Files
90CNServer/server/internal/services/dnfbridge/attendance_marble_protocol.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

57 lines
1.7 KiB
Go

package dnfbridge
import (
"encoding/binary"
"fmt"
"longheng.io/server/internal/modules/dnf/onlineevent"
)
const attendanceMarbleBoardSize = onlineevent.MarbleBoardSize
const attendanceMarbleCalendarDayKey = onlineevent.MarbleDayKey
const (
attendanceMarbleBuffUniqueDrop = 29
attendanceMarbleBuffMonsterExp = 30
attendanceMarbleBuffClearExp = 31
attendanceMarbleBuffClearHunt = 32
)
type attendanceMarbleCatalog = onlineevent.MarbleCatalog
type attendanceMarbleState = onlineevent.MarbleState
func attendanceMarbleBuffKey(index int) string {
return fmt.Sprintf("attendance_marble_buff_%d", index)
}
func parseAttendanceMarbleRequestInfo(body []byte) error {
if len(body) != 0 {
return fmt.Errorf("attendance marble info body length=%d want=0", len(body))
}
return nil
}
func parseAttendanceMarbleRequestDice(body []byte) (byte, error) {
if len(body) != 1 {
return 0, fmt.Errorf("attendance marble dice body length=%d want=1", len(body))
}
return body[0], nil
}
// sub_1880F10 -> sub_1884920: unused, earned, remaining, position, unused, laps.
func buildAttendanceMarbleInfoBody(state attendanceMarbleState) []byte {
var body [16]byte
binary.LittleEndian.PutUint16(body[2:], uint16(state.Turns))
binary.LittleEndian.PutUint16(body[4:], uint16(state.Remaining()))
binary.LittleEndian.PutUint16(body[6:], uint16(state.Position))
binary.LittleEndian.PutUint32(body[12:], uint32(state.Round))
return body[:]
}
// sub_1880FA0 -> sub_1885380 consumes two dice, remaining turns and laps.
func buildAttendanceMarbleDiceBody(dice [2]byte, remaining, round int64) []byte {
var body [8]byte
body[0], body[1] = dice[0], dice[1]
binary.LittleEndian.PutUint16(body[2:], uint16(remaining))
binary.LittleEndian.PutUint32(body[4:], uint32(round))
return body[:]
}