Files
90CNServer/server/internal/services/dnfbridge/epic_book.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

405 lines
15 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"math"
"sort"
"strconv"
"strings"
"time"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
dnfepicbook "longheng.io/server/internal/modules/dnf/epicbook"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
// Current 90CN NoPack.exe registers the Epic Book balance handler on wire
// 1149. The enum label at this value is stale and must not select the wire.
currentEpicBookInfoWireOpcode uint16 = 1149
currentEpicBookMakeItemSize = 4
currentEpicBookErrorInventory byte = 4
currentEpicBookErrorCondition byte = 22
)
var (
errCurrentEpicBookUnavailable = errors.New("dnf epic book is unavailable")
errCurrentEpicBookRequestInvalid = errors.New("dnf epic book request is invalid")
errCurrentEpicBookCondition = errors.New("dnf epic book crafting condition is not met")
errCurrentEpicBookBalanceOverflow = errors.New("dnf epic book balance overflow")
errCurrentEpicBookInventoryUnavailable = errors.New("dnf epic book inventory is unavailable")
)
type currentEpicBookBalanceRow struct {
FragmentID uint32
Balance uint32
}
type currentEpicBookCraftResult struct {
FragmentID uint32
FragmentBalance uint32
ItemUpdates []currentItemListEntry
}
func buildCurrentEpicBookInfoBody(mode byte, rows []currentEpicBookBalanceRow) ([]byte, error) {
if mode > 1 {
return nil, fmt.Errorf("%w: sync mode=%d", errCurrentEpicBookRequestInvalid, mode)
}
normalized := make(map[uint32]uint32, len(rows))
for _, row := range rows {
if row.FragmentID == 0 {
return nil, fmt.Errorf("%w: fragment id is zero", errCurrentEpicBookRequestInvalid)
}
normalized[row.FragmentID] = row.Balance
}
ids := make([]uint32, 0, len(normalized))
for fragmentID := range normalized {
ids = append(ids, fragmentID)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
if uint64(len(ids)) > uint64(math.MaxUint32) {
return nil, errCurrentEpicBookBalanceOverflow
}
var writer packetWriter
writer.writeByte(mode)
writer.writeUint32(uint32(len(ids)))
for _, fragmentID := range ids {
writer.writeUint32(fragmentID)
writer.writeUint32(normalized[fragmentID])
}
return writer.bytes(), nil
}
func decodeCurrentEpicBookMakeItemRequest(body []byte) (uint32, error) {
if len(body) != currentEpicBookMakeItemSize {
return 0, fmt.Errorf("%w: body_len=%d", errCurrentEpicBookRequestInvalid, len(body))
}
equipmentID := binary.LittleEndian.Uint32(body)
if equipmentID == 0 {
return 0, fmt.Errorf("%w: equipment id is zero", errCurrentEpicBookRequestInvalid)
}
return equipmentID, nil
}
func buildCurrentEpicBookMakeItemResult(success bool, errorCode byte) []byte {
if success {
return []byte{1}
}
return []byte{0, errorCode}
}
func (s *Service) currentEpicBookCatalog() (*dnfepicbook.Catalog, error) {
if s == nil {
return nil, errCurrentEpicBookUnavailable
}
s.epicBookMu.Lock()
defer s.epicBookMu.Unlock()
if s.epicBookCatalog != nil || s.epicBookCatalogLoadErr != nil {
return s.epicBookCatalog, s.epicBookCatalogLoadErr
}
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err == nil {
var text string
text, err = archive.ReadText(dnfepicbook.PieceInfoPath)
if err == nil {
s.epicBookCatalog, err = dnfepicbook.Parse(text)
}
}
s.epicBookCatalogLoadErr = err
return s.epicBookCatalog, s.epicBookCatalogLoadErr
}
func (s *Service) currentEpicBookCatalogIfLoaded() (*dnfepicbook.Catalog, bool, error) {
if s == nil {
return nil, false, errCurrentEpicBookUnavailable
}
s.epicBookMu.Lock()
defer s.epicBookMu.Unlock()
if s.epicBookCatalog != nil {
return s.epicBookCatalog, true, nil
}
if s.epicBookCatalogLoadErr != nil {
