服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
213 lines
6.5 KiB
Go
213 lines
6.5 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"strconv"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/wedding"
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)
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func (s *Service) currentWeddingCapsuleCatalog() (*wedding.CapsuleCatalog, error) {
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s.weddingCatalogMu.Lock()
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defer s.weddingCatalogMu.Unlock()
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if s.weddingCapsuleCatalog != nil || s.weddingCapsuleCatalogErr != nil {
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return s.weddingCapsuleCatalog, s.weddingCapsuleCatalogErr
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}
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err == nil {
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s.weddingCapsuleCatalog, err = wedding.LoadCapsuleCatalog(archive)
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}
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s.weddingCapsuleCatalogErr = err
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return s.weddingCapsuleCatalog, err
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}
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// Current EXE sub_1831F30: u32 progress, u8 own, u8 pending, u8 spousePending.
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func weddingCapsuleStateBody(state wedding.CapsuleState, spousePending bool) []byte {
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var w packetWriter
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w.writeUint32(uint32(state.Progress))
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w.writeByte(byte(state.Own))
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w.writeByte(byte(state.Taken))
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if spousePending {
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w.writeByte(1)
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} else {
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w.writeByte(0)
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}
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return w.bytes()
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}
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func weddingCapsuleAckBody(opcode uint16, code int32, state wedding.CapsuleState) []byte {
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var w packetWriter
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w.writeInt32(int(code))
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if code == 0 {
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switch opcode {
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case 1052:
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w.writeUint32(uint32(state.Progress))
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w.writeByte(byte(state.Own))
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case 1053:
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w.writeByte(byte(state.Own))
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case 1054:
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w.writeByte(byte(state.Taken))
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}
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}
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return w.bytes()
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}
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func weddingCapsuleErrorCode(opcode uint16, err error) int32 {
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if err == nil {
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return 0
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}
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if errors.Is(err, wedding.ErrCapsuleEnergy) {
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return -4
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}
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if errors.Is(err, wedding.ErrCapsuleEmpty) && opcode == 1053 {
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return -4
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}
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if errors.Is(err, wedding.ErrCapsuleBag) {
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return -6
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}
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if errors.Is(err, wedding.ErrCapsuleLimit) {
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return map[uint16]int32{1052: -5, 1053: -6, 1054: -7}[opcode]
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}
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// Several native branches have mismatched localized text (e.g. take -4
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// asks to enter the chapel). Use its generic wedding failure for those.
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return -1
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}
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func (s *Service) weddingCapsuleCommand(session *gameSession, opcode uint16, body []byte) error {
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if len(body) != 0 || opcode < 1052 || opcode > 1054 {
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return nil
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}
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identity, current := s.boundGameSessionCharacterSnapshot(session)
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if !current {
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return nil
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}
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rejectTown := func() error {
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code := map[uint16]int32{1052: -6, 1053: -7, 1054: -8}[opcode]
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return s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, code, wedding.CapsuleState{}))
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}
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// Settlement owns dungeon -> wedding order; never take these in reverse.
