服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
185 lines
6.6 KiB
Go
185 lines
6.6 KiB
Go
package worldmap
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import (
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"fmt"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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var opaqueMapSections = stringSet(
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"monster condition", "monster spawn pos", "darkness", "static player start pos",
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"belt scroll map", "move layered map", "customized screen edge", "extended tile",
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"scroll animation", "conditional summon monster", "map over move ani", "camera force move",
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"camera edge exception", "revive with dlg", "zone defence", "tournament enemies",
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"tournament start area", "before rendering info", "time line", "summon start area",
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"map frame", "tile option", "background effect", "block effect", "item", "quest",
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"apc create condition", "map animation", "revival map", "block path",
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"monster specific ai", "buff", "map dialog", "dust",
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)
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var knownMapSections = stringSet(
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"map name", "player number", "pvp start area", "dungeon", "type", "greed", "tile", "import script",
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"tile files", "tile map", "summon", "summon key", "position", "itemcount", "index",
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"life time", "info", "distance", "dungeon movable area", "random start map",
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"pathgate recognize range",
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"far sight scroll", "middle sight scroll", "near sight scroll", "background animation",
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"pathgate pos", "sound", "animation", "passive object", "special passive object",
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"monster", "event monster position", "npc", "monster specific ai", "buff", "ai character",
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"fix champion", "heroes mode map index", "background correction", "background pos",
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"foreground pattern alpha", "apc random point", "monster lock", "draw monster count",
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"sort bottom", "add gravity", "jump power rate", "block use stackable item",
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"block use active skill", "visible on dungeon clear", "loop y axis", "all dead case passable",
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"disable item escape stuck", "disable character escape stuck", "cannot use coin map",
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"no revival timer limit", "ignore diehard", "disable rebirth", "preserve player corpse",
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"cannot use resolution change zoom", "center fixed camera", "force draw pattern", "is revival",
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"is moive end", "is movie end", "quest start map", "hide monster", "show dust",
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"dungeon start area", "screen pos", "monster team", "pvp practice start area",
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"virtual movable area", "town movable area", "pathgate object", "opening bgm",
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"map loading image path", "basic action", "map dialog", "dust", "absolute start path",
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"monster condition", "monster spawn pos", "blood monster", "blood phase time",
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"ultimate monster", "ultimate phase time", "darkness", "static player start pos",
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"belt scroll map", "move layered map", "customized screen edge", "extended tile",
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"scroll animation", "conditional summon monster", "map over move ani", "camera force move",
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"camera edge exception", "revive with dlg", "zone defence", "tournament enemies",
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"tournament start area", "before rendering info", "time line", "summon start area",
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"map frame", "tile option", "background effect", "block effect", "item", "quest",
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"apc create condition", "map animation", "revival map", "block path",
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"ani info", "filename", "layer", "order", "hellparty",
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)
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var knownAreaSections = stringSet(
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"map image", "ui path", "dungeon", "name", "hell dungeon", "hell quest",
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"hell freepass item", "inferno freepass item", "particularhell freepass item",
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"item condition", "in progress",
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)
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func stringSet(values ...string) map[string]struct{} {
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out := make(map[string]struct{}, len(values))
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for _, value := range values {
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out[sectionKey(value)] = struct{}{}
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}
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return out
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}
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func sectionKey(value string) string {
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return strings.ToLower(strings.TrimSpace(value))
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}
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func rawSections(doc *dnfpvf.Document) ([]RawSection, []Diagnostic) {
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if doc == nil {
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return nil, []Diagnostic{{Message: "document is nil"}}
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}
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occurrences := make(map[string]int)
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blocks := make(map[string]struct{})
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for _, section := range doc.Sections {
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key := sectionKey(section.Name)
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if isClosingSection(key) {
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blocks[strings.TrimPrefix(key, "/")] = struct{}{}
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}
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}
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var scope []string
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out := make([]RawSection, 0, len(doc.Sections))
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var diagnostics []Diagnostic
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for _, section := range doc.Sections {
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key := sectionKey(section.Name)
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if isClosingSection(key) {
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closing := strings.TrimPrefix(key, "/")
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match := -1
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for index := len(scope) - 1; index >= 0; index-- {
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if scope[index] == closing {
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match = index
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break
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}
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}
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if match >= 0 {
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scope = scope[:match]
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} else {
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diagnostics = append(diagnostics, Diagnostic{Section: section.Name, Message: "unmatched closing section"})
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}
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}
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occurrences[key]++
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_, block := blocks[key]
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raw := RawSection{
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Name: section.Name, Occurrence: occurrences[key], Scope: append([]string(nil), scope...), Block: block,
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}
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if section.Start < 0 || section.End < section.Start || section.End > len(doc.Tokens) {
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diagnostics = append(diagnostics, Diagnostic{
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Section: section.Name, Occurrence: raw.Occurrence,
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Message: fmt.Sprintf("invalid token range [%d,%d) for %d tokens", section.Start, section.End, len(doc.Tokens)),
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})
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out = append(out, raw)
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continue
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}
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raw.Tokens = append([]dnfpvf.Token(nil), doc.Tokens[section.Start:section.End]...)
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out = append(out, raw)
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if block && !isClosingSection(key) {
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scope = append(scope, key)
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}
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}
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if len(scope) > 0 {
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diagnostics = append(diagnostics, Diagnostic{Section: scope[len(scope)-1], Message: "section block is not closed"})
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}
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return out, diagnostics
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}
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func isClosingSection(name string) bool {
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return strings.HasPrefix(sectionKey(name), "/")
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}
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func ints(section RawSection) ([]int64, bool) {
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out := make([]int64, 0, len(section.Tokens))
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valid := true
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for _, token := range section.Tokens {
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switch token.Kind {
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case dnfpvf.TokenInt:
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out = append(out, token.Int)
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case dnfpvf.TokenSymbol:
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default:
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valid = false
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}
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}
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return out, valid
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}
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func values(section RawSection) []dnfpvf.Token {
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out := make([]dnfpvf.Token, 0, len(section.Tokens))
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for _, token := range section.Tokens {
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if token.Kind != dnfpvf.TokenSymbol {
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out = append(out, token)
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}
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}
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return out
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}
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func texts(section RawSection) []string {
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var out []string
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for _, token := range section.Tokens {
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if token.Kind == dnfpvf.TokenString || token.Kind == dnfpvf.TokenIdent {
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out = append(out, token.Value)
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}
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}
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return out
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}
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func firstText(section RawSection) (string, bool) {
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all := texts(section)
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if len(all) == 0 {
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return "", false
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}
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return all[0], true
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}
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func firstInt(section RawSection) (int64, bool) {
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for _, token := range section.Tokens {
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if token.Kind == dnfpvf.TokenInt {
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return token.Int, true
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}
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}
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return 0, false
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}
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func diagnostic(section RawSection, message string) Diagnostic {
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return Diagnostic{Section: section.Name, Occurrence: section.Occurrence, Message: message}
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}
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