服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
238 lines
6.4 KiB
Go
238 lines
6.4 KiB
Go
// Package epicwish owns the character-scoped durable Epic wish list.
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// Packet layouts, PVF item validation, dungeon routing, and reward selection
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// remain outside this package.
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package epicwish
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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// MaximumItems is the current client's fixed Epic wish slot count.
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MaximumItems = 5
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// CountStat stores the number of serialized wish slots, including zero
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// placeholders retained by the client.
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CountStat = "epic_wish_count"
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)
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var itemStatKeys = [MaximumItems]string{
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"epic_wish_item_0",
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"epic_wish_item_1",
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"epic_wish_item_2",
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"epic_wish_item_3",
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"epic_wish_item_4",
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}
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var (
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ErrOwnerUnavailable = errors.New("epic wish owner is unavailable")
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ErrCharacterRequired = errors.New("epic wish character id is required")
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ErrAccountRequired = errors.New("epic wish account id is required")
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ErrCharacterNotFound = errors.New("epic wish character is missing")
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ErrAccountMismatch = errors.New("epic wish character does not belong to account")
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ErrTooManyItems = errors.New("epic wish item count exceeds client limit")
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ErrDuplicateItem = errors.New("epic wish contains a duplicate nonzero item")
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ErrPersistedStateInvalid = errors.New("persisted epic wish state is invalid")
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)
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type Command struct {
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CharacterID string
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AccountID string
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Items []uint32
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}
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// Result is detached from both the repository transaction and the command.
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// Callers may retain or mutate it without changing durable state.
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type Result struct {
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Character dnfrepo.CharacterRecord
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Items []uint32
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Changed bool
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}
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// Owner owns only the atomic Character.Stats mutation.
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type Owner struct {
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assets dnfrepo.CharacterAssetUnitOfWork
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}
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func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
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if repositories.CharacterAssets == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{assets: repositories.CharacterAssets}, nil
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}
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// Apply replaces the complete ordered wish list. Replaying the same canonical
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// list is idempotent and does not issue another repository save.
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func (o *Owner) Apply(ctx context.Context, command Command) (Result, error) {
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if o == nil || o.assets == nil {
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return Result{}, ErrOwnerUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return Result{}, err
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}
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characterID := strings.TrimSpace(command.CharacterID)
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if characterID == "" {
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return Result{}, ErrCharacterRequired
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}
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accountID := strings.TrimSpace(command.AccountID)
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if accountID == "" {
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return Result{}, ErrAccountRequired
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}
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items, err := cloneValidatedItems(command.Items)
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if err != nil {
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return Result{}, err
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}
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var result Result
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err = o.assets.WithinCharacterAssets(ctx, characterID, func(
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characters dnfrepo.CharacterRepository,
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_ dnfrepo.InventoryRepository,
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_ dnfrepo.EquipmentRepository,
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) error {
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if characters == nil {
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return ErrOwnerUnavailable
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}
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character, found, loadErr := characters.Load(ctx, characterID)
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if loadErr != nil {
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return fmt.Errorf("load epic wish character: %w", loadErr)
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}
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if !found || strings.TrimSpace(character.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
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}
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if strings.TrimSpace(character.AccountID) != accountID {
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return fmt.Errorf(
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"%w: account=%q character=%s",
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ErrAccountMismatch,
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accountID,
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characterID,
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)
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}
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changed := !hasCanonicalStats(character.Stats, items)
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character = dnfrepo.CloneCharacter(character)
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if changed {
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if character.Stats == nil {
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character.Stats = make(map[string]int64, MaximumItems+1)
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}
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character.Stats[CountStat] = int64(len(items))
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for index, key := range itemStatKeys {
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var value uint32
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if index < len(items) {
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value = items[index]
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}
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character.Stats[key] = int64(value)
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}
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if saveErr := dnfrepo.SaveCharacterFields(
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ctx,
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characters,
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character,
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dnfrepo.CharacterFieldStats,
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); saveErr != nil {
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return fmt.Errorf("save epic wish character stats: %w", saveErr)
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}
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}
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result = freezeResult(Result{Character: character, Items: items, Changed: changed})
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return nil
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})
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if err != nil {
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return Result{}, err
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}
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return freezeResult(result), nil
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}
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// ItemsFromCharacter decodes one canonical persisted wish list. Invalid
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// durable values fail closed instead of being truncated into a forged client
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// snapshot.
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func ItemsFromCharacter(character dnfrepo.CharacterRecord) ([]uint32, error) {
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if character.Stats == nil {
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return nil, nil
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}
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count := character.Stats[CountStat]
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if count < 0 || count > MaximumItems {
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return nil, fmt.Errorf("%w: count=%d", ErrPersistedStateInvalid, count)
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}
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items := make([]uint32, int(count))
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seen := make(map[uint32]struct{}, len(items))
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for index := range items {
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value := character.Stats[itemStatKeys[index]]
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if value < 0 || value > math.MaxUint32 {
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return nil, fmt.Errorf(
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"%w: slot=%d value=%d",
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ErrPersistedStateInvalid,
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index,
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value,
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)
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}
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items[index] = uint32(value)
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if items[index] == 0 {
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continue
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}
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if _, duplicate := seen[items[index]]; duplicate {
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return nil, fmt.Errorf(
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"%w: %w: item=%d",
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ErrPersistedStateInvalid,
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ErrDuplicateItem,
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items[index],
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)
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}
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seen[items[index]] = struct{}{}
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}
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return append([]uint32(nil), items...), nil
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}
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func cloneValidatedItems(items []uint32) ([]uint32, error) {
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if len(items) > MaximumItems {
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return nil, fmt.Errorf("%w: count=%d", ErrTooManyItems, len(items))
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}
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cloned := append([]uint32(nil), items...)
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seen := make(map[uint32]struct{}, len(cloned))
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for _, itemID := range cloned {
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if itemID == 0 {
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continue
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}
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if _, duplicate := seen[itemID]; duplicate {
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return nil, fmt.Errorf("%w: item=%d", ErrDuplicateItem, itemID)
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}
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seen[itemID] = struct{}{}
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}
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return cloned, nil
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}
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func hasCanonicalStats(stats map[string]int64, items []uint32) bool {
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if stats == nil {
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return false
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}
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count, found := stats[CountStat]
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if !found || count != int64(len(items)) {
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return false
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}
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for index, key := range itemStatKeys {
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value, found := stats[key]
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if !found {
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return false
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}
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var want uint32
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if index < len(items) {
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want = items[index]
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}
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if value != int64(want) {
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return false
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}
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}
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return true
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}
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func freezeResult(result Result) Result {
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result.Character = dnfrepo.CloneCharacter(result.Character)
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result.Items = append([]uint32(nil), result.Items...)
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return result
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}
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