服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
135 lines
3.5 KiB
Go
135 lines
3.5 KiB
Go
package guardiangem
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrOwnerUnavailable = errors.New("guardian gem owner is unavailable")
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ErrCharacterRequired = errors.New("guardian gem character id is required")
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ErrInventoryMissing = errors.New("guardian gem inventory is missing")
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ErrProjectorRequired = errors.New("guardian gem mutation projector is required")
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)
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type Assets struct {
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Inventory *dnfrepo.InventoryRecord
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Equipment *dnfrepo.EquipmentRecord
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}
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type Changes struct {
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InventorySlots bool
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InventoryWarehouse bool
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Equipment bool
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}
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type Projector func(*Assets) (Changes, error)
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type Command struct {
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CharacterID string
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UpdatedAt time.Time
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Project Projector
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}
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// Owner owns the atomic character inventory/equipment commit for guardian-gem
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// insertion. PVF validation and current-client raw socket projection remain
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// in the bridge.
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type Owner struct {
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items dnfrepo.CharacterItemUnitOfWork
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}
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func NewOwner(repositories dnfrepo.Group) (*Owner, error) {
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if repositories.CharacterItems == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{items: repositories.CharacterItems}, nil
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}
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func (o *Owner) Insert(ctx context.Context, command Command) error {
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if o == nil || o.items == nil {
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return ErrOwnerUnavailable
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}
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characterID := strings.TrimSpace(command.CharacterID)
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if characterID == "" {
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return ErrCharacterRequired
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}
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if command.Project == nil {
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return ErrProjectorRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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now := command.UpdatedAt.UTC()
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if now.IsZero() {
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now = time.Now().UTC()
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}
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return o.items.WithinCharacterItems(ctx, characterID, func(
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inventories dnfrepo.InventoryRepository,
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equipmentRepo dnfrepo.EquipmentRepository,
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) error {
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if inventories == nil || equipmentRepo == nil {
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return ErrOwnerUnavailable
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}
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inventory, found, err := inventories.Load(ctx, characterID)
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if err != nil {
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return fmt.Errorf("load guardian gem inventory: %w", err)
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}
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if !found || strings.TrimSpace(inventory.CharacterID) != characterID {
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return fmt.Errorf("%w: character=%s", ErrInventoryMissing, characterID)
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}
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inventory = dnfrepo.CloneInventory(inventory)
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equipment, equipmentFound, err := equipmentRepo.Load(ctx, characterID)
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if err != nil {
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return fmt.Errorf("load guardian gem equipment: %w", err)
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}
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if equipmentFound {
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equipment = dnfrepo.CloneEquipment(equipment)
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} else {
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equipment = dnfrepo.EquipmentRecord{
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CharacterID: characterID,
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Entries: make(map[string]dnfrepo.EquipmentEntry),
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}
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}
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if equipment.Entries == nil {
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equipment.Entries = make(map[string]dnfrepo.EquipmentEntry)
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}
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changes, err := command.Project(&Assets{
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Inventory: &inventory,
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Equipment: &equipment,
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})
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if err != nil {
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return err
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}
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inventoryFields := make([]dnfrepo.InventoryField, 0, 2)
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if changes.InventorySlots {
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inventoryFields = append(inventoryFields, dnfrepo.InventoryFieldSlots)
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}
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if changes.InventoryWarehouse {
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inventoryFields = append(inventoryFields, dnfrepo.InventoryFieldWarehouse)
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}
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if len(inventoryFields) > 0 {
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inventory.UpdatedAt = now
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if err := dnfrepo.SaveInventoryFields(ctx, inventories, inventory, inventoryFields...); err != nil {
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return err
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}
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}
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if changes.Equipment {
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equipment.UpdatedAt = now
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if err := dnfrepo.SaveEquipmentFields(ctx, equipmentRepo, equipment, dnfrepo.EquipmentFieldEntries); err != nil {
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return err
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}
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}
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return nil
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})
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}
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