服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
356 lines
9.2 KiB
Go
356 lines
9.2 KiB
Go
package idempotency
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import (
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"context"
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"sync"
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"time"
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)
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type memoryStore struct {
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mu sync.Mutex
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ttl time.Duration
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now func() time.Time
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seen map[string]memorySeenEntry
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results map[string]memoryResult
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pending map[string]pendingMemoryEntry
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highest map[string]memSeqWatermark
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pendingSeq map[string]map[uint64]int
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}
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type memoryResult struct {
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payload []byte
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expiresAt time.Time
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}
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type memorySeenEntry struct {
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fingerprint string
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expiresAt time.Time
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}
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type pendingMemoryEntry struct {
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fingerprint string
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ownerToken string
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expiresAt time.Time
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seqScope string
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sequence uint64
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}
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type memSeqWatermark struct {
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sequence uint64
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expiresAt time.Time
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}
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func newMemoryStore(ttl time.Duration, now func() time.Time) *memoryStore {
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if ttl <= 0 {
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ttl = 10 * time.Minute
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}
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if now == nil {
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now = time.Now
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}
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return &memoryStore{
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ttl: ttl,
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now: now,
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seen: make(map[string]memorySeenEntry),
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results: make(map[string]memoryResult),
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pending: make(map[string]pendingMemoryEntry),
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highest: make(map[string]memSeqWatermark),
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pendingSeq: make(map[string]map[uint64]int),
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}
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}
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func (s *memoryStore) Check(ctx context.Context, item Request) (Decision, error) {
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if s == nil {
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return Decision{}, ErrStoreRequired
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}
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decision, err := s.Begin(ctx, item)
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if err != nil {
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return Decision{}, err
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}
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if decision.Status == StatusAccepted {
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if err := s.Commit(ctx, item, decision); err != nil {
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return Decision{}, err
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}
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}
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return decision, nil
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}
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func (s *memoryStore) Begin(ctx context.Context, item Request) (Decision, error) {
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if err := ctxErr(ctx); err != nil {
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return Decision{}, err
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}
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if s == nil {
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return Decision{}, ErrStoreRequired
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}
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key := item.Key
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if key == "" {
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key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
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}
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seqScope := sequenceScope(item.Scope, item.Subject, item.Session)
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// Begin 只写 pending 占位:同 key 重入返回 in_flight,同序列低水位返回 duplicate/replay,handler 成功后才进入 committed。
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s.mu.Lock()
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s.ensureReadyLocked()
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now := item.Now
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if now.IsZero() {
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now = s.now().UTC()
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} else {
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now = now.UTC()
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}
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s.pruneLocked(now)
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if seen, ok := s.seen[key]; ok && seen.expiresAt.After(now) {
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if reqFPConflict(seen.fingerprint, item.Fingerprint) {
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s.mu.Unlock()
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return Decision{}, ErrRequestConflict
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}
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s.mu.Unlock()
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return Decision{Status: StatusDuplicate, Key: key, Sequence: item.Sequence}, nil
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}
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if pending, ok := s.pending[key]; ok && pending.expiresAt.After(now) {
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if reqFPConflict(pending.fingerprint, item.Fingerprint) {
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s.mu.Unlock()
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return Decision{}, ErrRequestConflict
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}
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s.mu.Unlock()
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return Decision{Status: StatusInFlight, Key: key, Sequence: item.Sequence}, nil
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}
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if item.Sequence > 0 {
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if highest, ok := s.highest[seqScope]; ok && highest.expiresAt.After(now) && highest.sequence >= item.Sequence {
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s.seen[key] = memorySeenEntry{fingerprint: item.Fingerprint, expiresAt: now.Add(s.ttl)}
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s.mu.Unlock()
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return Decision{Status: StatusReplay, Key: key, Sequence: item.Sequence}, nil
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}
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if highestPendingSeq(s.pendingSeq[seqScope]) > 0 {
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s.mu.Unlock()
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return Decision{Status: StatusInFlight, Key: key, Sequence: item.Sequence}, nil
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}
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}
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s.pending[key] = pendingMemoryEntry{fingerprint: item.Fingerprint, ownerToken: item.reservationToken, expiresAt: now.Add(s.ttl), seqScope: seqScope, sequence: item.Sequence}
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if item.Sequence > 0 {
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if s.pendingSeq[seqScope] == nil {
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s.pendingSeq[seqScope] = make(map[uint64]int)
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}
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s.pendingSeq[seqScope][item.Sequence]++
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}
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s.mu.Unlock()
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return Decision{Status: StatusAccepted, Key: key, Sequence: item.Sequence, ownerToken: item.reservationToken}, nil
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}
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func (s *memoryStore) Commit(ctx context.Context, item Request, decision Decision) error {
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return s.commit(ctx, item, decision, nil, false)
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}
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func (s *memoryStore) CommitResult(ctx context.Context, item Request, decision Decision, payload []byte) error {
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return s.commit(ctx, item, decision, payload, true)
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}
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func (s *memoryStore) commit(ctx context.Context, item Request, decision Decision, payload []byte, withResult bool) error {
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if err := ctxErr(ctx); err != nil {
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return err
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}
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if s == nil {
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return ErrStoreRequired
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}
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key := decision.Key
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if key == "" {
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key = item.Key
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}
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if key == "" {
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key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
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}
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seqScope := sequenceScope(item.Scope, item.Subject, item.Session)
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s.mu.Lock()
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s.ensureReadyLocked()
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// committed/result TTL 从真实提交时刻起算,不使用请求入口时间缩短重放窗口。
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now := s.now().UTC()
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s.pruneLocked(now)
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pending, pendingExists := s.pending[key]
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if !resvOwnerMatch(pendingExists, pending.ownerToken, decision.ownerToken) {
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s.mu.Unlock()
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return ErrReservationLost
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}
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if seen, ok := s.seen[key]; ok && reqFPConflict(seen.fingerprint, item.Fingerprint) {
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s.mu.Unlock()
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return ErrRequestConflict
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}
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if pendingExists && reqFPConflict(pending.fingerprint, item.Fingerprint) {
