服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
61 lines
2.3 KiB
Go
61 lines
2.3 KiB
Go
package skillcmd
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import (
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"context"
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"reflect"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestDojoResetBuyAndSlotsKeepOrdinarySkills(t *testing.T) {
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ctx := context.Background()
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repos := seededSkillOwnerRepositories(t, ctx)
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record, _, _ := repos.Skill.Load(ctx, "31")
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record.Layouts = map[int]dnfrepo.SkillLayout{0: {0: 46}, 1: {150: 46}}
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dnfrepo.SetSkillTree(&record, 1, dnfrepo.SkillTreeState{Skills: record.Skills, Points: record.Points})
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if err := repos.Skill.Save(ctx, record); err != nil {
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t.Fatal(err)
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}
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if _, err := PrepareDojoSkills(ctx, repos, "31"); err != nil {
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t.Fatal(err)
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}
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owner, err := NewOwner(repos, OwnerOptions{Catalog: skillRuleCatalog(t), InitialLevels: map[uint16]int{46: 1},
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PointBaseline: &dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 100, TotalTP: 10, RemainingTP: 10, SyncedLevel: 10}})
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if err != nil {
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t.Fatal(err)
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}
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req := alignedRequest("acc-skill", 31)
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req.DojoSkills = true
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reset, err := owner.ApplyReset(ctx, NewResetCommand(req, SkillInitRequest{SkillTree: 0, Mode: 3}))
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if err != nil || reset.Points.RemainingSP != 100 {
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t.Fatalf("dojo reset=%+v %v", reset, err)
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}
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buy, err := owner.ApplyBuy(ctx, NewBuyCommand(req, BuySkillRequest{RawSkillTree: 0, Count: 1,
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FinalMode: 3, Entries: []BuySkillEntry{{SkillID: 46, LevelDelta: 1}}}))
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if err != nil || buy.SkillTree != 0 || buy.FinalMode != 3 {
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t.Fatalf("dojo learn=%+v %v", buy, err)
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}
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_, err = owner.ApplySlot(ctx, NewSlotCommand(req, ChangeSkillSlotRequest{SkillTree: 0, From: 0, To: 1}))
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if err != nil {
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t.Fatal(err)
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}
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_, err = owner.ApplyBuy(ctx, NewBuyCommand(req, BuySkillRequest{RawSkillTree: 0, Count: 1,
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FinalMode: 3, Entries: []BuySkillEntry{{SkillID: 46, LevelDelta: 1, RefundFlag: 1}}}))
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if err != nil {
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t.Fatalf("native dojo refund incorrectly requires paid contract: %v", err)
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}
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current, _, _ := repos.Skill.Load(ctx, "31")
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for tree := 0; tree < 2; tree++ {
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before, _ := dnfrepo.SkillTree(record, tree)
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after, _ := dnfrepo.SkillTree(current, tree)
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if !reflect.DeepEqual(before, after) || !reflect.DeepEqual(record.Layouts[tree], current.Layouts[tree]) {
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t.Fatalf("dojo overwrote ordinary tree %d", tree)
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}
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}
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projected, err := PrepareDojoSkills(ctx, repos, "31")
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if err != nil || projected.Layouts[0][1] != 46 || projected.Skills[46].Level != 1 {
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t.Fatalf("dojo relog=%+v %v", projected, err)
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}
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}
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