服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
219 lines
8.6 KiB
Go
219 lines
8.6 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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var (
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errDungeonRidableObjectCoordinate = errors.New("dnf dungeon ridable-object room coordinate exceeds current EXE range")
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errDungeonRidableObjectDefinition = errors.New("dnf dungeon ridable-object definition is invalid")
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errDungeonRidableObjectKeyRange = errors.New("dnf dungeon ridable-object key exceeds current EXE range")
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errDungeonRidableObjectPosition = errors.New("dnf dungeon ridable-object map position exceeds current EXE range")
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)
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const (
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// Current NoPack resolves op29 association rows through
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// sub_235E570(category,index). Category 1 is the map passive-object table.
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currentDungeonRidablePassiveObjectCategory uint32 = 1
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// Balgur Jump is the clickable mount used by the desert Time Rift room
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// (map 80275) and the ordinary Gust Zone counterpart (map 33746).
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currentDungeonBalgurJumpObjectID int64 = 74266
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)
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type currentDungeonRidableObject struct {
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Room worldmap.RoomCoordinate
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MapID int64
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ObjectCategory uint32
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ObjectIndex uint32
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RuntimeObjectKey uint32
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LastOperation byte
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OperationCount uint64
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}
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type currentDungeonRidableObjectOwner struct {
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byObjectKey map[uint32]currentDungeonRidableObject
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}
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type currentDungeonRidableObjectRequest struct {
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Operation byte
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RuntimeObjectKey uint32
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RoomX byte
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RoomY byte
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}
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// planCurrentDungeonStaticRidableObjects freezes every proven static rider in
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// the selected layout before the first op29 is sent. The client does NOT filter
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// the association table by room, so each row is emitted with the room that owns
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// it (RoomX/RoomY) and with the object's own `[passive object]` position as the
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// wire pair; the senders scope the table with currentDungeonRidableGroupsForRoom.
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// Later first visits and cached revisits reuse exactly the same key.
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func planCurrentDungeonStaticRidableObjects(
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rooms []worldmap.DungeonRoom,
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firstObjectKey uint32,
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) (*currentDungeonRidableObjectOwner, []currentDungeonStartMapRidableEntry, uint32, error) {
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entries := make([]currentDungeonStartMapRidableEntry, 0)
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owner := ¤tDungeonRidableObjectOwner{byObjectKey: make(map[uint32]currentDungeonRidableObject)}
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nextObjectKey := firstObjectKey
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for _, room := range rooms {
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if room.Map == nil {
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continue
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}
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seenBalgur := false
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for _, object := range room.Map.Map.PassiveObjects {
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if object.ObjectID != currentDungeonBalgurJumpObjectID {
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continue
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}
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if seenBalgur {
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return nil, nil, firstObjectKey, fmt.Errorf(
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"%w: room=%s map=%d object=%d duplicate",
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errDungeonRidableObjectDefinition, room.Coordinate, room.Map.Map.ID, object.ObjectID,
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)
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}
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seenBalgur = true
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if room.Coordinate.X < 0 || room.Coordinate.X > math.MaxUint8 ||
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room.Coordinate.Y < 0 || room.Coordinate.Y > math.MaxUint8 {
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return nil, nil, firstObjectKey, fmt.Errorf(
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"%w: room=%s map=%d", errDungeonRidableObjectCoordinate, room.Coordinate, room.Map.Map.ID,
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)
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}
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if object.ObjectID <= 0 || object.ObjectID > math.MaxUint32 {
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return nil, nil, firstObjectKey, fmt.Errorf(
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"%w: room=%s map=%d object=%d",
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errDungeonRidableObjectDefinition, room.Coordinate, room.Map.Map.ID, object.ObjectID,
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)
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}
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if nextObjectKey == 0 || nextObjectKey > math.MaxUint16 {
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return nil, nil, firstObjectKey, fmt.Errorf(
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"%w: room=%s map=%d object_key=%d",
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errDungeonRidableObjectKeyRange, room.Coordinate, room.Map.Map.ID, nextObjectKey,
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)
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}
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// The wire row carries the map position, so an unusable `[passive
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// object]` position must fail the plan rather than materialize the
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// rider at the origin of whatever room is loading.
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if object.X < math.MinInt32 || object.X > math.MaxInt32 ||
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object.Y < math.MinInt32 || object.Y > math.MaxInt32 {
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return nil, nil, firstObjectKey, fmt.Errorf(
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"%w: room=%s map=%d object=%d pos=(%d,%d)",
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errDungeonRidableObjectPosition, room.Coordinate, room.Map.Map.ID, object.ObjectID, object.X, object.Y,
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)
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}
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rider := currentDungeonRidableObject{
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Room: room.Coordinate, MapID: room.Map.Map.ID,
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ObjectCategory: currentDungeonRidablePassiveObjectCategory,
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ObjectIndex: uint32(object.ObjectID), RuntimeObjectKey: nextObjectKey,
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}
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owner.byObjectKey[nextObjectKey] = rider
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// Balgur is a passive object, so it takes the passive spawn mode in the
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// fifth row value -- the client's only branch on this row
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// (switch(row[4]) { case 0, case 1, default: drop }). Before this it
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// carried the runtime object key there and the row was discarded.