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if !session.dungeon.mu.TryLock() {
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return rejectTown()
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}
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defer session.dungeon.mu.Unlock()
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if session.dungeon.runtime != nil {
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return rejectTown()
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}
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if !session.townMu.TryLock() {
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return rejectTown()
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}
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pos, ready := session.townPositionSnapshot, session.townSceneReadyCharacterID == identity.character
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session.townMu.Unlock()
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if !ready || pos.CharacterID != identity.character || (opcode == 1054 && pos.TownID != 101) {
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return rejectTown()
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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s.weddingMu.Lock()
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defer s.weddingMu.Unlock()
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c, err := s.weddingCharacter(ctx, identity)
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var result wedding.CapsuleResult
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if err == nil {
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result, err = s.commitWeddingCapsule(ctx, session, c, opcode)
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}
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ackErr := s.sendGameUpperSuccess(session, opcode, weddingCapsuleAckBody(opcode, weddingCapsuleErrorCode(opcode, err), result.States[0]))
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if err != nil {
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s.logGameEvent(session, "game-wedding-capsule-rejected", "opcode", opcode, "char_id", identity.character, "error", err)
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return ackErr
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}
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if result.AssetsChanged {
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ackErr = errors.Join(ackErr, s.sendWeddingInventorySnapshot(session, result.Inventories[0]))
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}
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if opcode != 1052 {
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for i, c := range result.Characters {
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id, _ := strconv.ParseUint(c.CharacterID, 10, 16)
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peer, online := s.onlineGameSessionCharacterSnapshot(uint16(id))
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if !online {
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continue
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}
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ackErr = errors.Join(ackErr, s.sendGameUpperRawClass(peer.session, 1015, weddingCapsuleStateBody(result.States[i], result.States[1-i].Taken > 0), 0))
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}
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}
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s.logGameEvent(session, "game-wedding-capsule-committed", "opcode", opcode, "char_id", identity.character, "progress", result.States[0].Progress, "own", result.States[0].Own, "pending", result.States[0].Taken, "granted", result.Granted)
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return ackErr
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}
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func (s *Service) commitWeddingCapsule(ctx context.Context, session *gameSession, c dnfrepo.CharacterRecord, opcode uint16) (wedding.CapsuleResult, error) {
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state, err := wedding.Read(c)
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if err != nil {
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return wedding.CapsuleResult{}, err
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}
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cat, err := s.currentWeddingCatalog()
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if err != nil {
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return wedding.CapsuleResult{}, err
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}
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rules, err := s.currentWeddingCapsuleCatalog()
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if err != nil {
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return wedding.CapsuleResult{}, err
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}
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cmd := wedding.CapsuleCommand{ActorID: c.CharacterID, PartnerID: strconv.Itoa(int(state.PartnerID)), AccountID: s.accountIDForSession(session), Opcode: opcode, Now: s.gameplayNow()}
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if opcode == 1054 {
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items, err := s.currentPVFItemCatalog()
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if err != nil {
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return wedding.CapsuleResult{}, err
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}
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def, err := items.ResolveItem(uint32(rules.ItemID))
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if err != nil {
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return wedding.CapsuleResult{}, err
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}
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cmd.Grant = func(bag *dnfrepo.InventoryRecord, item wedding.Item) error {
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_, err := s.grantCurrentWeddingMainProduct(bag, def, uint32(item.Count))
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return err
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}
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}
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repos, _ := s.repositoryGroup()
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return wedding.CommitCapsule(ctx, repos, cat, rules, cmd)
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}
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func (s *Service) sendWeddingCapsuleState(session *gameSession, c dnfrepo.CharacterRecord) error {
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w, err := wedding.Read(c)
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if err != nil {
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return err
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}
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if w.Status != 4 {
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return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(wedding.CapsuleState{}, false), 0)
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}
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rules, err := s.currentWeddingCapsuleCatalog()
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if err != nil {
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return err
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}
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state, err := wedding.ReadCapsule(c, rules)
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if err != nil {
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return err
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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repos, ok := s.repositoryGroup()
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if !ok || repos.Character == nil {
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return wedding.Invalid
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}
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spouse, found, err := repos.Character.Load(ctx, strconv.Itoa(int(w.PartnerID)))
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if err != nil {
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return err
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}
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if !found {
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return wedding.Missing
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}
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cat, err := s.currentWeddingCatalog()
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if err != nil {
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return err
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}
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if err := wedding.Validate(c, spouse, cat, 9, s.gameplayNow()); err != nil {
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return err
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}
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other, err := wedding.ReadCapsule(spouse, rules)
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if err != nil {
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return err
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}
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return s.sendGameUpperRawClass(session, 1015, weddingCapsuleStateBody(state, other.Taken > 0), 0)
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}
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