Files
90CNServer/server/cmd/scratch/pvfrecapclear/main.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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// pvfrecapclear 只清空 etc/storydigest/scene.etc 里的**剧情回顾摘要**段,
// 保留**章节过场影片**段不动。
//
// 判定:段号 < 900 的段是回顾摘要(文字/图片/动画叙述);
// 段号 >= 900 的段承载 Video/movie/*.avi 章节过场。
//
// 做法(安全,不改结构):
// - 回顾摘要段:内容整体替换为池中已有的占位动画 blackBoardScene.ani,
// **段号保留**(digest 的 [scene] 列表引用这些段号);
// - 影片段:原样保留;
// - 不新增任何字符串(占位动画的池引用已存在,段 900 一直在用)。
package main
import (
"encoding/binary"
"flag"
"fmt"
"os"
"path/filepath"
platformpvf "longheng.io/server/internal/platform/pvf"
)
const (
refScene = uint32(0x025138C6) // "[scene]"
refVideo = uint32(0x02513B04) // "[video]"
refEndSce = uint32(0x02513A44) // "[/scene]"
refEmpty = uint32(0x00000B04) // 空串
)
func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
func put32(b []byte, v uint32) { binary.LittleEndian.PutUint32(b, v) }
func tok5(typ byte, ref uint32) []byte {
b := make([]byte, 5)
b[0] = typ
binary.LittleEndian.PutUint32(b[1:], ref)
return b
}
func main() {
input := flag.String("pvf", "", "input PVF")
dir := flag.String("dir", "", "raw patch dir")
dry := flag.Bool("dry-run", false, "只检查")
minRecap := flag.Int("below", 900, "段号小于此值视为回顾摘要")
flag.Parse()
archive, err := platformpvf.Open(*input)
if err != nil {
panic(err)
}
offsets := archive.FindStringMagicOffsets([]string{"etc/StoryDigest/Animation/blackBoardScene.ani"})
off, ok := offsets["etc/StoryDigest/Animation/blackBoardScene.ani"]
if !ok {
panic("池中缺少 blackBoardScene.ani")
}
placeholder := uint32(off)
fmt.Printf("占位动画引用: 0x%08X\n", placeholder)
raw, err := archive.ReadRaw("etc/storydigest/scene.etc")
if err != nil {
panic(err)
}
toks := len(raw) / 5
fmt.Printf("scene.etc 原始 %d 字节 %d 令牌\n", len(raw), toks)
var out []byte
i := 0
cleared, kept := 0, 0
for i < toks {
if raw[i*5] == 3 && u32(raw[i*5+1:i*5+5]) == refScene {
// 段号
numTok := i + 1
num := uint32(0)
if numTok < toks && raw[numTok*5] == 0 {
num = u32(raw[numTok*5+1 : numTok*5+5])
}
// 找到 [/scene]
j := numTok + 1
for j < toks {
if raw[j*5] == 3 && u32(raw[j*5+1:j*5+5]) == refEndSce {
break
}
j++
}
// 重建该段
out = append(out, tok5(3, refScene)...)
out = append(out, tok5(0, num)...)
out = append(out, tok5(6, refEmpty)...)
if int(num) < *minRecap {
// 回顾摘要 → 清空为占位动画
out = append(out, tok5(3, refVideo)...)
out = append(out, tok5(6, placeholder)...)
cleared++
} else {
// 影片段 → 原样保留主体
out = append(out, raw[(numTok+1)*5:j*5]...)
kept++
}
if j < toks {
out = append(out, tok5(3, refEndSce)...)
i = j + 1
} else {
i = toks
}
continue
}
out = append(out, raw[i*5:i*5+5]...)
i++
}
fmt.Printf("回顾摘要段清空 %d 个,影片段保留 %d 个,新大小 %d 字节\n", cleared, kept, len(out))
// 校验:影片段数量与引用未变;回顾段已无 image/ani 内容
newToks := len(out) / 5
videos := 0
for k := 0; k+1 < newToks; k++ {
if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refVideo {
videos++
}
}
fmt.Printf("输出中 [video] 段数 = %d(回顾 %d + 影片 %d)\n", videos, cleared, kept)
if kept == 0 {
panic("影片段全部丢失")
}
// 段号唯一性
seen := map[uint32]bool{}
for k := 0; k+1 < newToks; k++ {
if out[k*5] == 3 && u32(out[k*5+1:k*5+5]) == refScene && out[(k+1)*5] == 0 {
n := u32(out[(k+1)*5+1 : (k+1)*5+5])
if seen[n] {
panic(fmt.Sprintf("段号 %d 重复", n))
}
seen[n] = true
}
}
fmt.Printf("段号唯一,共 %d 段\n", len(seen))
if *dry {
fmt.Println("dry-run,未写文件")
return
}
full := filepath.Join(*dir, "etc", "storydigest", "scene.etc")
if err := os.MkdirAll(filepath.Dir(full), 0o755); err != nil {
panic(err)
}
if err := os.WriteFile(full, out, 0o644); err != nil {
panic(err)
}
fmt.Println("已写出", full, len(out), "字节")
_ = put32
}