服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
73 lines
2.5 KiB
Go
73 lines
2.5 KiB
Go
// 本文件负责修理费用的 86JP 领域公式(EquipmentRepairPriceProvider)。
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// PVF 证据由 dnfbridge resolver 提供,这里只做确定性计算。
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package equip
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import (
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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)
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// repairAllEligibleTypes is the 86JP repair-all type filter: only these PVF
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// [equipment type] categories are touched by a repair-all request; charms,
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// avatars (except aurora), titles, pet gear and medals are skipped.
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var repairAllEligibleTypes = map[string]bool{
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"[weapon]": true,
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"[coat]": true,
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"[pants]": true,
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"[hat]": true,
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"[shoulder]": true,
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"[waist]": true,
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"[shoes]": true,
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"[amulet]": true,
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"[wrist]": true,
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"[ring]": true,
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"[support]": true,
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"[aurora avatar]": true,
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"[magic stone]": true,
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}
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// RepairAllEligible reports whether one PVF equipment type participates in a
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// repair-all scan (86JP ItemMetadataResolver.IsRepairAllEligible).
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func RepairAllEligible(equipmentType string) bool {
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return repairAllEligibleTypes[equipmentType]
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}
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// CalcRepairCost mirrors 86JP EquipmentRepairPriceProvider.CalcRepairCost,
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// including its C# evaluation order: the (repairPrice*(grade+5))/10 factor is
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// computed with integer arithmetic before the float rate chain, and every
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// rate multiply is float32 like the C# float math. The final cost truncates
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// to int64. Zero lost durability, non-positive repair price or max durability
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// yields zero cost.
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func CalcRepairCost(evidence alignedcmd.RepairCostEvidence, currentDurability int64, upgradeLevel int, quickRepair bool) int64 {
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if evidence.MaxDurability <= 0 || evidence.RepairPrice <= 0 || currentDurability >= evidence.MaxDurability || currentDurability < 0 {
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return 0
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}
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lost := evidence.MaxDurability - currentDurability
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scaledPrice := evidence.RepairPrice * (evidence.Grade + 5) / 10
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base := float32(scaledPrice) * float32(evidence.RepairCostRate) / float32(evidence.MaxDurability) * float32(lost)
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cost := base * float32(upgradeRepairRate(evidence.UpgradeRates, upgradeLevel))
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if quickRepair {
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cost *= float32(evidence.QuickRepairRate)
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}
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if cost <= 0 {
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return 0
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}
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return int64(cost)
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}
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func upgradeRepairRate(rates []float64, upgradeLevel int) float32 {
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if len(rates) == 0 {
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return 1
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}
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if upgradeLevel < 0 {
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upgradeLevel = 0
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}
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if upgradeLevel > len(rates)-1 {
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upgradeLevel = len(rates) - 1
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}
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rate := rates[upgradeLevel]
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if rate <= 0 {
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return 1
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}
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return float32(rate)
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}
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