服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
312 lines
5.9 KiB
Go
312 lines
5.9 KiB
Go
package logic
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import (
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"context"
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"errors"
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"log/slog"
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"sync"
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"sync/atomic"
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"time"
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"longheng.io/server/internal/platform/bus"
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"longheng.io/server/pkg/contracts"
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)
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const (
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respQueueMax = 4096
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respPubTimeout = 3 * time.Second
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respRetryInterval = 200 * time.Millisecond
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)
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var (
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errRespMissing = errors.New("logic response publisher is missing")
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errRespClosed = errors.New("logic response queue is closed")
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errRespFull = errors.New("logic response queue is full")
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)
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type respPubItem struct {
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topic string
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response contracts.LogicPlayerResponse
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}
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// respPublisher 把 logic 到 gateway 的回包 publish 移出玩家队列热路径。
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type respPublisher struct {
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bus bus.Bus
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logger *slog.Logger
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max int
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timeout time.Duration
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mu sync.Mutex
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pending []respPubItem
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closed bool
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flushing bool
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flushDone chan struct{}
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errs uint64
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wake chan struct{}
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stop chan struct{}
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done chan struct{}
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once sync.Once
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}
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func newRespPublisher(eventBus bus.Bus, logger *slog.Logger) *respPublisher {
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if eventBus == nil {
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return nil
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}
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publisher := &respPublisher{
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bus: eventBus,
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logger: logger,
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max: respQueueMax,
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timeout: respPubTimeout,
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wake: make(chan struct{}, 1),
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stop: make(chan struct{}),
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done: make(chan struct{}),
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}
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go publisher.run()
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return publisher
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}
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func (p *respPublisher) Publish(ctx context.Context, topic string, response contracts.LogicPlayerResponse) error {
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if p == nil || p.bus == nil {
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return errRespMissing
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}
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if err := respCtxErr(ctx); err != nil {
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return err
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}
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item := respPubItem{
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topic: topic,
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response: clonePlayerResp(response),
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}
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.closed {
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return errRespClosed
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}
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if len(p.pending) >= p.max {
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atomic.AddUint64(&p.errs, 1)
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return errRespFull
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}
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p.pending = append(p.pending, item)
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p.wakeLocked()
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return nil
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}
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func (p *respPublisher) Flush(ctx context.Context) error {
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if p == nil || p.bus == nil {
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return nil
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}
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if ctx == nil {
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ctx = context.Background()
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}
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for {
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batch, wait := p.beginFlush()
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if wait != nil {
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if err := waitRespFlush(ctx, wait); err != nil {
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return err
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}
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continue
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}
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if len(batch) == 0 {
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return nil
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}
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if err := p.writeBatch(ctx, batch); err != nil {
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return err
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}
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}
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}
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func (p *respPublisher) Close(ctx context.Context) error {
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if p == nil {
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return nil
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}
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ctx, cancel := p.closeContext(ctx)
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defer cancel()
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p.mu.Lock()
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p.closed = true
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stop := p.stop
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done := p.done
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p.mu.Unlock()
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if stop != nil {
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p.once.Do(func() {
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close(stop)
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})
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}
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if stop != nil && done != nil {
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select {
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case <-done:
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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return p.Flush(ctx)
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}
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func (p *respPublisher) Errors() uint64 {
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if p == nil {
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return 0
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}
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return atomic.LoadUint64(&p.errs)
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}
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func (p *respPublisher) run() {
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defer close(p.done)
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retry := time.NewTimer(time.Hour)
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stopRespTimer(retry)
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var retryC <-chan time.Time
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defer stopRespTimer(retry)
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for {
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select {
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case <-p.wake:
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if err := p.flushBackground(); err != nil {
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resetRespTimer(retry, respRetryInterval)
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retryC = retry.C
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} else {
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retryC = nil
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}
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case <-retryC:
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retryC = nil
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if err := p.flushBackground(); err != nil {
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resetRespTimer(retry, respRetryInterval)
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retryC = retry.C
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}
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case <-p.stop:
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return
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}
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}
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}
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func (p *respPublisher) flushBackground() error {
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timeout := p.timeout
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if timeout <= 0 {
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timeout = respPubTimeout
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}
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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err := p.Flush(ctx)
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cancel()
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return err
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}
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func (p *respPublisher) beginFlush() ([]respPubItem, <-chan struct{}) {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.flushing {
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return nil, p.flushDone
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}
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if len(p.pending) == 0 {
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return nil, nil
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}
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batch := cloneRespPubItems(p.pending)
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p.pending = nil
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p.flushing = true
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p.flushDone = make(chan struct{})
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return batch, nil
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}
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func (p *respPublisher) writeBatch(ctx context.Context, batch []respPubItem) error {
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for idx, item := range batch {
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if err := respCtxErr(ctx); err != nil {
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p.finishFlush(batch[idx:])
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return err
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}
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if err := p.bus.Publish(ctx, item.topic, item.response); err != nil {
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atomic.AddUint64(&p.errs, 1)
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if p.logger != nil {
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p.logger.Error("logic response publish failed", "topic", item.topic, "account_id", item.response.AccountID, "msg_id", item.response.MsgID, "error", err)
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}
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p.finishFlush(batch[idx:])
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return err
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}
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}
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p.finishFlush(nil)
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return nil
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}
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func (p *respPublisher) finishFlush(failed []respPubItem) {
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p.mu.Lock()
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if len(failed) > 0 {
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restored := cloneRespPubItems(failed)
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restored = append(restored, p.pending...)
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p.pending = restored
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}
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done := p.flushDone
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p.flushing = false
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p.flushDone = nil
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p.mu.Unlock()
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if done != nil {
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close(done)
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}
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}
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func (p *respPublisher) wakeLocked() {
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select {
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case p.wake <- struct{}{}:
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default:
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}
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}
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func cloneRespPubItems(in []respPubItem) []respPubItem {
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if len(in) == 0 {
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return nil
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}
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out := make([]respPubItem, len(in))
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for idx, item := range in {
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out[idx] = respPubItem{
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topic: item.topic,
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response: clonePlayerResp(item.response),
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}
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}
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return out
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}
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func waitRespFlush(ctx context.Context, done <-chan struct{}) error {
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select {
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case <-done:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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func (p *respPublisher) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
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if ctx == nil {
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ctx = context.Background()
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}
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if _, ok := ctx.Deadline(); ok {
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return ctx, func() {}
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}
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timeout := respPubTimeout
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if p != nil && p.timeout > 0 {
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timeout = p.timeout
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}
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return context.WithTimeout(ctx, timeout)
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}
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func respCtxErr(ctx context.Context) error {
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if ctx == nil {
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return nil
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}
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return ctx.Err()
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}
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func stopRespTimer(timer *time.Timer) {
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if timer == nil {
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return
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}
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if !timer.Stop() {
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select {
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case <-timer.C:
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default:
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}
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}
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}
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func resetRespTimer(timer *time.Timer, d time.Duration) {
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if d <= 0 {
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d = respRetryInterval
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}
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stopRespTimer(timer)
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timer.Reset(d)
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}
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