Files
90CNServer/server/internal/services/dnfbridge/black_diamond_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

123 lines
4.9 KiB
Go

package dnfbridge
import (
"context"
"strconv"
"testing"
"time"
dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
"longheng.io/server/internal/modules/dnf/premium"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestCurrentMode0BlackDiamondUsesSecondChinaNameplateFlagOnly(t *testing.T) {
ordinaryCharacter := dnfrepo.CharacterRecord{Job: "0", Level: 90, Stats: map[string]int64{}}
memberCharacter := dnfrepo.CloneCharacter(ordinaryCharacter)
memberCharacter.Stats = map[string]int64{}
memberCharacter.Stats[currentBlackDiamondNameplateStat] = 1
var ordinary packetWriter
var member packetWriter
writeCurrentSceneObjectEntryTail(&ordinary, ordinaryCharacter, true)
writeCurrentSceneObjectEntryTail(&member, memberCharacter, true)
ordinaryBody, memberBody := ordinary.bytes(), member.bytes()
if len(ordinaryBody) != len(memberBody) {
t.Fatalf("mode0 tail lengths=%d/%d", len(ordinaryBody), len(memberBody))
}
difference := -1
for index := range ordinaryBody {
if ordinaryBody[index] == memberBody[index] {
continue
}
if difference >= 0 {
t.Fatalf("mode0 tail changed more than the Black Diamond flag: first=%d second=%d", difference, index)
}
difference = index
}
if difference <= 0 || ordinaryBody[difference] != 0 || memberBody[difference] != 1 || memberBody[difference-1] != 0 {
t.Fatalf("Black Diamond flag difference=%d ordinary=% X member=% X", difference, ordinaryBody, memberBody)
}
}
func TestCurrentBlackDiamondExperienceUsesSessionEntitlement(t *testing.T) {
now := time.Unix(1_800_000_000, 0).UTC()
service := &Service{gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return now }}}
session := &gameSession{blackDiamondExpiresAt: now.Add(time.Hour)}
if got := service.currentBlackDiamondBonusExpForSession(session, 495); got != 49 {
t.Fatalf("active Black Diamond bonus=%d, want 49", got)
}
session.blackDiamondExpiresAt = now
if got := service.currentBlackDiamondBonusExpForSession(session, 495); got != 0 {
t.Fatalf("expired Black Diamond bonus=%d, want 0", got)
}
}
func TestCurrentBlackDiamondSelectionExpiryRestoresNativeFatigue(t *testing.T) {
service, _, session, _, _ := prepareCompletedSettlementRuntime(t)
now := time.Unix(1_800_000_000, 0).UTC()
service.gameplayTimers = &processGameplayTimeQueue{now: func() time.Time { return now }}
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("repository group unavailable")
}
if err := repositories.Account.Save(context.Background(), dnfrepo.AccountRecord{
AccountID: "account-1",
Metadata: map[string]string{
premium.MetadataKey(premium.TypeBlackDiamondEntitlement): strconv.FormatInt(now.Add(-time.Second).Unix(), 10),
premium.MetadataKey(29): strconv.FormatInt(now.Add(24*time.Hour).Unix(), 10),
},
}); err != nil {
t.Fatal(err)
}
character, found, err := repositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character found=%t err=%v", found, err)
}
character.Stats["fatigue"] = 152
character.Stats["fatigue_limit"] = 188
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
result, err := service.reconcileCurrentBlackDiamondSelection(context.Background(), session, character)
if err != nil {
t.Fatal(err)
}
if !result.Found || result.Active || result.Character.Stats["fatigue"] != 120 || result.Character.Stats["fatigue_limit"] != 156 {
t.Fatalf("expired selection result=%+v stats=%+v", result, result.Character.Stats)
}
}
func TestSelectedCharacterForEnterUsesCurrentBlackDiamondEntitlement(t *testing.T) {
service, _, session, _, _ := prepareCompletedSettlementRuntime(t)
now := time.Unix(1_800_000_000, 0).UTC()
service.gameplayTimers = &processGameplayTimeQueue{now: func() time.Time { return now }}
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("repository group unavailable")
}
if err := repositories.Account.Save(context.Background(), dnfrepo.AccountRecord{
AccountID: "account-1",
Metadata: map[string]string{
premium.MetadataKey(premium.TypeBlackDiamondEntitlement): strconv.FormatInt(now.Add(-time.Second).Unix(), 10),
},
}); err != nil {
t.Fatal(err)
}
character, found, err := repositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character found=%t err=%v", found, err)
}
character.Stats["fatigue"] = 152
character.Stats["fatigue_limit"] = dnffatigue.BlackDiamondLimit
dayID := premium.ServiceDayID(now)
character.Stats[dnffatigue.DailyRecoveryDayStatKey] = dayID
character.Stats[dnffatigue.PotionUsageDayStatKey] = dayID
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
_, _, got, loaded := service.selectedCharacterForEnter(context.Background(), session)
if !loaded || got.Stats["fatigue"] != 120 || got.Stats["fatigue_limit"] != dnffatigue.DefaultLimit {
t.Fatalf("selected character=%+v loaded=%t", got, loaded)
}
}