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s.mu.Unlock()
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return ErrRequestConflict
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}
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// Commit 先移除 pending,再写 seen 和最高 sequence 水位;重试包会被 duplicate/replay 拦住。
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s.removePendingLocked(key)
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s.seen[key] = memorySeenEntry{fingerprint: item.Fingerprint, expiresAt: now.Add(s.ttl)}
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if withResult {
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s.results[key] = memoryResult{payload: append([]byte(nil), payload...), expiresAt: now.Add(s.ttl)}
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} else {
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delete(s.results, key)
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}
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if item.Sequence > 0 {
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current, ok := s.highest[seqScope]
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expiresAt := now.Add(s.ttl)
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if !ok || !current.expiresAt.After(now) || current.sequence < item.Sequence {
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s.highest[seqScope] = memSeqWatermark{sequence: item.Sequence, expiresAt: expiresAt}
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} else {
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current.expiresAt = expiresAt
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s.highest[seqScope] = current
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}
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}
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s.mu.Unlock()
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return nil
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}
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func (s *memoryStore) LookupResult(ctx context.Context, decision Decision) ([]byte, bool, error) {
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if err := ctxErr(ctx); err != nil {
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return nil, false, err
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}
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if s == nil {
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return nil, false, ErrStoreRequired
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}
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key := decision.Key
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if key == "" {
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return nil, false, nil
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}
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s.mu.Lock()
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s.ensureReadyLocked()
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now := s.now().UTC()
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s.pruneLocked(now)
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result, ok := s.results[key]
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s.mu.Unlock()
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if !ok {
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return nil, false, nil
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}
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return append([]byte(nil), result.payload...), true, nil
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}
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func (s *memoryStore) Abort(ctx context.Context, item Request, decision Decision) error {
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if err := ctxErr(ctx); err != nil {
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return err
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}
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if s == nil {
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return ErrStoreRequired
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}
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key := decision.Key
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if key == "" {
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key = item.Key
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}
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if key == "" {
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key = DerivedKey(item.Scope, item.Subject, item.Session, item.Sequence)
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}
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s.mu.Lock()
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s.ensureReadyLocked()
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now := s.now().UTC()
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s.pruneLocked(now)
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pending, pendingExists := s.pending[key]
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if !resvOwnerMatch(pendingExists, pending.ownerToken, decision.ownerToken) {
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s.mu.Unlock()
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return ErrReservationLost
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}
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if pendingExists && reqFPConflict(pending.fingerprint, item.Fingerprint) {
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s.mu.Unlock()
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return ErrRequestConflict
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}
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// Abort 只撤销本次 pending,不推进水位,保证 handler 失败后客户端重试仍可重新执行业务。
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s.removePendingLocked(key)
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s.mu.Unlock()
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return nil
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}
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func (s *memoryStore) Snapshot() map[string]any {
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if s == nil {
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return map[string]any{}
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}
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s.mu.Lock()
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s.ensureReadyLocked()
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now := s.now().UTC()
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s.pruneLocked(now)
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out := map[string]any{
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"backend": "memory",
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"ttl_seconds": int64(s.ttl / time.Second),
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"seen": len(s.seen),
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"pending": len(s.pending),
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"scopes": len(s.highest),
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}
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s.mu.Unlock()
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return out
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}
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func (s *memoryStore) pruneLocked(now time.Time) {
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for key, seen := range s.seen {
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if !seen.expiresAt.After(now) {
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delete(s.seen, key)
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}
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}
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for key, result := range s.results {
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if !result.expiresAt.After(now) {
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delete(s.results, key)
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}
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}
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for key, pending := range s.pending {
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if !pending.expiresAt.After(now) {
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s.removePendingLocked(key)
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}
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}
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for seqScope, highest := range s.highest {
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if !highest.expiresAt.After(now) {
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delete(s.highest, seqScope)
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}
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}
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}
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func (s *memoryStore) removePendingLocked(key string) {
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pending, ok := s.pending[key]
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if !ok {
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return
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}
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// pendingSeq 是按序列反查 in-flight 的辅助索引,删除 pending 时必须同步清理,避免后续序列误判冲突。
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delete(s.pending, key)
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if pending.sequence == 0 {
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return
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}
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sequences := s.pendingSeq[pending.seqScope]
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if sequences == nil {
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return
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}
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if sequences[pending.sequence] <= 1 {
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delete(sequences, pending.sequence)
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} else {
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sequences[pending.sequence]--
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}
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if len(sequences) == 0 {
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delete(s.pendingSeq, pending.seqScope)
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}
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}
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func highestPendingSeq(sequences map[uint64]int) uint64 {
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var highest uint64
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for sequence, count := range sequences {
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if count > 0 && sequence > highest {
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highest = sequence
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}
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}
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return highest
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}
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func (s *memoryStore) ensureReadyLocked() {
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if s.ttl <= 0 {
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s.ttl = 10 * time.Minute
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}
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if s.now == nil {
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s.now = time.Now
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}
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if s.seen == nil {
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s.seen = make(map[string]memorySeenEntry)
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}
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if s.results == nil {
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s.results = make(map[string]memoryResult)
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}
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if s.pending == nil {
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s.pending = make(map[string]pendingMemoryEntry)
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}
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if s.highest == nil {
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s.highest = make(map[string]memSeqWatermark)
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}
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if s.pendingSeq == nil {
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s.pendingSeq = make(map[string]map[uint64]int)
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}
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}
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