Files
90CNServer/server/cmd/scratch/storygatematrix/main.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

107 lines
3.5 KiB
Go

// storygatematrix builds a read-only story/task gate regression report from a
// real Script.pvf. It never edits the archive or the server runtime state.
package main
import (
"context"
"flag"
"fmt"
"os"
"path/filepath"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
"longheng.io/server/internal/modules/dnf/quest"
"longheng.io/server/internal/modules/dnf/storygate"
"longheng.io/server/internal/modules/dnf/town"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func main() {
pvfPath := flag.String("pvf", "", "Script.pvf path (required)")
startQuest := flag.Int64("start-quest", 3145, "starting quest ID")
job := flag.Int("job", 2, "client job")
growType := flag.Int("grow-type", 0, "client grow_type")
level := flag.Int("level", 90, "client level")
maxEntries := flag.Int("max-entries", 2048, "maximum reachable quest nodes")
jsonPath := flag.String("json", "", "output JSON path")
markdownPath := flag.String("markdown", "", "output Markdown path")
flag.Parse()
if *pvfPath == "" {
fatalf("-pvf is required")
}
if *startQuest <= 0 || *job < 0 || *growType < 0 || *level <= 0 {
fatalf("start-quest, job, grow-type, and level must be positive where applicable")
}
archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: *pvfPath})
if err != nil {
fatalf("open PVF: %v", err)
}
index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{
quest.DefaultList,
worldmap.DefaultMapList,
worldmap.DefaultDungeonList,
worldmap.DefaultWorldMapList,
town.DefaultList,
}})
if err != nil {
fatalf("build PVF index: %v", err)
}
quests, err := quest.Load(context.Background(), index)
if err != nil {
fatalf("load quest catalog: %v", err)
}
maps, err := worldmap.Load(context.Background(), index, worldmap.Options{})
if err != nil {
fatalf("load worldmap catalog: %v", err)
}
towns, err := town.Load(context.Background(), archive, town.Options{})
if err != nil {
fatalf("load town catalog: %v", err)
}
report, err := storygate.Build(context.Background(), quests, maps, towns, *startQuest, storygate.Character{Job: *job, GrowType: *growType, Level: *level}, storygate.Options{MaxEntries: *maxEntries})
if err != nil {
fatalf("build story-gate matrix: %v", err)
}
if *jsonPath != "" {
if err := writeJSON(*jsonPath, report); err != nil {
fatalf("write JSON: %v", err)
}
}
if *markdownPath != "" {
if err := writeMarkdown(*markdownPath, report); err != nil {
fatalf("write Markdown: %v", err)
}
}
fmt.Printf("story-gate matrix: quests=%d dungeons=%d gates=%d errors=%d warnings=%d hash=%s ready=%t\n", report.QuestCount, report.DungeonCount, report.GateCount, report.ErrorCount, report.WarningCount, report.InventoryHash, report.Ready)
}
func writeJSON(path string, report storygate.Report) error {
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil && filepath.Dir(path) != "." {
return err
}
file, err := os.Create(path)
if err != nil {
return err
}
defer file.Close()
return storygate.WriteJSON(file, report)
}
func writeMarkdown(path string, report storygate.Report) error {
if err := os.MkdirAll(filepath.Dir(path), 0755); err != nil && filepath.Dir(path) != "." {
return err
}
file, err := os.Create(path)
if err != nil {
return err
}
defer file.Close()
return storygate.WriteMarkdown(file, report)
}
func fatalf(format string, values ...any) {
fmt.Fprintf(os.Stderr, format+"\n", values...)
os.Exit(2)
}