the first
|
|
// highlight immediate, then let the UI consume one row at a time.
|
|
currentRewardSlotHighlightStep = 15 * time.Millisecond
|
|
)
|
|
|
|
func currentRewardSlotRefreshesFromKeys(keys map[string]struct{}) ([]alignedcmd.ItemSlotRefresh, error) {
|
|
refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(keys))
|
|
for key := range keys {
|
|
listType, slot, ok := parseSceneInventorySlotKey(key)
|
|
if !ok || slot < 0 {
|
|
return nil, fmt.Errorf("reward slot key %q is invalid", key)
|
|
}
|
|
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: listType, SlotIndex: slot})
|
|
}
|
|
sort.Slice(refreshes, func(left, right int) bool {
|
|
if refreshes[left].ListType != refreshes[right].ListType {
|
|
return refreshes[left].ListType < refreshes[right].ListType
|
|
}
|
|
return refreshes[left].SlotIndex < refreshes[right].SlotIndex
|
|
})
|
|
return refreshes, nil
|
|
}
|
|
|
|
func currentRewardSlotHighlightSupported(refresh alignedcmd.ItemSlotRefresh) bool {
|
|
// New list-7 rows are already delivered by the package's full pet-list
|
|
// snapshot. Replaying one through op14 enters the current client pet-update
|
|
// path with an uninitialized object and crashes at 0x0206430B. Main-bag and
|
|
// avatar rows are the two live-proved changed-slot highlight carriers.
|
|
return refresh.ListType == dnfrepo.MainInventoryListType || refresh.ListType == currentExeInventoryAvatarListType
|
|
}
|
|
|
|
// Full list snapshots make every reward visible, but they do not identify new
|
|
// rows to the client and can overwrite an immediate slot animation. Re-publish
|
|
// only the committed reward rows after the snapshot settles so the current
|
|
// client plays its native changed-slot highlight without changing item state.
|
|
//
|
|
// Lottery jars are deliberately not routed here: their op27 result row is the
|
|
// sole inventory mutation packet during the native opening sequence, and any
|
|
// op14 during "open all" can dereference stale client objects.
|
|
func (s *Service) scheduleCurrentRewardSlotHighlights(
|
|
session *gameSession,
|
|
operation string,
|
|
refreshes []alignedcmd.ItemSlotRefresh,
|
|
) {
|
|
if s == nil || session == nil || len(refreshes) == 0 || s.gameplayTimers == nil {
|
|
return
|
|
}
|
|
characterID, generation, err := gameSessionCharacterEventIdentity(session, session.selectedCharacterID)
|
|
if err != nil {
|
|
s.logGameEvent(session, "game-reward-slot-highlight-skipped", "operation", operation, "reason", err)
|
|
return
|
|
}
|
|
supported := make([]alignedcmd.ItemSlotRefresh, 0, len(refreshes))
|
|
skipped := make([]alignedcmd.ItemSlotRefresh, 0, len(refreshes))
|
|
for _, refresh := range refreshes {
|
|
if currentRewardSlotHighlightSupported(refresh) {
|
|
supported = append(supported, refresh)
|
|
} else {
|
|
skipped = append(skipped, refresh)
|
|
}
|
|
}
|
|
if len(skipped) > 0 {
|
|
s.logGameEvent(session, "game-reward-slot-highlight-unsupported-skipped",
|
|
"operation", operation,
|
|
"reward_slots", fmt.Sprint(skipped),
|
|
"reason", "current_client_list7_new_row_op14_access_violation")
|
|
}
|
|
if len(supported) == 0 {
|
|
return
|
|
}
|
|
refreshes = supported
|
|
batchID := s.gameplayTimers.Now().UnixNano()
|
|
scheduled := 0
|
|
for index, refresh := range refreshes {
|
|
refresh := refresh
|
|
delay := currentRewardSlotHighlightDelay + time.Duration(index)*currentRewardSlotHighlightStep
|
|
timerName := fmt.Sprintf(
|
|
"dnf-reward-slot-highlight:%s:%s:%d:%d",
|
|
session.connID,
|
|
operation,
|
|
batchID,
|
|
index,
|
|
)
|
|
err = s.gameplayTimers.ScheduleAfter(timerName, delay, func(time.Time) {
|
|
postErr := s.postGameSessionCharacterEvent(
|
|
session,
|
|
operation+"-reward-slot-highlight",
|
|
characterID,
|
|
generation,
|
|
func() error {
|
|
return s.sendSelectedIncrementalItemSlotRefreshes(
|
|
session,
|
|
operation+"_reward_slot_highlight",
|
|
[]alignedcmd.ItemSlotRefresh{refresh},
|
|
)
|
|
},
|
|
)
|
|
if postErr != nil && !isClosedGameSessionEventError(postErr) {
|
|
s.logGameEvent(session, "game-reward-slot-highlight-failed",
|
|
"operation", operation,
|
|
"reward_slot", fmt.Sprint(refresh),
|
|
"reason", postErr)
|
|
}
|
|
})
|
|
if err != nil {
|
|
s.logGameEvent(session, "game-reward-slot-highlight-schedule-failed",
|
|
"operation", operation,
|
|
"reward_slot", fmt.Sprint(refresh),
|
|
"scheduled", scheduled,
|
|
"reason", err)
|
|
return
|
|
}
|
|
scheduled++
|
|
}
|
|
lastDelay := currentRewardSlotHighlightDelay + time.Duration(len(refreshes)-1)*currentRewardSlotHighlightStep
|
|
s.logGameEvent(session, "game-reward-slot-highlight-scheduled",
|
|
"operation", operation,
|
|
"reward_slots", fmt.Sprint(refreshes),
|
|
"slot_count", scheduled,
|
|
"first_delay_ms", currentRewardSlotHighlightDelay.Milliseconds(),
|
|
"last_delay_ms", lastDelay.Milliseconds(),
|
|
"step_ms", currentRewardSlotHighlightStep.Milliseconds())
|
|
}
|