服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
42 lines
1.4 KiB
Go
42 lines
1.4 KiB
Go
package dnfbridge
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import (
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"context"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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)
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const currentDungeonAdventureGroupDefaultClearBonusPercent = 10
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// currentDungeonAdventureGroupClearBonusExp applies the current client/PVF
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// clear-result benefit only to non-capped characters. The active PVF leaves
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// charactermanage.etc [exp bonus] empty, while the adventure grow benefit is
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// a fixed 10%; keep an explicit fallback only after management level 1.
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func (s *Service) currentDungeonAdventureGroupClearBonusExp(
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ctx context.Context,
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session *gameSession,
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runtime *runtimeDungeonState,
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base uint32,
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) (bonus uint32, manageLevel int, percent int64) {
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if s == nil || session == nil || runtime == nil || base == 0 ||
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runtime.Character.Level <= 0 || runtime.Character.Level >= currentAdventureCharacterLevelCap {
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return 0, 0, 0
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}
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summary, err := s.currentAccountAdventureGroupSummary(ctx, runtime.Character, true, session)
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if err != nil || summary.ManageLevel < 1 {
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return 0, summary.ManageLevel, 0
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}
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percent = currentDungeonAdventureGroupClearBonusPercent(summary)
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return currentPercentageBonusUint32(base, percent), summary.ManageLevel, percent
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}
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func currentDungeonAdventureGroupClearBonusPercent(summary adventuregroup.Summary) int64 {
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if summary.ManageLevel < 1 {
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return 0
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}
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if summary.ExpBonusPercent > 0 {
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return int64(summary.ExpBonusPercent)
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}
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return currentDungeonAdventureGroupDefaultClearBonusPercent
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}
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