服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
94 lines
2.4 KiB
Go
94 lines
2.4 KiB
Go
// 本文件负责 DNF 静态数据装配选项的默认值和列表去重。
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package staticdata
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import (
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"path"
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"strings"
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"longheng.io/server/internal/modules/dnf/drop"
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"longheng.io/server/internal/modules/dnf/dungeon"
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"longheng.io/server/internal/modules/dnf/equip"
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"longheng.io/server/internal/modules/dnf/monster"
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"longheng.io/server/internal/modules/dnf/reward"
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"longheng.io/server/internal/modules/dnf/skill"
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)
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// DefaultLists 返回静态数据总装配默认需要解析的 `.lst` 路径。
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func DefaultLists() []string {
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return []string{
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equip.DefaultList,
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skill.DefaultList,
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monster.DefaultList,
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dungeon.DefaultList,
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drop.DefaultList,
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reward.DefaultList,
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}
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}
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func normalizeOptions(options Options) Options {
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if options.Equip.ListPath == "" {
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options.Equip.ListPath = equip.DefaultList
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}
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if options.Skill.ListPath == "" {
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options.Skill.ListPath = skill.DefaultList
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}
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if options.Monster.ListPath == "" {
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options.Monster.ListPath = monster.DefaultList
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}
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if options.Dungeon.ListPath == "" {
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options.Dungeon.ListPath = dungeon.DefaultList
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}
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if options.Drop.ListPath == "" {
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options.Drop.ListPath = drop.DefaultList
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}
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if options.Reward.ListPath == "" {
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options.Reward.ListPath = reward.DefaultList
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}
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options.Build.Lists = mergeLists(options.Build.Lists, []string{
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options.Equip.ListPath,
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options.Skill.ListPath,
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options.Monster.ListPath,
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options.Dungeon.ListPath,
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options.Drop.ListPath,
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options.Reward.ListPath,
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})
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return options
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}
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func mergeLists(base []string, required []string) []string {
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out := make([]string, 0, len(base)+len(required))
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seen := make(map[string]struct{}, len(base)+len(required))
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for _, value := range append(append([]string(nil), base...), required...) {
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key := listKey(value)
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if key == "" {
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continue
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}
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if _, exists := seen[key]; exists {
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continue
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}
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seen[key] = struct{}{}
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out = append(out, cleanList(value))
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}
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return out
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}
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func listKey(value string) string {
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return strings.ToLower(cleanList(value))
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}
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func cleanList(value string) string {
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value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
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for strings.HasPrefix(value, "./") || strings.HasPrefix(value, "/") {
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value = strings.TrimPrefix(value, "./")
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value = strings.TrimPrefix(value, "/")
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}
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if value == "" {
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return ""
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}
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clean := strings.TrimSuffix(path.Clean(value), "/")
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if clean == "." {
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return ""
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}
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return clean
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}
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