服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
250 lines
9.0 KiB
Go
250 lines
9.0 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"errors"
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"fmt"
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"math"
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"regexp"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentAvatarEmblemAttachOpcode uint16 = uint16(dnfenum.CmdPacketUseEmblem)
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currentAvatarSocketOpenOpcode uint16 = uint16(dnfenum.CmdPacketAddAvatarSocket)
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// Current NoPack sends ordinary-equipment emblem attachment on class1/op913
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// with target slot/template followed by the selected emblem rows.
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currentEquipmentEmblemAttachOpcode uint16 = uint16(dnfenum.CmdPacketUseEmblemForEquipment)
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// Current NoPack sub_156ED20 writes class1/op796 with zero business bytes.
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// It is a no-state control/ack path; it is not a closed equipment-emblem
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// mutation request.
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currentNoBody796Opcode uint16 = 0x031C
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// Current NoPack C2S writer sub_2112D50 sends the equipment socket opener
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// on class1/op914 (CmdPacketAddEquipmentSocket), not the old op797 route.
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currentEquipmentSocketOpenOpcode uint16 = uint16(dnfenum.CmdPacketAddEquipmentSocket)
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currentSocketListMain byte = dnfrepo.MainInventoryListType
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currentSocketListAvatar byte = 1
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currentSocketListEquipment byte = 3
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// Current NoPack sub_225CD00 extracts the ordinary-equipment emblem vector
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// from raw+0x3C: one count byte followed by two contiguous u32 emblem IDs.
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// sub_22D2280 then installs every nonzero entry in the equipment wrapper.
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currentEquipmentVectorOffset = 0x3C
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// An earlier server projection incorrectly treated the unrelated
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// sub_21792A0 record vector at raw+0x27..+0x37 as emblem state. Keep this
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// offset only for the exact, bounded migration of rows written by that
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// interim build.
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currentLegacyWrongEquipmentVectorOffset = 0x27
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currentEquipmentLegacyEmblemDataOffset = 0x2F
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currentEquipmentEmblemDataBytes = 9
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currentEquipmentTailDataBytes = 37
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currentAvatarSocketBytes = 30
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currentAvatarSocketCount = 5
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currentAvatarSocketStride = 6
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currentEquipmentSocketOpenToolPVFPath = "stackable/emblem/chn_makesocket.stk"
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)
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var currentEquipmentEmblemDataExtraKeys = []string{
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"equipment_emblem_data",
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"equipment_socket_data",
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"current_equipment_emblem_data",
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"current_equipment_socket_data",
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}
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var currentEquipmentTailDataExtraKeys = []string{"tail_data_2f", "tailData2F", "tail2f", "raw_data_2f"}
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var (
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errCurrentSocketSelectedCharacterMissing = errors.New("current socket selected character is missing")
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errCurrentSocketRepositoryMissing = errors.New("current socket repository is missing")
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errCurrentSocketTransactionMissing = errors.New("current socket item transaction is missing")
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errCurrentSocketInventoryMissing = errors.New("current socket inventory is missing")
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errCurrentSocketTargetMissing = errors.New("current socket target item is missing")
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errCurrentSocketTargetKindMismatch = errors.New("current socket target item kind does not match socket operation")
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errCurrentSocketMaterialMissing = errors.New("current socket material item is missing")
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errCurrentSocketMaterialInvalid = errors.New("current socket material is not an equipment socket opener")
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errCurrentSocketTargetAlreadyOpen = errors.New("current socket target already has open sockets")
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errCurrentSocketTargetAmbiguous = errors.New("current socket target item is ambiguous")
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errCurrentSocketNoOpenSockets = errors.New("current socket target has no open sockets")
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errCurrentSocketIndexInvalid = errors.New("current socket index is invalid")
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errCurrentSocketEmblemMissing = errors.New("current socket emblem item is missing")
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errCurrentSocketPVFInvalid = errors.New("current socket PVF metadata is unavailable")
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errCurrentSocketTypeMismatch = errors.New("current socket type mismatch")
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currentAvatarSocketRE = regexp.MustCompile(`(?i)\[\s*([ABCDSM])\s+socket\s*\]`)
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)
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type currentSocketOpenRequest struct {
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TargetSlot int16
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TargetItemID int64
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MaterialSlot int16
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}
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type currentEmblemAttachRequest struct {
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TargetSlot int16
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TargetItemID int64
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Emblems []currentEmblemApplyRequest
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}
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type currentEmblemApplyRequest struct {
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EmblemSlot int16
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EmblemItemID int64
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SocketIndex byte
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}
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type currentSocketChangedSlot struct {
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ListType byte
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Slot int16
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}
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type currentSocketMutationResult struct {
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Target currentSocketChangedSlot
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TargetEquipped bool
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Consumed []currentSocketChangedSlot
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}
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func decodeCurrentSocketOpenRequest(body []byte) (currentSocketOpenRequest, error) {
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if len(body) < 8 {
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return currentSocketOpenRequest{}, fmt.Errorf("socket-open body too short: %d", len(body))
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}
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return currentSocketOpenRequest{
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TargetSlot: int16(binary.LittleEndian.Uint16(body[0:2])),
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TargetItemID: int64(binary.LittleEndian.Uint32(body[2:6])),
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MaterialSlot: int16(binary.LittleEndian.Uint16(body[6:8])),
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}, nil
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}
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func decodeCurrentEmblemAttachRequest(body []byte) (currentEmblemAttachRequest, error) {
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return decodeCurrentEmblemAttachRequestAt(body, 0)
