Files
90CNServer/server/internal/services/dnfbridge/town_quest_meeting.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

177 lines
5.2 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"math"
"sort"
"strconv"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
)
const (
currentTownQuestMeetingRangeX int64 = 120
currentTownQuestMeetingRangeY int64 = 80
)
type currentTownNPCQuestTrigger struct {
npcID int64
trigger dnfquest.MeetingNPCTrigger
}
// reconcileCurrentTownNPCQuestMeetings closes the gap left by current clients
// that display a PVF meet-NPC guide but do not emit op33 after reaching the
// target. Both the NPC identity/position and the quest target come from the
// active runtime PVF. The existing op33 owner remains the only persistence and
// wire-ACK path.
func (s *Service) reconcileCurrentTownNPCQuestMeetings(
session *gameSession,
snapshot currentTownPositionSnapshot,
) error {
if s == nil || session == nil || session.selectedCharacterID == 0 ||
!snapshot.PositionValid || snapshot.CharacterID != session.selectedCharacterID {
return nil
}
nearby := s.currentTownNearbyNPCIDs(snapshot)
entered := updateCurrentTownNearbyNPCs(session, snapshot, nearby)
if len(entered) == 0 {
return nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Quest == nil {
s.logGameEvent(session, "game-town-npc-quest-meeting-deferred",
"char_id", session.selectedCharacterID,
"town_id", snapshot.TownID,
"area_id", snapshot.AreaID,
"npc_ids", entered,
"reason", "quest_repository_unavailable")
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
catalog, err := s.loadQuestCatalog(ctx)
if err != nil {
s.logGameEvent(session, "game-town-npc-quest-meeting-deferred",
"char_id", session.selectedCharacterID,
"town_id", snapshot.TownID,
"area_id", snapshot.AreaID,
"npc_ids", entered,
"reason", "quest_catalog_unavailable",
"error", err)
return nil
}
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
record, found, err := repositories.Quest.Load(ctx, characterID)
if err != nil {
s.logGameEvent(session, "game-town-npc-quest-meeting-deferred",
"char_id", session.selectedCharacterID,
"town_id", snapshot.TownID,
"area_id", snapshot.AreaID,
"npc_ids", entered,
"reason", "quest_record_load_failed",
"error", err)
return nil
}
if !found {
return nil
}
planned := make([]currentTownNPCQuestTrigger, 0, len(entered))
seen := make(map[[2]int64]struct{})
for _, npcID := range entered {
for _, trigger := range catalog.ActiveMeetingNPCTriggers(record, npcID) {
if trigger.QuestID <= 0 || trigger.QuestID > math.MaxUint16 {
continue
}
key := [2]int64{trigger.QuestID, int64(trigger.TriggerType)}
if _, exists := seen[key]; exists {
continue
}
seen[key] = struct{}{}
planned = append(planned, currentTownNPCQuestTrigger{npcID: npcID, trigger: trigger})
}
}
for _, step := range planned {
body := make([]byte, currentSetQuestTriggerRequestBodySize)
binary.LittleEndian.PutUint16(body[0:2], uint16(dnfenum.CmdPacketSetQuestTrigger))
binary.LittleEndian.PutUint16(body[2:4], uint16(step.trigger.QuestID))
body[4] = step.trigger.TriggerType
s.logGameEvent(session, "game-town-npc-quest-meeting-detected",
"char_id", session.selectedCharacterID,
"town_id", snapshot.TownID,
"area_id", snapshot.AreaID,
"position_x", snapshot.PositionX,
"position_y", snapshot.PositionY,
"npc_id", step.npcID,
"quest_id", step.trigger.QuestID,
"trigger_type", step.trigger.TriggerType,
"source", "current_exe_op35_pvf_town_npc_proximity")
if err := s.handleCurrentSetQuestTrigger(session, body); err != nil {
return err
}
}
return nil
}
func (s *Service) currentTownNearbyNPCIDs(snapshot currentTownPositionSnapshot) []int64 {
if s == nil || !snapshot.PositionValid {
return nil
}
area, ok := s.townArea(int64(snapshot.TownID), int64(snapshot.AreaID))
if !ok {
return nil
}
nearbySet := make(map[int64]struct{})
x, y := int64(snapshot.PositionX), int64(snapshot.PositionY)
for _, spawn := range area.NPCs {
if spawn.NPCID <= 0 || absInt64(spawn.X-x) > currentTownQuestMeetingRangeX ||
absInt64(spawn.Y-y) > currentTownQuestMeetingRangeY {
continue
}
nearbySet[spawn.NPCID] = struct{}{}
}
nearby := make([]int64, 0, len(nearbySet))
for npcID := range nearbySet {
nearby = append(nearby, npcID)
}
sort.Slice(nearby, func(i, j int) bool { return nearby[i] < nearby[j] })
return nearby
}
func updateCurrentTownNearbyNPCs(
session *gameSession,
snapshot currentTownPositionSnapshot,
nearby []int64,
) []int64 {
if session == nil {
return nil
}
session.townMu.Lock()
defer session.townMu.Unlock()
live := session.townPositionSnapshot
if session.townSceneReadyCharacterID != snapshot.CharacterID ||
live.CharacterID != snapshot.CharacterID || live.TownID != snapshot.TownID || live.AreaID != snapshot.AreaID {
return nil
}
current := make(map[int64]struct{}, len(nearby))
entered := make([]int64, 0, len(nearby))
for _, npcID := range nearby {
current[npcID] = struct{}{}
if _, existed := session.townMeetingNearbyNPCs[npcID]; !existed {
entered = append(entered, npcID)
}
}
session.townMeetingNearbyNPCs = current
return entered
}
func absInt64(value int64) int64 {
if value < 0 {
return -value
}
return value
}