服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
103 lines
3.2 KiB
Go
103 lines
3.2 KiB
Go
package skillcmd
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import (
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"errors"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestBuildChangeSkillSlotSuccessMatchesCurrentEXEReader(t *testing.T) {
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body, err := BuildChangeSkillSlotSuccess(SlotMutationResult{SkillTree: 0, From: 3, To: 198})
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if err != nil {
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t.Fatalf("BuildChangeSkillSlotSuccess() error = %v", err)
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}
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if string(body) != string([]byte{1, 0, 3, 198}) {
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t.Fatalf("body = % X", body)
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}
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}
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func TestBuildChangeSkillSlotFailureMatchesCurrentEXEDispatcher(t *testing.T) {
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if got := BuildChangeSkillSlotFailure(); string(got) != string([]byte{0}) {
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t.Fatalf("failure body = % X", got)
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}
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}
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func TestBuildChangeAnotherSkillTreeResponsesMatchCurrentEXEReader(t *testing.T) {
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body, err := BuildChangeAnotherSkillTreeSuccess(TreeSwitchMutationResult{Current: 0, Target: 1})
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if err != nil {
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t.Fatalf("BuildChangeAnotherSkillTreeSuccess() error = %v", err)
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}
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if string(body) != string([]byte{1, 1}) {
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t.Fatalf("success body = % X", body)
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}
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if string(BuildChangeAnotherSkillTreeFailure()) != string([]byte{0, 19}) {
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t.Fatalf("failure body = % X", BuildChangeAnotherSkillTreeFailure())
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}
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if _, err := BuildChangeAnotherSkillTreeSuccess(TreeSwitchMutationResult{Current: 1, Target: 1}); !errors.Is(err, ErrSkillTree) {
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t.Fatalf("same-tree success error = %v, want %v", err, ErrSkillTree)
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}
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if _, err := BuildChangeAnotherSkillTreeSuccess(TreeSwitchMutationResult{Current: 2, Target: 1}); !errors.Is(err, ErrSkillTree) {
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t.Fatalf("invalid-current success error = %v, want %v", err, ErrSkillTree)
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}
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}
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func TestBuildBuySkillSuccessMatchesCurrentEXEReader(t *testing.T) {
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body, err := BuildBuySkillSuccess(MutationResult{
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SkillTree: 0,
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FinalMode: 3,
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Points: dnfrepo.SkillPointState{RemainingSP: 0x1234, RemainingTP: 0x5678},
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Entries: []MutationEntry{
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{Slot: 6, SkillID: 0x1122, Level: 4},
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{Slot: 54, SkillID: 0x3344, Level: 5, CommandData: []byte{'A', 'B'}},
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},
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})
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if err != nil {
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t.Fatalf("BuildBuySkillSuccess() error = %v", err)
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}
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want := []byte{
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1, 0,
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0x34, 0x12, 0x78, 0x56,
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2,
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6, 0x22, 0x11, 4, 0,
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54, 0x44, 0x33, 5, 1, 2, 'A', 'B',
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3,
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}
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if string(body) != string(want) {
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t.Fatalf("body = % X, want % X", body, want)
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}
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}
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func TestBuildBuySkillSuccessRejectsUnprovenTree(t *testing.T) {
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_, err := BuildBuySkillSuccess(MutationResult{SkillTree: 2})
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if !errors.Is(err, ErrSkillTree) {
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t.Fatalf("BuildBuySkillSuccess() error = %v, want ErrSkillTree", err)
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}
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}
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func TestBuildBuySkillSuccessRejectsUnresolvedSlot(t *testing.T) {
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_, err := BuildBuySkillSuccess(MutationResult{
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Points: dnfrepo.SkillPointState{},
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Entries: []MutationEntry{{Slot: -1, SkillID: 46, Level: 2}},
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})
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if !errors.Is(err, ErrResponseSlot) {
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t.Fatalf("BuildBuySkillSuccess() error = %v, want ErrResponseSlot", err)
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}
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}
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func TestBuildBuySkillFailure(t *testing.T) {
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if got := BuildBuySkillFailure(0x12); string(got) != string([]byte{0, 0x12}) {
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t.Fatalf("failure body = % X", got)
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}
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}
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func TestBuildSkillInitSuccessMatchesCurrentEXEReader(t *testing.T) {
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body, err := BuildSkillInitSuccess(ResetMutationResult{SkillTree: 0})
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if err != nil {
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t.Fatal(err)
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}
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if string(body) != string([]byte{1, 0, 1}) {
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t.Fatalf("body = % X", body)
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}
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}
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