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}
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func decodeCurrentAvatarEmblemAttachRequest(body []byte) (currentEmblemAttachRequest, error) {
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if len(body) >= 8 && body[0] == currentSocketListAvatar {
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return decodeCurrentEmblemAttachRequestAt(body, 1)
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}
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return decodeCurrentEmblemAttachRequest(body)
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}
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func decodeCurrentEmblemAttachRequestAt(body []byte, offset int) (currentEmblemAttachRequest, error) {
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if offset < 0 || len(body) < offset+7 {
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return currentEmblemAttachRequest{}, fmt.Errorf("emblem body too short: len=%d offset=%d", len(body), offset)
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}
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count := int(body[offset+6])
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end := offset + 7 + count*7
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if len(body) < end {
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return currentEmblemAttachRequest{}, fmt.Errorf("emblem body incomplete: len=%d want=%d count=%d", len(body), end, count)
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}
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request := currentEmblemAttachRequest{
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TargetSlot: int16(binary.LittleEndian.Uint16(body[offset : offset+2])),
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TargetItemID: int64(binary.LittleEndian.Uint32(body[offset+2 : offset+6])),
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Emblems: make([]currentEmblemApplyRequest, 0, count),
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}
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pos := offset + 7
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for index := 0; index < count; index++ {
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request.Emblems = append(request.Emblems, currentEmblemApplyRequest{
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EmblemSlot: int16(binary.LittleEndian.Uint16(body[pos : pos+2])),
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EmblemItemID: int64(binary.LittleEndian.Uint32(body[pos+2 : pos+6])),
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SocketIndex: body[pos+6],
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})
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pos += 7
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}
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return request, nil
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}
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func stripLegacySocketOpenTransportTrailer(body []byte) []byte {
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return stripLegacyTransportTrailer(body, 8)
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}
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func stripLegacyNoBody796TransportTrailer(body []byte) []byte {
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if len(body) == 0 || len(body) == 4 {
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return nil
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}
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return body
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}
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func stripLegacyEmblemAttachTransportTrailer(body []byte) []byte {
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if semantic, ok := currentEmblemAttachSemanticLength(body, 0); ok {
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return stripLegacyTransportTrailer(body, semantic)
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}
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if len(body) >= 1 && body[0] == currentSocketListAvatar {
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if semantic, ok := currentEmblemAttachSemanticLength(body, 1); ok {
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return stripLegacyTransportTrailer(body, semantic)
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}
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}
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return body
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}
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func currentEmblemAttachSemanticLength(body []byte, offset int) (int, bool) {
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if offset < 0 || len(body) < offset+7 {
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return 0, false
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}
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count := int(body[offset+6])
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semantic := offset + 7 + count*7
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if len(body) == semantic || len(body) == semantic+4 {
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return semantic, true
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}
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return 0, false
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}
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func buildCurrentSocketOpenAckBody(request currentSocketOpenRequest) []byte {
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var writer packetWriter
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writer.writeUint16(uint16(request.TargetSlot))
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writer.writeUint32(uint32(request.TargetItemID))
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writer.writeUint16(uint16(request.MaterialSlot))
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return writer.bytes()
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}
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func buildCurrentEquipmentSocketOpenAckBody(request currentSocketOpenRequest) []byte {
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var writer packetWriter
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writer.writeUint16(uint16(request.TargetSlot))
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writer.writeUint16(uint16(request.MaterialSlot))
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return writer.bytes()
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}
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// Current NoPack sub_1D24BD0 consumes no op796 business bytes after the shared
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// success envelope.
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func buildCurrentNoBody796AckBody() []byte {
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return nil
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}
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// Current NoPack op913 success handler sub_1D20750 reads one u8 row count,
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// followed by [u16 emblem slot][u32 emblem template] for every consumed row.
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func buildCurrentEquipmentEmblemAttachAckBody(request currentEmblemAttachRequest) []byte {
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var writer packetWriter
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count := len(request.Emblems)
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if count > math.MaxUint8 {
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count = math.MaxUint8
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}
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writer.writeByte(byte(count))
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for _, emblem := range request.Emblems[:count] {
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writer.writeUint16(uint16(emblem.EmblemSlot))
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writer.writeUint32(uint32(emblem.EmblemItemID))
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}
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return writer.bytes()
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}
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func buildCurrentAvatarEmblemAttachAckBody(request currentEmblemAttachRequest) []byte {
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var writer packetWriter
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writer.writeUint16(uint16(request.TargetSlot))
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writer.writeUint32(uint32(request.TargetItemID))
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if len(request.Emblems) > math.MaxUint8 {
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writer.writeByte(math.MaxUint8)
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} else {
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writer.writeByte(byte(len(request.Emblems)))
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}
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return writer.bytes()
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}
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func (s *Service) sendCurrentSocketParseFailure(session *gameSession, opcode uint16) error {
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return s.sendGameUpperRawClass(session, opcode, []byte{0}, dnfproto.DefaultChannelClassification)
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}
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