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entries = append(entries, currentDungeonStartMapRidableEntry{
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RoomX: uint32(room.Coordinate.X), RoomY: uint32(room.Coordinate.Y),
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PosX: object.X,
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PosY: object.Y,
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ObjectIndex: rider.ObjectIndex,
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Faction: currentDungeonRidableFaction("neutral"),
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SpawnMode: currentDungeonRandomizedPassiveFamily,
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RuntimeObjectKey: rider.RuntimeObjectKey,
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})
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nextObjectKey++
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}
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}
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if len(entries) == 0 {
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return nil, nil, firstObjectKey, nil
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}
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return owner, entries, nextObjectKey, nil
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}
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func decodeCurrentDungeonRidableObjectRequest(body []byte) (currentDungeonRidableObjectRequest, error) {
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if len(body) != 7 {
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return currentDungeonRidableObjectRequest{}, fmt.Errorf("current EXE op316 body length=%d want=7", len(body))
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}
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request := currentDungeonRidableObjectRequest{
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Operation: body[0],
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RuntimeObjectKey: binary.LittleEndian.Uint32(body[1:5]),
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RoomX: body[5],
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RoomY: body[6],
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}
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if request.Operation < 1 || request.Operation > 3 || request.RuntimeObjectKey == 0 {
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return currentDungeonRidableObjectRequest{}, fmt.Errorf(
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"current EXE op316 operation=%d object_key=%d", request.Operation, request.RuntimeObjectKey,
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)
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}
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return request, nil
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}
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func (owner *currentDungeonRidableObjectOwner) apply(
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request currentDungeonRidableObjectRequest,
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scene worldmap.DungeonRoomScene,
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) (currentDungeonRidableObject, bool) {
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if owner == nil || owner.byObjectKey == nil ||
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int64(request.RoomX) != scene.Coordinate.X || int64(request.RoomY) != scene.Coordinate.Y {
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return currentDungeonRidableObject{}, false
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}
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rider, ok := owner.byObjectKey[request.RuntimeObjectKey]
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if !ok || rider.Room != scene.Coordinate || rider.MapID != scene.Map.Map.ID {
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return currentDungeonRidableObject{}, false
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}
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rider.LastOperation = request.Operation
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rider.OperationCount++
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owner.byObjectKey[request.RuntimeObjectKey] = rider
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return rider, true
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}
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func (s *Service) handleCurrentDungeonRidableObject(session *gameSession, body []byte) error {
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request, err := decodeCurrentDungeonRidableObjectRequest(body)
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if err != nil {
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s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
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"body_len", len(body), "reason", "current_exe_op316_body_malformed", "error", err)
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return nil
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}
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if session == nil {
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return nil
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}
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session.dungeon.mu.Lock()
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defer session.dungeon.mu.Unlock()
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runtime := session.dungeon.runtime
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if runtime == nil || runtime.Session == nil || runtime.RidableObjects == nil ||
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!dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
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s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
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"operation", request.Operation, "object_key", request.RuntimeObjectKey,
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"room_x", request.RoomX, "room_y", request.RoomY,
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"reason", "active_ridable_object_owner_missing")
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return nil
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}
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scene, ok := runtime.Session.Scene()
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if !ok {
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s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
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"operation", request.Operation, "object_key", request.RuntimeObjectKey,
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"reason", "active_dungeon_scene_missing")
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return nil
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}
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rider, accepted := runtime.RidableObjects.apply(request, scene)
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if !accepted {
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s.logGameEvent(session, "game-dungeon-ridable-object-blocked",
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"operation", request.Operation, "object_key", request.RuntimeObjectKey,
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"room_x", request.RoomX, "room_y", request.RoomY,
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"active_room", scene.Coordinate.String(), "map_id", scene.Map.Map.ID,
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"reason", "ridable_object_key_or_room_mismatch")
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return nil
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}
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// The current EXE registers class0/op316 as DoNothing. C2S op316 is a
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// one-way rider-state notification; fabricating an ACK would target the
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// wrong packet namespace.
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s.logGameEvent(session, "game-dungeon-ridable-object-operation-accepted",
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"dungeon_id", runtime.Dungeon.ID, "maze_index", runtime.MazeIndex,
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"room", scene.Coordinate.String(), "map_id", scene.Map.Map.ID,
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"operation", request.Operation, "object_key", request.RuntimeObjectKey,
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"object_category", rider.ObjectCategory, "object_index", rider.ObjectIndex,
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"operation_count", rider.OperationCount,
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"response", "none_current_exe_class0_op316_do_nothing")
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return nil
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}
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