return nil, true, s.epicBookCatalogLoadErr
}
return nil, false, nil
}
func (s *Service) preloadEpicBookCatalog(ctx context.Context) error {
if s == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
if err := ctx.Err(); err != nil {
return err
}
started := time.Now()
catalog, err := s.currentEpicBookCatalog()
if err != nil {
return fmt.Errorf("preload current epic book catalog: %w", err)
}
s.logPacketEvent("dnf-epic-book-catalog-loaded", "entries", catalog.Len(), "elapsed_ms", time.Since(started).Milliseconds())
return nil
}
func (s *Service) sendCurrentEpicBookSnapshot(session *gameSession, source string) error {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return nil
}
if session.selectedEpicBookBootstrapCharacterID == session.selectedCharacterID {
return nil
}
catalog, loaded, err := s.currentEpicBookCatalogIfLoaded()
if err != nil {
return err
}
if !loaded {
return nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.EpicBook == nil {
return errCurrentEpicBookUnavailable
}
accountID := strings.TrimSpace(s.accountIDForSession(session))
ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
defer cancel()
record, found, err := repositories.EpicBook.Load(ctx, accountID)
if err != nil {
return err
}
rows := make([]currentEpicBookBalanceRow, 0)
if found {
for equipmentID, balance := range record.Balances {
entry, mapped := catalog.EntryByEquipment(equipmentID)
if !mapped || balance == 0 {
continue
}
rows = append(rows, currentEpicBookBalanceRow{FragmentID: entry.FragmentID, Balance: balance})
}
}
body, err := buildCurrentEpicBookInfoBody(0, rows)
if err != nil {
return err
}
if err := s.sendGameUpperRawClass(session, currentEpicBookInfoWireOpcode, body, 0); err != nil {
return err
}
session.selectedEpicBookBootstrapCharacterID = session.selectedCharacterID
s.logGameEvent(session, "game-epic-book-snapshot-sent", "source", source, "account_id", accountID, "entries", len(rows), "wire_opcode", currentEpicBookInfoWireOpcode)
return nil
}
func (s *Service) handleCurrentEpicBookMakeItem(session *gameSession, body []byte) error {
equipmentID, err := decodeCurrentEpicBookMakeItemRequest(body)
if err != nil {
s.logGameEvent(session, "game-epic-book-make-item-blocked", "body_len", len(body), "reason", "current_exe_op788_request_malformed", "error", err)
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(false, 0), 1)
}
result, err := s.commitCurrentEpicBookMakeItem(context.Background(), session, equipmentID, time.Now().UTC())
if err != nil {
errorCode := currentEpicBookErrorCondition
if errors.Is(err, errDungeonPickupInventoryFull) || errors.Is(err, dnfdungeon.ErrPickupInventoryFull) {
errorCode = currentEpicBookErrorInventory
}
s.logGameEvent(session, "game-epic-book-make-item-rejected", "equipment_id", equipmentID, "error_code", errorCode, "error", err)
return s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(false, errorCode), 1)
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketEpicBookMakeItem), buildCurrentEpicBookMakeItemResult(true, 0), 1); err != nil {
return err
}
if len(result.ItemUpdates) > 0 {
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketWalkoutPartyMember), buildCurrentItemUpdateBody(dnfrepo.MainInventoryListType, result.ItemUpdates), 0); err != nil {
return err
}
}
syncBody, err := buildCurrentEpicBookInfoBody(1, []currentEpicBookBalanceRow{{FragmentID: result.FragmentID, Balance: result.FragmentBalance}})
if err != nil {
return err
}
return s.sendGameUpperRawClass(session, currentEpicBookInfoWireOpcode, syncBody, 0)
}
