服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
81 lines
1.9 KiB
Go
81 lines
1.9 KiB
Go
package services
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import (
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"log"
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"runtime"
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"sync"
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"sync/atomic"
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"time"
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"pvfine/internal/buildmode"
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)
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const coreLockDiagnosticDelay = time.Second
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var terminalDiagnosticMu sync.Mutex
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// Bypass CaptureLogs so large diagnostic dumps never enter the UI log buffer.
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func terminalDebugLog(format string, args ...any) {
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if !buildmode.Development {
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return
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}
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output := log.Writer()
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for {
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capture, ok := output.(*logCaptureWriter)
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if !ok {
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break
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}
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output = capture.output
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}
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terminalDiagnosticMu.Lock()
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defer terminalDiagnosticMu.Unlock()
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log.New(output, "", log.LstdFlags|log.Lmicroseconds).Printf("[DEBUG] [diagnostic] "+format, args...)
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}
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func diagnoseCoreLock(operation, detail string, lock func()) {
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diagnoseLockWait(operation, detail, coreLockDiagnosticDelay, lock)
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}
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func diagnoseLockWait(operation, detail string, delay time.Duration, lock func()) {
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if !buildmode.Development {
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lock()
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return
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}
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started := time.Now()
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var acquired atomic.Bool
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timer := time.AfterFunc(delay, func() {
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if acquired.Load() {
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return
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}
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stack := make([]byte, 64<<10)
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var size int
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for {
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size = runtime.Stack(stack, true)
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if size < len(stack) || len(stack) >= 8<<20 {
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break
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}
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stack = make([]byte, len(stack)*2)
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}
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if acquired.Load() {
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return
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}
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terminalDebugLog("core-lock slow-wait operation=%s %s wait=%s stack-truncated=%t\n%s",
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operation, detail, time.Since(started), size == len(stack), stack[:size])
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})
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lock()
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acquired.Store(true)
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timer.Stop()
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}
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func terminalDirectoryStage(path, stage string, started time.Time) {
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if buildmode.Development {
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terminalDebugLog("ListChildren.%s path=%s elapsed=%s", stage, path, time.Since(started))
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}
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}
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func terminalSlowDirectoryNode(path, stage string, elapsed time.Duration) {
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if elapsed >= 50*time.Millisecond {
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terminalDebugLog("ListChildren.slow-node %s path=%s elapsed=%s", stage, path, elapsed)
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}
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}
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