Files
90CNServer/server/internal/modules/dnf/itemgrade/owner_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

101 lines
2.8 KiB
Go

package itemgrade
import (
"context"
"errors"
"testing"
"longheng.io/server/internal/modules/dnf/itemquality"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
type catalogStub map[uint32]ItemDefinition
func (c catalogStub) ResolveItem(itemID uint32) (ItemDefinition, error) {
definition, ok := c[itemID]
if !ok {
return ItemDefinition{}, errors.New("missing item")
}
return definition, nil
}
func TestOwnerAdjustPersistsSeedAndConsumesMaterial(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1},
"0:75": {ItemID: 2001, Count: 2},
},
}); err != nil {
t.Fatalf("save inventory: %v", err)
}
owner, err := NewOwner(repos, nil, func() (uint32, error) { return 123456, nil })
if err != nil {
t.Fatalf("NewOwner: %v", err)
}
result, err := owner.Adjust(ctx, Command{
SelectedCharacterID: 19,
TargetSlot: 42,
TargetItemID: 1001,
MaterialSlot: 75,
})
if err != nil {
t.Fatalf("Adjust: %v", err)
}
if result.NewSeed != 123456 || result.GoldKaleido ||
result.MaterialRemaining != 1 || result.MaterialRemoved {
t.Fatalf("result = %+v", result)
}
inventory, _, err := repos.Inventory.Load(ctx, "19")
if err != nil {
t.Fatalf("load inventory: %v", err)
}
if inventory.Slots["0:42"].Extra["quality_seed"] != "123456" ||
inventory.Slots["0:42"].Extra["item_kind"] != "equipment" ||
inventory.Slots["0:75"].Count != 1 {
t.Fatalf("inventory = %+v", inventory.Slots)
}
}
func TestOwnerAdjustGoldKaleidoUsesTopSeed(t *testing.T) {
ctx := context.Background()
repos := dnfrepomemory.NewMemoryGroup()
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:42": {ItemID: 1001, Count: 1},
"0:75": {ItemID: 2001, Count: 1},
},
}); err != nil {
t.Fatalf("save inventory: %v", err)
}
owner, err := NewOwner(repos, catalogStub{
2001: {StackableType: "`gold kaleido`"},
}, func() (uint32, error) {
t.Fatal("random seed generator called for gold kaleido")
return 0, nil
})
if err != nil {
t.Fatalf("NewOwner: %v", err)
}
result, err := owner.Adjust(ctx, Command{
SelectedCharacterID: 19,
TargetSlot: 42,
TargetItemID: 1001,
MaterialSlot: 75,
})
if err != nil {
t.Fatalf("Adjust: %v", err)
}
if !result.GoldKaleido || result.NewSeed != itemquality.TopSeed ||
!result.MaterialRemoved {
t.Fatalf("result = %+v", result)
}
if result.TargetStack.Extra["item_kind"] != "equipment" {
t.Fatalf("gold target extra=%v", result.TargetStack.Extra)
}
}