服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
70 lines
1.5 KiB
Go
70 lines
1.5 KiB
Go
package db
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import (
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"context"
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"errors"
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"sort"
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"strings"
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)
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// BatchLoader 支持按主键批量加载记录。
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type BatchLoader[T any] interface {
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LoadBatch(context.Context, []string) (map[string]T, error)
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}
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// LoadBatch 批量加载记录;底层不支持批量时逐条加载。
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func LoadBatch[T any](ctx context.Context, store Store[T], keys []string, normalizeKey func(string) string) (map[string]T, error) {
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if store == nil {
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return nil, errors.New("store is nil")
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}
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ctx = contextOrBackground(ctx)
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keys = normalizeBatchKeys(keys, normalizeKey)
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if len(keys) == 0 {
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return map[string]T{}, ctx.Err()
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}
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if loader, ok := store.(BatchLoader[T]); ok {
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return loader.LoadBatch(ctx, keys)
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}
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out := make(map[string]T, len(keys))
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for _, key := range keys {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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record, ok, err := store.Load(ctx, key)
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if err != nil {
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return nil, err
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}
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if ok {
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out[key] = record
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}
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}
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return out, nil
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}
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func normalizeBatchKeys(keys []string, normalizeKey func(string) string) []string {
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if len(keys) == 0 {
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return nil
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}
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seen := make(map[string]struct{}, len(keys))
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for _, key := range keys {
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key = normalizeLookupKey(key, normalizeKey)
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if key == "" {
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continue
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}
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seen[key] = struct{}{}
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}
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out := make([]string, 0, len(seen))
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for key := range seen {
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out = append(out, key)
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}
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sort.Strings(out)
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return out
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}
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func normalizeLookupKey(key string, normalizeKey func(string) string) string {
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if normalizeKey != nil {
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key = normalizeKey(key)
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}
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return strings.TrimSpace(key)
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}
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