Files
90CNServer/server/internal/services/dnfbridge/first_map_cutscene.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"fmt"
"os"
"path/filepath"
"strings"
"time"
)
// 新建角色「第一次进入地图」时播放一次性告示片。
//
// 触发点:服务端把 start-map(op29)包发给客户端、客户端正式进入房间的那一刻
// (dungeon_navigation_runtime.go 里 StartMap 发送成功之后)。
//
// 机制:客户端补丁的「内置播放器」读取 Client\90CN_play_cutscene.txt,
// 内容为影片相对路径时自绘播放(不依赖游戏自带播放器)。
// 这里写入该文件,并按角色落标记,保证每个角色只播一次。
//
// 可选配置(放在客户端目录,缺省则用默认值):
// 90CN_first_map_movie.txt 一行影片相对路径,默认 Video/movie/demo_mjpeg.avi
const (
firstMapMovieFileName = "90CN_first_map_movie.txt"
defaultFirstMapMoviePath = "Video/movie/demo_mjpeg.avi"
firstMapTriggerDelay = 1500 * time.Millisecond
)
// cutsceneStateDir 返回保存「已播过」标记的目录(服务端工作目录下的 cutscene_state)。
func cutsceneStateDir() (string, error) {
working, err := os.Getwd()
if err != nil {
return "", err
}
dir := filepath.Join(working, "cutscene_state")
if err := os.MkdirAll(dir, 0o755); err != nil {
return "", err
}
return dir, nil
}
// clientConfigFile 读取客户端目录下的单行配置;没有则返回空串。
func clientConfigFile(name string) string {
candidates := []string{}
if dir := strings.TrimSpace(os.Getenv("DNF90_CLIENT_DIR")); dir != "" {
candidates = append(candidates, filepath.Join(dir, name))
}
if triggerPath, err := resolveClientCutsceneTriggerPath(); err == nil {
candidates = append(candidates, filepath.Join(filepath.Dir(triggerPath), name))
}
for _, candidate := range candidates {
raw, readErr := os.ReadFile(candidate)
if readErr != nil {
continue
}
if text := strings.TrimSpace(string(raw)); text != "" {
return text
}
}
return ""
}
// resolveFirstMapMovie 返回要播放的影片相对路径。
func resolveFirstMapMovie() string {
if text := clientConfigFile(firstMapMovieFileName); text != "" {
return text
}
return defaultFirstMapMoviePath
}
// triggerClientCutscenePath 写触发文件,内容为影片相对路径(补丁内置播放器接管)。
func triggerClientCutscenePath(relative string) error {
if strings.TrimSpace(relative) == "" {
return fmt.Errorf("empty movie path")
}
path, err := resolveClientCutsceneTriggerPath()
if err != nil {
return err
}
return os.WriteFile(path, []byte(strings.TrimSpace(relative)+"\n"), 0o644)
}
// maybePlayFirstMapCutscene 在角色进入地图成功后调用:
// 该角色第一次进入地图时安排一次告示片播放。
func (s *Service) maybePlayFirstMapCutscene(session *gameSession) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return
}
characterID := session.selectedCharacterID
stateDir, err := cutsceneStateDir()
if err != nil {
return
}
marker := filepath.Join(stateDir, fmt.Sprintf("first_map_%d.done", characterID))
if _, statErr := os.Stat(marker); statErr == nil {
return // 这个角色已经播过
}
if writeErr := os.WriteFile(marker, []byte(time.Now().Format(time.RFC3339)+"\n"), 0o644); writeErr != nil {
return
}
movie := resolveFirstMapMovie()
s.logGameEvent(session, "game-first-map-cutscene-armed",
"char_id", characterID, "movie", movie)
go func(character uint16, path string) {
time.Sleep(firstMapTriggerDelay)
if triggerErr := triggerClientCutscenePath(path); triggerErr != nil {
s.logGameEvent(session, "game-first-map-cutscene-trigger-failed",
"char_id", character, "error", triggerErr)
return
}
s.logGameEvent(session, "game-first-map-cutscene-triggered",
"char_id", character, "movie", path)
}(characterID, movie)
}