func (s *Service) commitCurrentEpicBookMakeItem(ctx context.Context, session *gameSession, equipmentID uint32, now time.Time) (currentEpicBookCraftResult, error) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return currentEpicBookCraftResult{}, errCurrentEpicBookUnavailable
}
catalog, err := s.currentEpicBookCatalog()
if err != nil {
return currentEpicBookCraftResult{}, err
}
entry, ok := catalog.EntryByEquipment(equipmentID)
if !ok {
return currentEpicBookCraftResult{}, fmt.Errorf("%w: equipment=%d recipe missing", errCurrentEpicBookCondition, equipmentID)
}
items, err := s.currentPVFItemCatalog()
if err != nil {
return currentEpicBookCraftResult{}, err
}
outputDefinition, err := items.ResolveItem(equipmentID)
if err != nil || outputDefinition.Kind != dungeonDropItemEquipment || outputDefinition.Rarity != 4 {
return currentEpicBookCraftResult{}, fmt.Errorf("%w: equipment=%d is not PVF epic: %v", errCurrentEpicBookCondition, equipmentID, err)
}
for _, material := range entry.Recipe.Materials {
definition, resolveErr := items.ResolveItem(material.ItemID)
if resolveErr != nil || definition.Kind != dungeonDropItemStackable {
return currentEpicBookCraftResult{}, fmt.Errorf("%w: material=%d unresolved: %v", errCurrentEpicBookCondition, material.ItemID, resolveErr)
}
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.EpicBookCraft == nil {
return currentEpicBookCraftResult{}, errCurrentEpicBookUnavailable
}
accountID := strings.TrimSpace(s.accountIDForSession(session))
characterID := strconv.Itoa(int(session.selectedCharacterID))
character, found, err := repositories.Character.Load(ctx, characterID)
if err != nil || !found || strings.TrimSpace(character.AccountID) != accountID {
return currentEpicBookCraftResult{}, fmt.Errorf("%w: character ownership", errCurrentEpicBookCondition)
}
if now.IsZero() {
now = time.Now().UTC()
}
result := currentEpicBookCraftResult{FragmentID: entry.FragmentID}
err = repositories.EpicBookCraft.WithinEpicBookCraft(ctx, accountID, characterID, func(epicBooks dnfrepo.EpicBookRepository, accountInventories dnfrepo.AccountInventoryRepository, inventories dnfrepo.InventoryRepository, _ dnfrepo.EquipmentRepository) error {
book, bookFound, loadErr := epicBooks.Load(ctx, accountID)
if loadErr != nil {
return loadErr
}
if !bookFound {
book = dnfrepo.EpicBookRecord{AccountID: accountID}
}
if book.Balances[equipmentID] < entry.Recipe.FragmentCount {
return fmt.Errorf("%w: fragment equipment=%d have=%d need=%d", errCurrentEpicBookCondition, equipmentID, book.Balances[equipmentID], entry.Recipe.FragmentCount)
}
accountInventory, accountInventoryFound, loadErr := accountInventories.Load(ctx, accountID)
if loadErr != nil {
return loadErr
}
if !accountInventoryFound {
return errCurrentEpicBookInventoryUnavailable
}
accountInventory = dnfrepo.CloneAccountInventory(accountInventory)
inventory, inventoryFound, loadErr := inventories.Load(ctx, characterID)
if loadErr != nil {
return loadErr
}
if !inventoryFound {
return errCurrentEpicBookInventoryUnavailable
}
inventory = dnfrepo.CloneInventory(inventory)
updates, consumeErr := consumeCurrentEpicBookMaterials(&accountInventory, entry.Recipe.Materials)
if consumeErr != nil {
return consumeErr
}
// 史诗图鉴合成的产物同样不能落进未解锁的背包扩展行。
outputDefinition = limitCurrentMainInventoryDefinitionSlots(
outputDefinition,
s.currentInventoryPlacementMainSlotCount(ctx, &inventory, characterID),
)
slot, stack, placeErr := dnfdungeon.PlacePickupItem(&inventory, currentDungeonPickupPlacement(outputDefinition, 1))
if placeErr != nil {
return mapCurrentDungeonPickupOwnerError(placeErr)
}
outputUpdate := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, int16(slot), stack)
stack.RawEntry = append([]byte(nil), outputUpdate.data[:]...)
