Files
90CNServer/server/internal/modules/samples/world/module.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

81 lines
1.4 KiB
Go

package world
import (
"context"
"log/slog"
"strings"
"sync"
"time"
)
type Snapshot struct {
OnlinePlayers int `json:"online_players"`
LastEvent string `json:"last_event"`
UpdatedAt time.Time `json:"updated_at"`
}
type Module struct {
logger *slog.Logger
mu sync.RWMutex
active map[string]bool
summary Snapshot
}
func New(logger *slog.Logger) *Module {
return &Module{
logger: logger,
active: make(map[string]bool),
}
}
func (m *Module) Name() string {
return "world-module"
}
func (m *Module) Start(context.Context) error {
return nil
}
func (m *Module) Stop(context.Context) error {
return nil
}
func (m *Module) ObservePlayer(accountID, state string) Snapshot {
accountID = strings.TrimSpace(accountID)
state = strings.TrimSpace(state)
if accountID == "" {
return m.Snapshot()
}
m.mu.Lock()
defer m.mu.Unlock()
switch state {
case "online":
m.active[accountID] = true
case "offline":
delete(m.active, accountID)
default:
m.active[accountID] = true
}
m.summary = Snapshot{
OnlinePlayers: len(m.active),
LastEvent: accountID + ":" + state,
UpdatedAt: time.Now().UTC(),
}
if m.logger != nil {
m.logger.Info("world snapshot updated", "online_players", m.summary.OnlinePlayers, "last_event", m.summary.LastEvent)
}
return m.summary
}
func (m *Module) Snapshot() Snapshot {
m.mu.RLock()
defer m.mu.RUnlock()
return m.summary
}