Files
90CNServer/server/internal/modules/dnf/dungeon/runtime_policy.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

93 lines
2.9 KiB
Go

package dungeon
import (
"errors"
"fmt"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
)
var (
ErrEntryLevelTooLow = errors.New("dnf dungeon character level is too low")
ErrEntryFatigueUnknown = errors.New("dnf dungeon character fatigue is unavailable")
ErrEntryFatigueExhausted = errors.New("dnf dungeon character fatigue is exhausted")
ErrEntryPartyLimit = errors.New("dnf dungeon party exceeds PVF limit")
)
// EntryPolicy contains only the proved PVF and persisted-character facts used
// to decide whether a character may enter a dungeon. Transport/session code is
// responsible for taking a stable party snapshot before calling ValidateEntry.
type EntryPolicy struct {
CharacterLevel int
MinimumLevel int64
MinimumLevelSet bool
PartyCount int
PartyLimit int64
PartyLimitSet bool
NoFatigue bool
EnterWithoutFatigue bool
Fatigue int64
FatigueKnown bool
}
func ValidateEntry(policy EntryPolicy) error {
if policy.MinimumLevelSet && int64(policy.CharacterLevel) < policy.MinimumLevel {
return fmt.Errorf(
"%w: level=%d required=%d",
ErrEntryLevelTooLow,
policy.CharacterLevel,
policy.MinimumLevel,
)
}
partyCount := policy.PartyCount
if partyCount < 1 {
partyCount = 1
}
if policy.PartyLimitSet && policy.PartyLimit > 0 && int64(partyCount) > policy.PartyLimit {
return fmt.Errorf("%w: members=%d limit=%d", ErrEntryPartyLimit, partyCount, policy.PartyLimit)
}
if policy.NoFatigue || policy.EnterWithoutFatigue {
return nil
}
if !policy.FatigueKnown {
return ErrEntryFatigueUnknown
}
if policy.Fatigue <= 0 {
return fmt.Errorf("%w: fatigue=%d", ErrEntryFatigueExhausted, policy.Fatigue)
}
return nil
}
func CharacterStat(stats map[string]int64, names ...string) (int64, bool) {
for _, name := range names {
if value, ok := stats[name]; ok {
return value, true
}
}
return 0, false
}
// SameSelectRequest defines idempotent current-client op16 replay identity.
// Opaque tails are deliberately excluded until current-EXE evidence proves
// their semantics.
func SameSelectRequest(left, right dungeoncmd.SelectDungeonRequest) bool {
return left.DungeonID == right.DungeonID &&
left.Difficulty == right.Difficulty &&
left.EntryOption == right.EntryOption &&
left.SelectionMode == right.SelectionMode &&
left.RuntimeState == right.RuntimeState &&
left.RuntimeToken == right.RuntimeToken &&
left.Reserved == right.Reserved &&
left.PartyState == right.PartyState &&
left.LeaderObjectKey == right.LeaderObjectKey &&
left.SpecialMode == right.SpecialMode &&
len(left.OpaqueTail) == 0 && len(right.OpaqueTail) == 0
}
func RuntimeOwnsCharacter(storedCharacterID string, selectedCharacterID uint16) bool {
return selectedCharacterID != 0 &&
strings.TrimSpace(storedCharacterID) == strconv.Itoa(int(selectedCharacterID))
}