inventory.Slots[currentDungeonPickupMainSlotKey(int16(slot))] = stack
updates = append(updates, outputUpdate)
book = dnfrepo.CloneEpicBook(book)
book.Balances[equipmentID] -= entry.Recipe.FragmentCount
result.FragmentBalance = book.Balances[equipmentID]
book.UpdatedAt = now
accountInventory.UpdatedAt = now
inventory.UpdatedAt = now
if err := epicBooks.Save(ctx, book); err != nil {
return err
}
if err := accountInventories.Save(ctx, accountInventory); err != nil {
return err
}
if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
result.ItemUpdates = append([]currentItemListEntry(nil), updates...)
return nil
})
if err != nil {
return currentEpicBookCraftResult{}, err
}
return result, nil
}
func consumeCurrentEpicBookMaterials(inventory *dnfrepo.AccountInventoryRecord, materials []dnfepicbook.Material) ([]currentItemListEntry, error) {
if inventory == nil {
return nil, errCurrentEpicBookInventoryUnavailable
}
required := make(map[uint32]uint64, len(materials))
for _, material := range materials {
if material.ItemID == 0 || material.Count == 0 || required[material.ItemID] > math.MaxUint64-uint64(material.Count) {
return nil, errCurrentEpicBookCondition
}
required[material.ItemID] += uint64(material.Count)
}
type candidate struct {
key string
slot int16
stack dnfrepo.ItemStack
}
candidates := make(map[uint32][]candidate, len(required))
available := make(map[uint32]uint64, len(required))
for key, stack := range inventory.Slots {
listType, slot, ok := parseSceneInventorySlotKey(key)
if !ok || !dnfrepo.IsAccountSharedInventorySlot(listType, slot) || stack.Count <= 0 || currentNPCShopItemLocked(stack) || stack.ItemID <= 0 || stack.ItemID > math.MaxUint32 {
continue
}
itemID := uint32(stack.ItemID)
if _, needed := required[itemID]; !needed {
continue
}
available[itemID] += uint64(stack.Count)
candidates[itemID] = append(candidates[itemID], candidate{key: key, slot: slot, stack: stack})
}
for itemID, count := range required {
if available[itemID] < count {
return nil, fmt.Errorf("%w: material=%d have=%d need=%d", errCurrentEpicBookCondition, itemID, available[itemID], count)
}
}
itemIDs := make([]uint32, 0, len(required))
for itemID := range required {
itemIDs = append(itemIDs, itemID)
}
sort.Slice(itemIDs, func(i, j int) bool { return itemIDs[i] < itemIDs[j] })
updates := make([]currentItemListEntry, 0)
for _, itemID := range itemIDs {
sort.Slice(candidates[itemID], func(i, j int) bool { return candidates[itemID][i].slot < candidates[itemID][j].slot })
remaining := required[itemID]
for _, candidate := range candidates[itemID] {
stack := inventory.Slots[candidate.key]
consumed := min(remaining, uint64(stack.Count))
stack.Count -= int64(consumed)
remaining -= consumed
if stack.Count == 0 {
delete(inventory.Slots, candidate.key)
var empty currentItemListEntry
empty.patchCore(candidate.slot, 0, 0)
updates = append(updates, empty)
} else {
update := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, candidate.slot, stack)
stack.RawEntry = append([]byte(nil), update.data[:]...)
inventory.Slots[candidate.key] = stack
updates = append(updates, update)
}
if remaining == 0 {
break
}
}
}
return updates, nil
}